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  1. Introduction
  2. Working Environment
  3. Land-based Vehicles and Basics
    1. Basic Requirements
    2. First Beams/Nodes
    3. Rigidity
    4. Wheels
    5. Engine
    6. Suspension
    7. Steering
    8. Commands
    9. Hooks
    10. Submeshes
    11. Flares
    12. Props
    13. Details
  4. Objects and Texturing
    1. Meshes
      1. Tools
      2. Basic Rules
    2. Materials
    3. Flexbodies
  5. Aircraft and Winged Vehicles
    1. Simple Aircraft
    2. Wings
    3. Fusedrag
    4. Engines
      1. Props
      2. Jets
  6. Nautical Vehicles and Boats
    1. Simple Boats
    2. Engines
  7. Packaging

This is a guide how you can use the different connection methods in RoR.

RoR currently supports:

  • ties: these are beams that grab a node and pull them tight
  • ropes: like ties, just don't tighten itself
  • hooks: nodes that interlock with other nodes or ropables

this guide was written for RoR 0.36.3, so some features may not be available for older versions.


The documentation about ropables can be found there: Truck_Description_File#Ropables

so for example to define the node 0 usable by any group and the node 1 usable by group 1:

; node-id, group, multilock
1, 1

Multilock defines whether the node can be locked multiple times. (Default is no)


The documentation about ties can be found there: Truck_Description_File#Ties Ties (as commands) can only work over an RPM of 800 and might request more power from the engine when being used.

So basically define a tie on the transport truck and a ropable on the load you want to tighten.

So for example this tie would tighten to any ropable group on any truck (=-1) :

;root, max len, rate, short, long, flag, maxforce, group
58, 1.5, 0.5, 0.3, 1.0, n, 5000, -1

and this would only try to ropables that are in group 1

;root, max len, rate, short, long, flag, maxforce, group
58, 1.5, 0.5, 0.3, 1.0, n, 5000, 1


Hooks lock against nodes in a search area of 40 centimeters.

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    Rigs of Rods is a unique soft body physics simulator.

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