File Formats and Configuration Files
From Rigs of Rods Wiki
RoR File Formats
- Folder Structure - Organizational pattern of the Rigs of Rods folders
- Command Line Arguments - very Useful when testing your trucks and maps
- .truck / .load / .airplane / .boat / .train : see Truck Description File
- .terrn : see Terrain Formats
- .odef : see Object Format
- .lua : see LUA System
- .py : see PythonInterface (0.36 and up)
- .skin : see Skins (0.36 and up)
- .soundscript : see soundscript files (0.36 and up)
- .os: those files are ogre script files. They can contain anything from materials up to caelum sky configurations.
RoR Specific Files
- RoR.cfg
- RoR.log
- input.map
- ogre.cfg
- editor.cfg
- data/wavefield.cfg
- Plugins_*.cfg
- resources.cfg
- data/categories.cfg
Ogre File Formats
- .material
- .mesh - http://www.ogre3d.org/docs/manual/manual_9.html
- .overlay - http://www.ogre3d.org/docs/manual/manual_12.html
- terrain.cfg - http://www.ogre3d.org/wiki/index.php/Terrain_Scene_Manager
- we have an additional keyword in that file:
- disable=1 will disable the terrain mesh and thus hide all the terrain. Collision will be still there :)
- we have an additional keyword in that file:
- .particle - http://www.ogre3d.org/docs/manual/manual_31.html


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