From Rigs of Rods Wiki
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The purpose of this page is to help more Rigs of Rods users to better understand terminology used on the Forums and Rigs of Rods.
Below, you will find definitions to terms. Please feel free to edit and add new terms related with Rigs of Rods, and add a definition if possible.
!help A command for a server to request help.
!rules A command to request the rules for a server.
!vehiclelimit Shows the maximum amount of vehicles you can have on a server.
!website Request the server for a web site address.
!version Request the server version.
!owner Request info on who is the server owner.
!ban To ban a person from a server. NOTE: Only a moderator can use this command!
!unban To unban a person from a server NOTE: Only a moderator can use this command!
!kick To kick someone out of a server. NOTE: Only a moderator can use this command!
!say Talk to a specific person or everyone on the server in general NOTE: Only a moderator can use this command!
!list To see how many people are on the server and their UID's.
3DS Max A 3D modeling software used to create 3D models for the game.
AC3D A 3D modeling software used to create 3D models for the game.
.airplane file Same as the .truck file but is focused on aircraft, animations, and physics. (N/B is base in this file too.)
AngelScript The code/script used for races.
AO Ambient Occlusion.
AO Bake When an Ambient Occlusion map is created. This is a map that creates shadows on a mesh from ambient light.
Ban When a user misbehaves or breaks the rules badly, even worse than when they get infractions, they get banned.
Beam Visible connections between nodes. Beams do not have any mass and do not interact with anything but the two nodes they are connected to. Beams can stretch, compress, and break based on the forces applied to them. The initial length of a beam is the space between two nodes. As a vehicle moves and flexes, the movement of these two nodes forms the force against the beams. Beam is also the physics engine used in Rigs of Rods.
Blender A 3D modeling software used to create 3D models for the game.
.boat file A .boat file is a .truck file, but for boats.
Bug Something wrong with the game.
Caelum Atmospheric effects software.
.cfg file A file that defines a terrain's texture, RAW Heightmap file, world sizes and height, tiles the map gets divided into, terrain LOD, and additional stuff.
Cinecam Type of camera for a vehicle.
Command Beam A type of beam that connects two nodes and has the ability to expand and contract at the press of a key.
Commands Controls movement of certain nodes and beams when the user presses a certain key.
C++ The programming language RoR is written in.
Denton The codename used for RoR version 0.42.
Differential 4 wheel drive lock unlock and partial lock on certain vehicles.
Editorizer The Editorizer is a free program for making n/b structures.
Eindhoven The codename used for RoR version 0.43.
Flares Flares are lights in Rigs of Rods. The flares section is identified in the .truck, ,trailer, or .boat files.
Flexbody Flexbodies allow you to make mesh-based vehicles which actually deform with the node-and-beam chassis. This makes for incredible visual detail while still keeping the fantastic deformation physics present in Rigs of Rods.
Forum The Rigs of Rods Forums.
FOV Field of vision.
FPS Frames Per Second.
Gaggenau The codename used for RoR version 0.38.
Gothenburg The codename used for RoR version 0.39.
GUI Graphical User Interface.
GUID Globally Unique Identifier. 128-bit integer used to identify resources.
Hooks Nodes that interlock with other nodes or ropables.
HUD Head Up Display. This shows you your tachometer, speedometer, current gear, and the vehicles help file. This also displays foot pedals for gas and brake. Also an aircraft gauge when flying an airplane.
Infraction How a user is punished. This is usually for misbehavior or breaking the rules.
Keymap Defines which keystrokes will trigger certain events and elements of RoR.
Kirkland The codename used for RoR version 0.40.
.load file A file type used by Rigs of Rods to identify a load like a box.
LUA The now obsolete scripting code that was used for races and other things in RoR.
.mesh Ogre's 3d graphics model format. This format can be used in Rigs of Rods.
Multiplayer An area of RoR where you will find a series of servers dedicated to allowing the users of RoR to join together in a virtual world/chatroom where they can see each other while they play RoR.
N/B Node/Beam. This is the skeleton of any vehicle in RoR.
Node Essentially zero-dimensional ball joints. They occupy no space, but they do have mass. By themselves they can do very little. They exist to provide beams with two points to connect. They also control collision.
Ogre3D The 3D rendering engine used in Rigs of Rods.
.os file A file that defines the Caelum configuration for a terrain.
OpenAL The sound engine used in Rigs of Rods.
Paint.NetA program used to edit pictures. Popular because of it's ability to edit the .PSD filetype used in many skins. http://www.getpaint.net/
.particle file File used to emit water spray, smoke ,dust ,sparks, and other particles.
Portland The codename used for RoR version 0.36.3.
Props Meshes that can be added to vehicles that do not have collision.
.rar A file type no longer supported by Rigs of Rods.
Redmine The bug tracker for Rigs of Rods.
Repository Here is the place you can upload and download tons of mods for Rigs of Rods (Please note: You may hear others refer to it as the "repo").
Rigs of Rods Also popularly known as RoR, is a freeware multi-simulation game which uses soft-body physics. Rigs of Rods is based on a specific soft-body physics engine called Beam. Beam simulates a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects. With this engine, trucks flex and deform as you ride the terrain, which can be based on real terrain elevation data. Crashing into walls or terrain can permanently deform a vehicle in a very realistic manner.
RoR.log The RoR.log is a file which contains information from the last session from Rigs of Rods. It is very helpful to attach this file to any support issues or bugs for more information.
Rotators Rotators are alternate commands (Hydros) that allow you to do turntables, like in the base of a rotating crane.
Rollon Enables collision between wheels and the contactable textured surfaces of a truck.
Ropables Nodes that can be grabbed to.
Ropes These are beams that grab a node.
Saint-Priest The codename used for RoR version 0.41.
Sightrange The distance up to which you can see objects in Rigs of Rods.
SlopeBrake Fixes the bug, where trucks slowly roll down a slope no matter how much brake-force is applied.
Suspended When a user has 5 infractions, they get suspended for 1 week.
.terrn file A file that defines terrain name, associated .cfg name, spawn point position, ambient color and various object positions. This is a required file for any terrain in Rigs of Rods until version 0.40.
Ties These are beams that grab a node and pull them tight.
Truck Description File A Wiki article, which contains information of all of the syntax in a .truck file. Also abbreviated as TDF.
.truck file A file that lists all the nodes and beams for the vehicle. This file also includes props, flares, sounds. submesh, etc. This is a required file for any vehicle in Rigs of Rods.
Tokyo The codename used for RoR version 0.37.
User Token A unique reproducible number for each registered user to use. It authenticates a user name on RoR Multiplayer. It can also be used to be placed in AngleScript races.
Unreleased Meaning if it is a vehicle, it has no download link and only beta testers have it.
Vehicle Something you can drive in Rigs of Rods.
V-sync It prevents screen tearing, and limits FPS to 60.
Wiki If someone says to refer to the Wiki. They mean to use the articles on this Wiki.
WIP Work in Progress.