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  1. Introduction
  2. Working Environment
  3. Land-based Vehicles and Basics
    1. Basic Requirements
    2. First Beams/Nodes
    3. Rigidity
    4. Wheels
    5. Engine
    6. Suspension
    7. Steering
    8. Commands
    9. Hooks
    10. Submeshes
    11. Flares
    12. Props
    13. Details
  4. Objects and Texturing
    1. Meshes
      1. Tools
      2. Basic Rules
    2. Materials
    3. Flexbodies
  5. Aircraft and Winged Vehicles
    1. Simple Aircraft
    2. Wings
    3. Fusedrag
    4. Engines
      1. Props
      2. Jets
  6. Nautical Vehicles and Boats
    1. Simple Boats
    2. Engines
  7. Packaging

What a fusedrag can be used for

A fuse drag can be used for a couple of things.

It can be used to make a vehicle more aerodynamic to make the top speed improve.

The fusedrag section can help improve modeling of the aerodynamic drag of a plane.

It can model the fuselage of a plane like a big wing section, with an airfoil.

Example of a symmetrical airfoil is something like

Im going to show you improvements a fusedrag can do to a vehicles top speed.

An example im going to use the Dodge Police.

The max speed without wheel spin was about 41 mph.

Screenshot 795.png

Now lets add a fusedrag and see what happens.

To add a fuse drag just find two nodes.

Here is what needs to be defined:

  • Number of the front-most node of the fuselage: First Node
  • Number of the rear-most node of the fuselage: Second Node
  • Approximate width of the fuselage: ie: 4.0 (You can use and width you want.)
  • Airfoil name: (Default

Here's an example of what i added in the .truck file.

fusedrag 10, 11, 4.0,

I got an result, the speed improved by 31mph so if you want more speed add a fusedrag.

I hope this helped you guys out.

Screenshot 796.png

About Rigs of Rods

    Rigs of Rods is a unique soft body physics simulator.

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