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Editorizer Tutorial

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Contents

File Formats

Trucks

<Name of vehicle>

globals

fileinfo(optional)

author(optional)

fileformatversion(optional)

engine

engoption(optional)

brakes(optional)(default is 30000)

nodes

beams

cameras

cinecam

shocks

wheels

hydros

commands(optional)

ties(optional)

ropes(optional)

ropables(optional)

forwardcommands(optional)

contacters(optional)

rollon(optional)

flares(optional)

props(optional)

submesh(optional but mostly used)

end(must have or file won't work)


Loads

<Name of load>

globals

author(optional)

fileinfo(optional)

fileformatversion(optional)

engine(optional)

nodes

beams

cameras(optional)

cinecam(optional)

shocks(optional)

wheels(optional)

commands(optional)

ties(optional)

ropes(optional)

ropables(optional)

importcommands(optional)

contacters(optional)

flares(optional)

props(optional)

submesh(optional but mostly used)

end(must have or file won't work)


Saving File Formats

  • Save truck files as: <Name of vehicle>.truck
  • Save load files as: <Name of load>.load

Usage

When creating the files, you may copy everything above, just take off the parenthesis with the notes inside them. Replace the <Name of vehicle> or <Name of load> with the actual name of your vehicle or load.

Installing the Editorizer

Obtain the Editorizer here:

>>> rorEditorSetup.zip <<<

Getting to Know the Editorizer

If you need help special buttons or actions, just check out the Help at the top.

Blueprints

Check out the Blueprints page for resources.

Loading Blueprints

  1. Open up RoR Editorizer
  2. In the top toolbar, find Blueprints
  3. Load in the corresponding blueprints you have

Adjusting Blueprints

  1. Click on Place Blueprints on the far right
  2. Place your blueprints in a desired position

Nodes

When you want to add nodes, just click on Add Nodes up in the right. Click where you want the node to go, either in the Top Left, Bottom Left or Botton Right areas. If you want to make the node only get placed on the "grid" that divides the areas up-check the "snap nodes to grid" box.

Special Nodes

To find out what are the special nodes are, check out the Truck Description File#Nodes

If you want to give your nodes these special options, just click on the Nodes tab, pick the one you want to change, and put the corresponding node option in the options part.

Beams

When you want to add beams, just click on the Add Beams up in the right. Click the first node where you want the beam to start. Click the second node which is where you want the beam to end.

Special Beams

To find out what the special beams are, check out the Truck Description File#Beams

If you want to give your beams these special options, just click on the Beams tab, pick the beam you want to change, and put the corresponding beam option in the options box, along with any variables for that type of beam.

Wheels

To add wheels, look at this example. Just click on the Wheels tab and add in the correct information in the correct spaces.

FRONT WHEELS(Steering wheels)

  • EXAMPLE: 0.5,0.1,12,33,34,9999,1,1,32,350.0,300000,4000, tracks/wheelface tracks/wheelband1
  • EXAMPLE2: 0.5,0.1,12,35,36,9999,1,1,31,350.0,300000,4000, tracks/wheelface tracks/wheelband1

REAR WHEELS

  • EXAMPLE: 0.5,0.1,12,12,13,14,1,1,10,350.0,300000,4000, tracks/wheelfaceb tracks/wheelband1
  • EXAMPLE2: 0.5,0.1,12,14,15,-12,1,1,9,350.0,300000,4000, tracks/wheelfaceb tracks/wheelband1

Scaling

To scale your vehicle if you find it a little bit too big, just go to the Visible Nodes tab at the very top. Click on Scale..., then put in decimal numbers from 0.01 to 0.99 in the X,Y,Z lines to scale it down, put in decimal numbers from 1.0 and up(experiment) to scale it up.

"Don't Use" Options

In the Visible Nodes tab at the top, I would advise to not use the Interconnect or Variable Interconnect options with any vehicle as it can mess up the structure and other things. Basically these options will join every node to every other node in the object...