Painted Pavement Tutorial

From Rigs of Rods Wiki

Jump to:navigation, search

Contents

Painted Pavement

Painted pavement is something that is often encountered in simulations such as RoR. Roads, runways, etc. all involve painted pavement. This tutorial will cover the basics of making such a texture.

Step 1: Get your image

Here's the one I used (figure 1). A fairly simple asphalt/concrete/ whatever surface you need will suffice. Preferably a tileable one, if possible.
Figure 1: original texture

Step 2: Image editing program

Most image editing programs have the features necessary for this tutorial. The GIMP, Photoshop, and Paint.NET all have the necessary functions. MS Paint does not, so don't even think of using it.

Step 3: Preparing the texture

Since this is an image editor ambiguous tutorial, I won't give you exact instructions. However, it should be fairly obvious where these functions are. The first and most important step is to add your text to the image AS A NEW LAYER. In my case, it is a helipad texture.(Figure 2)
Figure 2: with text
At the moment it looks terrible, but that's where step 4 comes in.

Step 4: The secret of layer blending

Go to the layer blending options and set the blending mode to "Multiply." (for white lines, especially on asphalt, "Difference" or "Exclusion" is recommended. Play around with layer blending settings to find something good for you.) Gaze in awe at your now amazing texture.(Figure 3) It now looks like actual painted pavement, not pavement with some sort of weird texture on it. Decrease the opacity settings for a more faded effect.
Figure 3: with blend mode set to "Multiply"

Step 5: Finishing up

Grab your favorite grungy brush and start erasing parts of your text and/or lines. Don't overdo it though. What you'll get is something like Figure 4.
Figure 4: and grunged up a bit
And that's it, you now know how to apply these effects to any image.
Figure 5: same technique

Note that the same technique can be applied to many different areas, such as metal plating as in Figure 5.