Changelog old

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An archive of Rigs of Rods releases is available at the RoR Museum.

Most recent changes there: Changelog


(includes changes from unreleased version 0.39.6)

  • Performance:
    • flexbodies calculation improved (1-2 fps)
    • Optional optimization: ability to disable collisions in the configurator to speed up the game.
  • Features:
    • added texture tool window: allows the user to view and save textures
    • added soundsources3 (see TDF)
    • added master volume, set-able in the configurator
    • added frame rate limiter, set-able in the configurator
    • added .train file support
    • improved OutGauge Protocol
    • new node option: 'n'=mouse grab with hilight, 'm'=not able to mouse grab
    • sound engine rewritten, faster and fixed lots of bugs
    • new truck command: "hideInChooser" will hide the truck in the vehicle chooser menu, useful for railroad switches, etc.
  • Bugfixes:
    • #418 Sound remains when vehicles are removed
    • #753 Self-destructing trailers
    • #928 Crash while generating cache
    • #939 Hooks crashing the game when "T"-screen is open
    • #948 Search Box Crash
    • #959 Commands compressing below shortbound and breaking afterwards
    • #527 Start engine using clutch
    • #955 Cruise Control
    • #930 Setting Idle speed
    • fixed dynamic mouse mode under linux
    • fixed lots of crash to desktop bugs
    • fixed openal device enumerator in configurator: produced invalid device strings, also cross-platform now
    • disabled hydrax in the configurator as it is obsolete
    • CollisionDebug is working again

not released yet, we need to fix some more things up


(see 0.39.7)


  • new gui finally integrated by default.
  • not released: closed beta-testing only.
  • airplane gui working again: not scaled anymore.

--Tdev 10:58, 28 January 2012 (UTC)


--Tdev 11:32, 26 January 2012 (UTC)


--Tdev 00:16, 23 January 2012 (UTC)


not available anymore due to bugs --Tdev 01:19, 1 January 2012 (UTC)


  • fixed installation problem of 0.39.0: if the content pack was installed, the configurator failed to write the config files
  • disabled update tab for now

not available anymore due to bugs --Tdev 10:49, 30 December 2011 (UTC)


not available anymore due to bugs --Tdev 03:22, 30 December 2011 (UTC)

IMPORTANT: we switched to 0.39, the updater will NOT update from 0.38 to 0.39. --Tdev 23:50, 29 December 2011 (UTC)


  • fixed default message visibility

public release --Tdev 19:29, 1 November 2011 (UTC)


  • new Dashboards: Creating your own GUI
  • added odometer: tracking driven distance, no GUI for it by default
  • added visual user feedback if the truck fails to load completely
  • replaced old flashmessages with new console completely
  • fixed font loading problems for bootup screen in non-English languages
  • Multiplayer fixes:
    • multiplayer names can now contain non-ASCII characters
    • when a player disconnects in multiplayer, their truck will get invisible correctly now
    • fixed network labels not being updated when truck was not active (fixed huge labels)
    • MP labels now use the i18n font: can display i18n playernames as well
    • added labels to local trucks
    • improved multiplayer list: starts private chat on username click
  • converted lots of Strings to UTF8: better support for internationalization (i18n)
  • error utils using wide char now: messageboxes and error dialogs now working well in non-English languages
  • new network protocol that uses UTF8 to exchange messages
  • added console commands: /goto and /terrainheight
  • Console has now auto-completion for commands and nicknames in multiplayer
  • added AngelScript mode for console: /as
  • fixed bug where the operating system language was used all the time despite the user selected English. (#811)
  • fixed bug with RoR.cfg and added spaces upon saving
  • improved online API: featuring racing leader boards

closed beta: released for invited members and silver donators


  • added history and history scrolling (PageUp/PageDown)
  • added more Console commands:
    • /help - show command overview
    • /save - saves the chat into a file
    • /log - enables ogre logging to the console
  • console window now correctly behind other windows
  • added configurator user messages upon cache cleaning

--Tdev 00:09, 12 October 2011 (UTC)


  • added forgotten icons
  • fixed time for flash messages, they disappear faster now

--Tdev 13:11, 11 October 2011 (UTC)


  • main renderloop improvements: simplified, window also rendering if not active
  • added resolution parsing log output to configurator
  • show console menu toggles console window now
  • fixed installer bug: did not detect DirectX installation properly - forcing installation again
  • new console experience: better RoR <> user communication, press Y to chat:
    • special commands:
      • /ver - shows the RoR version
      • /pos - prints the current position
      • \ - execute AngelScript command, for example: \game.log("hello world");
  • multiplayer chat is back (without IRC for now, that will come later) screens

--Tdev 22:44, 10 October 2011 (UTC)


--Tdev 12:54, 8 September 2011 (UTC)


  • initial mouse position now in the middle of the screen: fixed menu locking bug
  • mouse hidden on screenshots now (mouse hides itself after 5 seconds of no movement as well)
  • improved configurator: added ration and resolution name to video modes, as well as sorted them
  • added exception handler for exceptions raised upon configurator startup

--Tdev 21:19, 6 September 2011 (UTC)


  • switch vehicles via menu

--Tdev 22:18, 5 September 2011 (UTC)


--Tdev 16:31, 5 September 2011 (UTC)


--Tdev 15:54, 5 September 2011 (UTC)


  • ability to save the game (very WIP, please report bugs!)
  • new wallpapers by fat-alfie
  • new replacement material if material not found. Old was strange black, new is red opaque

--Tdev 10:37, 5 September 2011 (UTC)


  • improved flexbodywheels (related post):
    • poser tires with big rims and small sidewalls working now too
    • lots of small and big improvements to tire weight, stability and usability
  • updated translations

--Tdev 04:10, 30 August 2011 (UTC)


--Tdev 21:30, 28 August 2011 (UTC)


  • fixed configurator

--Tdev 19:57, 27 August 2011 (UTC)


  • players are not able to block other in the spawner anymore.

--Tdev 19:30, 27 August 2011 (UTC)


  • improved multiplayer experience:
    • remote trucks will now send more info about themself (speed, pedal values, etc)
    • when you enter another players truck, you can see them steering it and watch the steeringwheel turn
  • introduced new network protocol!

--Tdev 18:56, 27 August 2011 (UTC)


  • fixed multiplayer flares: brake, indicator and reverse lights, etc working again in multiplayer :)

--Tdev 10:34, 27 August 2011 (UTC)


--Tdev 09:41, 27 August 2011 (UTC)


--Tdev 00:29, 27 August 2011 (UTC)


--Tdev 15:22, 26 August 2011 (UTC)


  • new Paged geometry : slightly faster
  • Languages updated

--Tdev 03:14, 25 August 2011 (UTC)


--Tdev 14:13, 10 August 2011 (UTC)


--Tdev 15:27, 8 August 2011 (UTC)


  • added checks for missing end_<section> in parser
  • more than one skin working correctly now
  • 2 gears support
  • fixed crash to desktop on no engine
  • fixed inverse camera mouse (in truck cam)

--Tdev 11:19, 7 July 2011 (UTC)


  • fixed penguinville crash: adding manual LODs after entity creation
  • fixed penguinville LODs: now 20m intead of 3 meters, using the sightrange for the LOD distance calculation
  • fixed sandstorm skybox distance and default skybox

--Tdev 22:16, 27 June 2011 (UTC)


--Tdev 11:24, 27 June 2011 (UTC)


--Tdev 18:10, 21 June 2011 (UTC)


  • fixed configurator saving problems when using other languages

--Tdev 12:52, 18 June 2011 (UTC)


  • fixed language resetting itself to Arabic

--Tdev 09:10, 15 June 2011 (UTC)


--Tdev 00:08, 15 June 2011 (UTC)


--Tdev 01:03, 8 June 2011 (UTC)


  • improved selector window slightly: clearing search field when showing
  • fixed crash on no sound and ALB/TC
  • improved configurator "about" layout a bit

use the updater to get this update

--Tdev 23:27, 26 May 2011 (UTC)


  • readded camera workaround: upside-down cameras should be fixed again.

use the updater to get this update

--Tdev 05:49, 25 May 2011 (UTC)


  • fixed flaretrail - added missing texture

use the updater to get this update

--Tdev 11:46, 23 May 2011 (UTC)


first public, stable 0.38 release

--Tdev 17:30, 22 May 2011 (UTC)


closed beta: released for invited members and silver donators

--Tdev 20:41, 17 May 2011 (UTC)


  • added loading bar for loading base resources (to prevent black screen on startup)
  • truckhud leaves space for menu bar now
  • improved loader gui:
  • improved loader search:
  • fixed truck categories: working again
  • truck sections working again
  • fixed gui focus on hidden controls (fixing engine power when selecting truck from truckshop)
  • new AngelScript racing script (thanks to neorej16!)
  • fixed: Bug #718: External FOV settings bug
  • fixed Bug #719: Procedural roads are bugged
  • merged neorej16's AngelScript patches, thanks!

closed beta: released for invited members and silver donators

--Tdev 13:54, 17 May 2011 (UTC)


  • removed SSE2 optimizations from release compilation, cars don't crash anymore upon spawn
  • removed desert trails for now to keep the beta sizes down - will be readded later when it goes public

closed beta: released for invited members and silver donators

--Tdev 11:32, 16 May 2011 (UTC)


  • added detailed version string to compiled game
  • writes the version.txt file if it should be missing
  • added version information in FPS screen (top right)
  • installer now asks if the old version should be uninstalled or not

closed beta: released for invited members and silver donators

--Tdev 11:05, 16 May 2011 (UTC)


IMPORTANT: user directory moved from "Rigs of Rods" to "Rigs of Rods 0.38"

  • added new Console Window: RoRLog, AngelScript and IRC, WIP!
  • added SSE2 to compilation options
  • fixed serious AngelScript floating point stack problem: beam engine exploded when using scripts
  • improved RoR shutdown on error: synced shutdown, improved Error display
  • fixed fixed gravity on Gee calculation
  • fixed hangup on window close
  • improved AngleScript interface a lot, CURL functions working well again
  • Scripts use their own log now: AngelScript.log
  • installer does not uninstall old versions anymore

closed beta: released for invited members and silver donators

--Tdev 20:06, 15 May 2011 (UTC)


  • fixed crash / hangup in multiplayer upon hiding the loading dialog
  • fixed spawners in multiplayer: they didn't work well before
  • fixed crash in MP upon player leaving
  • fixed RoR window icon
  • AngleScript: added copy constructor to AngleScript string
  • AngleScript: removed non working properties from beamclass
  • AngleScript: curl race submission working again
  • LUA: removed, see
  • fixed character position when getting out of a truck (also fixes the bug that the menu pops up when you exit a truck)
  • hiding mouse and main menu when no mouse activity for more than 5 seconds
  • improved menu items: some parts are working now
  • improved menu: hiding if mouse is not in its area

closed beta: released for invited members and silver donators

--Tdev 15:40, 10 May 2011 (UTC)


closed beta: released for invited members and silver donators

--Tdev 11:05, 9 May 2011 (UTC)


  • fixed Bug #702 (Load spawning rotation/position is broken)
  • packs folder accepting directory structure again
  • fixed bug in installer that broke the startmenu shortcuts
  • installer will not overwrite certain config files

closed beta: released for invited members and silver donators

--Tdev 16:00, 3 May 2011 (UTC)


closed beta: released for invited members and silver donators

--Tdev 16:28, 1 May 2011 (UTC)


closed beta: released for invited members and bronze donators

--Tdev 10:07, 17 April 2011 (UTC)


  • added forgotten updater.exe
  • updater.exe now not anymore deleting essential files upon update (uninst.exe, ...)
  • added terrain sounds, see
  • improved configuration startup exception handling upon incorrect config

open beta for public testing

--Tdev 21:58, 7 April 2011 (UTC)


--Tdev 13:54, 7 April 2011 (UTC)


  • beware: new truck parser. We fixed a lot of bugs, but there could be still some left.
    • the new truck parser is now using a strict mode: it discards any unknown lines until a new section is found
    • no more hard crashes or exits on truck loading, look at the Log file instead if your truck doesn't load
  • improved caelum/sandstorm/fog integration
  • unlimited farclip added
  • new menu basics (WIP, mostly not functional atm)
  • new mouse behavior basics, WIP (mouse grabbing not working yet)
  • configurator layout changes, simplified settings, moved settings around.
  • added FoV settings
  • removed streams folder, using packs for everything now
  • removed credits screen and replaced with about dialog in configurator
  • enabled wheels2 all the time (removed old setting)
  • added advanced logging settings (HTML logging) (
  • added mumble integration: using 3D positional audio for multiplayer. Should work when mumble installed and using multiplayer.
  • removed caelumconfig from .terrn file format. New way how it works, look at the simple terrain
  • fixed hangup on window switching in windowed mode
  • improved selectorwindow layout: bigger preview image
  • fixed preview images in selectorwindow
  • improved configurator default settings
  • content: added DesertTrails
  • known bug: mouse functions are not working properly again (free camera mode is buggy, etc)
  • important: removed old camera fixup, FIX YOUR TRUCK CAMERA IF IT IS UPSIDE DOWN

--Tdev 10:17, 6 April 2011 (UTC)


  • more videocamera / mirror improvements (see!)
  • fixed RoRMeshViewer, working again (fixed the working directory issue and added better exception handling), known bug atm: mouse behaves strange, unable to rotate the object :(
  • added warning on missing resources
  • fixed error "OGRE EXCEPTION(5:ItemIdentityException): OverlayElement with name tracks/DirectionArrow/Text not found. in OverlayManager::getOverlayElementImpl at ..\..\OgreMain\src\OgreOverlayManager.cpp (line 621)" upon startup: it failed to load the resources properly.
  • fixed resource loading problems: tried to load from directories when zip was existing.
  • RoR tries to remove the render window now when showing an error message (so the user can actually read the message)

--Tdev 10:14, 5 March 2011 (UTC)


-warning: huge changes in this release, expect errors-

--Tdev 20:18, 2 March 2011 (UTC)


  • detacher beams by lifter, documentation:
  • fixed crash when "No sound" was selected with airplanes
  • added error message on no content
  • fixed update button from configurator
  • added new inertia file by lifter
  • fixed dashboards usage in non 4:3 resolutions: will scale better now
  • improved screen resize and dashboard size: dashboard resizes well now
  • fixed load spawner not working correctly

--Tdev 21:39, 17 February 2011 (UTC)


  • removed scriptcompiler again, more problems as it seems

--Tdev 23:55, 13 February 2011 (UTC)


  • fixed scriptcompiler: working now, thanks to the fast support of CoreDumped
    • results in faster RoR startup

--Tdev 23:50, 13 February 2011 (UTC)


  • removed lua optimization from last version, prevented maps without .lua file to work correctly

--Tdev 23:22, 13 February 2011 (UTC)


  • fixed severe memory corruption problem
  • removed input mapping from the configurator, please edit file by hand until we have a better tool
  • optimized lua system when not in use
  • improved collision debug, see:
    • enable it via the configurator -> advanced -> collision debug

--Tdev 20:45, 13 February 2011 (UTC)


  • fixed camera controlled sounds: start/stop sounds ignored the camera settings
  • fixed airplane controls not appearing
  • removed log verbosity of some beam internals
  • should fix problems when trucks only work once

--Tdev 20:24, 5 February 2011 (UTC)


  • further improved DOF: removed billboards from depth buffer
  • fixed avionic flares on trucks: not displaying now
  • fixed spawning bug in lua, you are now able to spawn more than one car again ;)
  • added DOF option to configurator

--Tdev 01:43, 3 February 2011 (UTC)


  • improved DOF: removed Particle systems from depth buffer, fixes errors in display
  • fixed defaults soundscripts: were only hear-able on the outside.

--Tdev 01:24, 3 February 2011 (UTC)


  • fixed Depth of Field mode: set "DOF=Yes" in RoR.cfg :)
  • fixed grass rendering queue
  • fixed props not showing

--Tdev 20:30, 2 February 2011 (UTC)


--Tdev 23:44, 1 February 2011 (UTC)


  • improved mygui integration: better fonts, cleaned up deprecated warnings upon mygui loading
  • fixed preview images in mygui
  • merged into
  • added wallpaper for mygui, better than plain black
  • added extcamera command:
  • fixed character showing up before map loading
  • remove ingame console by default. You can enable it again by setting "Enable Ingame Console=Yes" in RoR.cfg

--Tdev 13:03, 1 February 2011 (UTC)


  • cleaned up configurator, summed up particle settings
  • enabled dashboard all the time
  • added rtshader option in configurator (under advanced) (experimental, crashes cache sometimes)
  • fixed no-sound problem after cache run: it removed all default sounds as well ...

--Tdev 00:38, 1 February 2011 (UTC)


  • fixed wrong sha1 calculations
  • fixed RoRBot collision issues (thanks to aperion)
  • improved online script API

note: first public release of 0.38

--Tdev 10:59, 31 January 2011 (UTC)


  • features:
    • splitted beam break debug and beam deform debug
    • fix for MP terrains without truckshop
    • improved AngelScript API a lot
    • added decals (WIP)
    • new terrains now possible (WIP)
    • added ; as comment character for .terrn file
    • improved embedded mode
    • GUI now orange
  • bugfixes:
    • fixed vwheels crashbug on client disconnect
    • new MP protocol version: fixed character stream bugs
    • MemoryWrapper working now: tracking deallocations as well
    • fixed GUI labels
    • fixed major FPS problem with AngelScript event callbacks
    • camera now following cinecamera node, to be improved
    • fixed config.cfg: able to use self defined user folder
    • fixed rorconfig paths: now using settings class as well
    • fixed rtshader cache path

--Tdev 03:41, 31 January 2011 (UTC)


see above


see above


  • recompiled everything with Visual Studio 2010
  • CrashRpt updated to version 1.2.7_r997
  • AngelScript updated to version 2.20.1
  • OpenAL soft updated from version 1.11.753 to 1.12.854
  • updated wxWidgets to version 2.9.1
  • Ogre updated from version 1.7.1 to 1.7.2
  • boost version updated to 1.44
  • fixed some aspect ratio problems on 16:10 monitors
  • .scene loader added / highly incomplete / will be removed later i guess
  • fixed cachesystem bug with resources already loaded by ogre
  • Aperion: collision limit removed ( and reduced cell size, reducing freezing when near complexe objects (


  • Added gabester's updates for the Accord, Burnside, and S10

--Donoteat 13:42, 30 August 2010 (UTC)


--tdev 06:31, 27 August 2010 (UTC)


  • fixed materials from last version

--tdev 09:35, 25 August 2010 (UTC)


  • added missing material (green see-through)

--tdev 19:33, 24 August 2010 (UTC)


--tdev 08:26, 24 August 2010 (UTC)


--tdev 11:07, 22 August 2010 (UTC)


--tdev 12:34, 19 August 2010 (UTC)


  • Updated Burnside version, updated S10, added Honda Accord, all by gabester.

--Donoteat 16:47, 18 August 2010 (UTC)


--tdev 15:09, 18 August 2010 (UTC)


  • compiled Ogre without threading support -> more performance
  • added RTShader system

--tdev 20:17, 13 August 2010 (UTC)


  • Forgot to include the ferry slip gate. Whoops. Included.

--Donoteat 01:14, 13 August 2010 (UTC)


  • Updated NSH to take advantage of Object Replacement objects, like the signs and the ferry slips.

--Donoteat 00:47, 13 August 2010 (UTC)


  • added content for Object Replacement Project Phase II... the rest will come with the next version. (I should consolidate my SVN folders, I think. :|)

--Donoteat 00:47, 13 August 2010 (UTC)


  • OpenCL tests added to RoRconfig

--tdev 20:48, 8 August 2010 (UTC)


  • new terrain fixes, not working yet

--tdev 11:35, 27 July 2010 (UTC)


  • improved installer: more output on the GUI on what it is doing during the indexing run. Should resolve issues where it takes a lot of time to complete. So you can at least see what its doing.

--tdev 10:35, 27 July 2010 (UTC)


  • improved installer: new downloading backend, should be much more stable and reliable now

--tdev 03:59, 25 July 2010 (UTC)


  • improved network protocol: now detecting slow download bandwidth
  • fixed character movement in free cam mode

--tdev 23:04, 24 July 2010 (UTC)


  • fixed several installer bugs

--tdev 09:54, 24 July 2010 (UTC)


  • Added updated S10 to updater.

--Donoteat 05:42, 24 July 2010 (UTC)


  • improved installer log verbosity on file downloading errors.

--tdev 09:54, 23 July 2010 (UTC)


  • dust, clump, sparks, drip, splash and ripple particle effects working again. Update your ground models!

--tdev 21:54, 22 July 2010 (UTC)


  • Updated North St. Helens and Island to take advantage of new objects.

--Donoteat 18:44, 22 July 2010 (UTC)


  • Object replacement project phase 1: Updated marina, road textures, hangar, runways, etc.

--Donoteat 18:38, 22 July 2010 (UTC)


  • fixed chat send bug: wont enter/exit vehicle now when sending a chat message
  • fixed trucks using sections in multiplayer. Supports up to 10 sections now
  • improved player list updating. Only updates when required now. -> performance
  • improved multiplayer remote vehicle spawning point. from 0,0,0 moved to 1000000,1000000,1000000 -> out of sigh range -> faster loading
  • fixed two multiplayer protocol memory problems
  • improved truck stream icons on no trucks loaded, also improved logic: working more reliable now
  • new server binaries (matching protocol)
  • fixed truck dashboard (parking bracke lights, etc)
  • removed old player list from overview
  • fixed mygui strings

--tdev 02:56, 22 July 2010 (UTC)


  • updated burnside by gabester
  • screwed up scheduled 0.37.101 release. said release is now 0.37.102.

--donoteat 03:06, 22 July 2010 (UTC)


(first binary game update since 5th of May)

  • updated from Ogre 1.7.0 to 1.7.1
  • added background loading support, but crashing due to the fact that zziplib is not thread-safe
  • fixed set_beam_defaults_scale again
  • fixed big bad crash on player/truck leaving in MP
  • optimization: when "no sound" selected, sound engine is not loaded and no .soundscripts are parsed
  • optimization on loading: caelum, hydrax and vegetation only loaded when selected in the configurator -> faster loading times
  • decreased verbosity of torquecurve
  • fixed waterplane size and scale factor: only scaling when map is smaller than 1,5km (should fix wave problems)
  • faster loader at startup (no smooth fade-in)
  • removed obsolete effects (ASCII and Night vision)
  • Improved static friction patch + bug fix for a case where transition from static to dynamic friction created abnormally large forces (
  • moved skidmarks.cfg to config folder where it belongs (was in before)
  • new resources for the compiled version: splitted up to reduce loading time
  • combined all materials to one file to improve speed
  • repacked with no compression mode -> faster loading times
  • removed obsolete layour editor resources
  • Changed support beams to break when extended at 4 times their length. (
  • ogre log of configurator changed to a different filename, so it wont overwrite ror.log from the game
  • added ogre log verbosity changes via setting (
  • added "get token" button to configurator
  • Restore previous time advancement functionality, added a display to show what the tiem was changed to. (
  • fixed multiplayer mode, inputengine skipped stream creation of the character
  • added stream registration results: the remote users will now tell when they cannot see you (via an icon)
  • added new Multiplayer GUI: more infos and explanation:
  • fixed runtime condition crash in multiplayer when it tried to the beamfactory before its initialization
  • new RoRnet Protocol version "RoRnet_2.33"

--tdev 08:52, 20 July 2010 (UTC)


  • Fixed Penguinville
  • Fixed Twin Otter
  • Fixed Flxible Metro D

--donoteat 22:05, 30 June 2010 (UTC)


  • adding missing inertia_models.cfg file

--tdev 06:27, 4 May 2010 (UTC)


  • fixed crash in multiplayer when a truck of a player is removed.

--tdev 00:07, 3 May 2010 (UTC)


  • new rorconfig logger (background only, not visible for the end user)
  • fixed set_beam_defaults_scale, should work now

--tdev 15:22, 2 May 2010 (UTC)


  • fixed ground models of nhelens map

--tdev 15:19, 2 May 2010 (UTC)


  • fixed set_beam_defaults_scale: was not working before.

--tdev 22:36, 1 May 2010 (UTC)


--tdev 08:38, 1 May 2010 (UTC)


--tdev 05:35, 20 April 2010 (UTC)


  • fixed error "exception handling registration problem: Missing Language file or wrong language file version". Caused by using an old crashrpt_lang.ini file. Updated.


  • re-added crash reporting tool. Please use it! :)




  • new installer: fixed changelog link and other minor display problems


  • fixed custom ground models and landuse maps: all maps with custom ground models/lanuse maps crashed beforehand due to typo in the code. Mudfest and other maps should work again :)


  • fixed ground model name in mudfest map



  • updated bundled DirectX web setup: now installs DX10



  • fixed invisible terrain problem


  • removed some old, unused files


  • fixed RoRconfig crashes upon invalid entry in ogre.cfg


  • added simple map to default stream


  • new RoR.exe with new features:
    • new caelum sky: to use it, see Terrn_file_description#Caelum_Sky
    • truck reloading on the fly. Example usage:
      1. load simple.terrn with your wished truck in windowed mode
      2. make changes to the .truck file in any text editor
      3. hit "SHIFT+CTRL+R" in RoR to reload the .truck file
  • fixed the crash-on-exit error finally that was existing for a long time.
  • fixed up rorconfig: fixed error where the configurator was not showing the rendersystems
  • fixed console bug that was slowing down and crashing ROR

0.36.3 (Portland), released on 28th January 2010

changes to 0.36.2:

content changes:

  • new stream concept: you can subscribe to streams that feature a certain type of content. Running the installer will update the streams and the game at the same time.

new features / improvements:

  • new installation method: online installer that also acts as an update service. Benefit: no need to download big releases anymore. Just download the differences required to update.
  • new network code: character support and load support for multiplayer!
  • configurable differentials
  • new ground models, new ground behavior. More configurable and supporting basic fluid dynamics. Also supports custom ground types.
  • new slow-motion replay function that shows whats happening at 1/2000 of a second
  • new friction GUI: open via main menu
  • new main menu: open with ALT+M
  • new overview map using mygui, WIP!
  • LOD's for objects and flexbodies
  • positionstorage feature added: save and load truck positions
  • improved AngelScript Interface (currently disfunctional)
  • camera improvements for detachable parts
  • new beam break debug in log
  • support for mesh terrains: disable switch for mesh terrains: add "disable=1" to the terrains.cfg file to hide the complete terrain
  • Force feedback for steering wheels. G25/27 now completely supports (G27 with LEDs) (also: H-Shift error fixes and slider fixes)
  • repair on spot - feature: backspace key
  • new particle system that works together with the new ground models: splash still broken, WIP!
  • new character animations: driving (sitting behind the steering wheel)
  • new beam deformation improvements: better crash deformations
  • Slidenodes: tank tracks! :)
  • Depth of Field: experimental, not used by default, WIP!
  • slight speedup by optimizing core code
  • updated to Ogre 1.6
  • possibility to use DX10, experimental, disabled by default!
  • glow effect for lights (look at docu)
  • multiplayer colour mode: player is uniquely identified by a colour when joining a server.
  • new loader type: allbeam
  • added crashrpt to project: decent crash reporting for windows users
  • POVs and sliders are now fully supported ingame and in the configurator.


  • skidmark fixes
  • fixed propulsed wheels bug
  • fixed several axle explosion bugs
  • fixed torque miscalculations
  • Sound improvements: ability to select sound output device now
  • lots of minor crashes fixed (too much to write down here)
  • lots of configurator crash fixes
  • fixed several truck deletion bugs
  • several beam stability patches
  • fixed resource loading from folders

some stats:

  • 674 revisions in 214 days = 3.14 changes per day :)

authors that contributed to this release:

  • pricorde (fixes, Force feedback support)
  • estama (core beam physics)
  • aperion (locking diffs)
  • lifter (several beam features)
  • petern (several fixes, spot-on repair mode)
  • knied (macosx fixes)
  • nagyimre (non used opensteer code)
  • altren (GUI / MyGUI fixes)
  • tdev[thomas] the glue inbetween ;)

0.36.2, 28 June 2009

Some changes:

  1. improved paged geometry
  2. added density maps for trees
  3. added version argument (so users can see what version they use)
  4. added AngelScript
  5. added Landuse
  6. removed old etm things
  7. fixed hard crash when beyond map borders
  8. fixed hydro invisible bug (thanks to lifter)
  9. added console script mode
  10. added ogreconsole
  11. fixed chat console
  12. fixed chat colour bug
  13. fixed resource loading in the middle of the game: gui was still active in the background ...
  14. removed old network distance label
  15. refactoring of the client info for MP
  16. new network now sending out the welcome messages correctly (not tested yet)
  17. updated new network server to match the updated protocol
  18. MP server delete propagated
  19. sano's manual->automatic small fix
  20. MP server now script-able
  21. merged patch by AMDmi3 for uninitialized variable (thanks)
  22. removed trailing spaces
  23. removed -mssse3 from linux compilation flags
  24. sha1 patches
  25. merged x86_64 sound bug fix by piotr, thanks!
  26. fixed vehicle recycling: working now
  27. network client slot reusing improved (modified patch)
  28. merged FS#268 - Torquecurve feature
  29. extended debug: FPS graph :)
  30. added ability to specify the beam diameter for commands and commands2
  31. merged piotr's patch that resets the beam structure upon explosion (thanks for this awesome patch!)
  32. added ability to use openGL for windows users
  33. rewritten configurator: added support for any rendersystem, removed all hardcoded things
  34. added new sounds: reverse beep and turn signal
  35. added no creak sound option to configurator
  36. updater working (update.exe)
  37. FOV change-able ingame
  38. added limited MP collision
  39. fixed big bad cache bug: paths tend to get case sensitive which caused massive re-reruns of the cache.
  40. configurator improvements:
  - on changing netbook pane html page load
  - improved community page (now functional)
  - simplified MP enable
  - added regen cache button
  1. merged FS#269 - Improved Braking equation
  2. improved FPS stats
  3. added network traffic stats graph
  4. fixed graph implementation
  5. refactored cmdline interface: steer RoR (useful from browser, etc)
  6. auto-downloader for MP
  7. command inertia
  8. fixed RoR close segfault on running download
  9. added warning to RoR.log about non-mono sounds
  10. AngelScript script compiler added
  11. input system improvements: faster input handling, more key presses per frame, per key delay
  12. removed ingame editor completely
  13. merged estama's optimization patches
  14. merged estama's new ground traction patches
  15. exchanged old fonts with bitstream cyberbit in order to support more UNICODE ranges
  16. fixed default tie strenght
  17. fixed preselected sections
  18. merged aperions differential patch
  19. merged clutch force patch by 88Toyota
  20. shocks2 improvements by lifter
  21. multiple joystick support! better joystick slider support. full G25 support!
  22. new commandline argument: -enter
  23. skidmarks improved, WIP!
  24. new post screen effects: HDR, SSAO (not working currently), soft shadows and some others
  25. merged RoR#133 - Manual Clutch Bug
  26. merged RoR#140 - Motion platform extension
  27. MP server can send game commands now

Some stats:

  1. 327 changes on the source code in 126 days, ~2.6 changes per day
  2. 4264 total file changes

0.35, 25 March 2008


  1. vehicles added, vehicles removed (to save place)
  2. added night maps
  3. added high contrast font for MP nick names
  4. added large 100x100km terrain (Grenoble)
  5. added saving of best lap times
  6. possible to use different meshes as checkpoint mesh in the lua file now
  7. new person as player character (thanks kevinmce!)
  8. packs folder split into internal packs folder and mods packs folder. Packs from the data/packs folder will always be loaded. Packs from the mod folder will only be loaded if it is required.
  9. fixed some truck warnings (due to wrong material files etc)
  10. added new monospace font for Truck HUD
  11. added 3d cockpit to 3d cockpit an-12 test version
  12. complete change from .png to .dds for all possible files. This results in a much lower graphics card memory usage.
  13. added monorail in nhelens
  14. added monorail-station


  1. added boat depth meter. It shows the range below the deepest point of the boat to the sea ground.
  2. smoother wheels
  3. added crash report utility to RoR and the configurator in order to be able to track hard crashes under windows.
  4. slightly angled front light (so it will illuminate the ground better)
  5. turbojets physics
  6. heat-haze effect for turboprops and turbojets
  7. added stabilizers for planes
  8. added cabin light when switching on front light
  9. added Rigidifier Rigidifier structure
  10. truck loader caching added. The Loader will only load from Cache now. If it detects a new or deleted Truck then it will regenerate the Cache.
  11. new character animations (swim, run, ...)
  12. removed most of the shaking issues users were experiencing.
  13. slightly improved Truck HUD : new health value calculation, added real truck mass, added wheel node count
  14. camera improvements
  15. auto-pitching truck camera
  16. slightly improved exhaust from turboprops
  17. horizontal wheels now possible. just create a wheel between two vertical nodes
  18. added monorail road type
  19. simplified configurator
  20. added support for animated mesh files
  21. redone light options.
  22. added Special Props Special Props
  23. added node mass debug
  24. improved MP client: now able to receive game commands from the server.
  25. mesh rim wheels


  1. fixed handling of corrupt zip archives (print error and continue)
  2. fixed sha1 usage
  3. fixed new skeleton cab fading in several ways
  4. fixed boat steering joystick error
  5. fixed buffer overflow in Input System
  6. fixed buffer overrun in special airplane constellation
  7. fixed timeout for connecting clients
  8. fixed "resource reloading" warning in RoR.log. Now showing a different text.
  9. lots of minor bugfixes which could arise in special situations
  10. fixed crash on missing truck material
  11. Improved collision detection on large terrains

0.34, 13 Janurary 2008


  1. added smallisland terrain
  2. updated crane, volvos and trailmashers
  3. updated roads in nhelens
  4. added gooseneck trailer
  5. added information sign (see coldwater in nhelens)
  6. automatic landing gear on the an-12
  7. added sea bouys to island (thanks to dieselfuelonly)
  8. added tank trailer
  9. fixed too big texture on monster truck


  1. added BeamType "Machine": like trucks, but without engine and truck specific commands. They can only use pure hydro commands. Usage: Drawbridge, crane (see crane in aspen.terrn)
  2. new Console with coloured text. (press ~ and CTRL#~)
  3. more airplane keys:
    1. none/full flaps CTRL#1/2
    2. toggle engines: CTRL#HOME
    3. no throttle/full throttle: CTRL#PageUp/PageDown
  4. added lua interface version information function
  5. ported configurator to wxWidgets 2.8.6
  6. using Ogre 1.4.5
  7. autopilot for planes
  8. Tropospheric model added to the atmosphere
  9. Airspeed is now in IAS (Indicated Air Speed), not ground speed.
  10. added linux user directory configuration support. (located in ~/.rigsofrods/)
  11. Updated turboprop model (multi-element blades), with beta-range, works better.
  12. added Editable Terrain Scene Manager (alpha, start RoR with -etm)
  13. functionnal ADI (artificial horizon) and altimeter
  14. autoland, a vertical localizer antenna model
  15. added two more caelum keys (now slow and fast use SHIFT# [#/-] )
  16. working HSI, ILS
  17. Input System completely rewritten
  18. MacOS Port
  19. Dual Exhausts Exhausts
  20. now unlimited beams per command
  21. added Flaresmode to configurator and Game: this enables the user to disable parts of the Flares (requsted by user) so users can set to "current truck only" in MP games, or disable them completely
  22. added No Water Option
  23. added VegetationMode Option
  24. added 'boat' keyword for .terrn files, so you can easily filter out boats for no-water maps.
  25. Commands2 Commands2 section
  26. little flares improvement: added camera angle independency flare flare ability
  27. added Nodes Nodes option to be able to set a load-node's mass explicitly
  28. added dynamic draw on texture to enable basic signs
  29. added 'setMeshMaterial <materialName>' to odef file, to be able to exchange a meshs material at runtime.
  30. improved skeleton mode: cab fading, props are wireframe now.
  31. added screenshot Option
  32. added Set_skeleton_settings Set_skeleton_settings
  33. improved Multiplayer code:
    1. upgraded protocol to RoRNet 2.1
    2. banning possible
    3. first connecting to server, then choosing the vehicle
    4. password protected servers possible
    5. no more terrain cheating on non-sandbox server
    6. added sandbox servers (servers with 'any' as terrain name)
    7. fixed timeouts
    8. merge header and content together -> less change to desync (famous -1 error)
  34. added different starting positions for all vehicle types in MP
  35. added shift to neutral gear in manual mode - key : default: d
  36. Beam limit increased from 4000 to 5000 Beams
  37. Remote Console features (RCon)
  38. invisible Clients will now be shown, including the missing truck file.
  39. removed wheel speed limitation
  40. smaller GPU memory footprint, since more buildings are now using the master texture
  41. increased wing limit from 20 to 40
  42. added turboprop's piston sounds
  43. new Map (completely rewritten)
    1. custom icons now very easily possible, just drop a file named "icon_<objectname>.png" into data/maps
    2. toggle Map with TAB - key
    3. toggle Map translucency with CTRL#TAB
  44. boat support for multiplayer (only when water is enabled in the configurator)
    1. no waves yet, will be available later.
  45. allowed all characters in MP-Chat. Language selection to be written
  46. upon terrain loading, missing .odef files are ignored now, an error is printed to the Logfile
  47. improved road laying: hold shhift to increase speed, press CTRL#T to switch between types
  48. improved configurator: added event descriptions (thx for corrections @ mcreed)
  49. added light and heavy mouse picking
    1. light = normale left click
    2. heavy = CTRL # left click (old mode)
  50. added particle generator to network


  1. truck HUD only update every 300ms -> no more flickering
  2. added pause to server startup scripts
  3. fixed LUA#zip bug, now able to load .terrn.lua out of a .zip
  4. fixed custom flare activation bug
  5. fixed several non-UTF8 convertible errors
  6. set lower range for steering rate --> high velocity trucks can now steer
  7. fixed crash upon zero gear diff
  8. fixed grass renderqueue problem. Grass is now behind dust.
  9. fixed water ambient color bug (now water fades nicely with the daylight color)
  10. disable Fog now really disables the fog
  11. fixed command description bug
  12. fixed loader titles
  13. removed horn in Multiplayer
  14. turboprop animation now working in Multiplayer (simplified)
  15. removed mapsize section (auto detected now)
  16. fixed fatal crash with non-available material in global section
  17. fixed several loader bugs
  18. water plane positioning on small terrains
  19. fixed truck indicator bug (try to blink with the person selected)
  20. fixed crash on showing and hiding the skeleton at the same time.
  21. mostly reduced Beam spazz, now the beam will rotate instead of vary its size.
  22. missing trucks will be ignored upon terrain loading (loading will continue, only error will be printed in the logfile)
  23. fixed keyboard bug after RoR close under Linux (OIS was not properly destroyed) (this will still happen, if RoR crashes!)
  24. under 3 gears engine will crash RoR, and is not supported. Added warning message.
  25. fixed overlapping side texture of too high roads
  26. fixed parking brake on truck reset (now released upon reset)
  27. stripped EXPL from command list
  28. fixed category description "aircraft" (thx to dfo)
  29. fixed chat background (position and black line)
  30. no more autopilot for other player's planes
  31. bugfixed full axis # reverse
  32. fixed junkyard position
  33. fixed disconnect of invisible clients


  1. Linux-specific bugfixes


  • Multiplayer!
  • Variable pressure tires


  • Multiplayer bugfixes


  • New installer package
  • Smooth roads
  • Tons of new vehicles, sorted by category, thanks to all the contributors!
  • Different spawn points for trucks, airplanes, boats, and loads
  • Experimental vegetation, thanks to Thomas
  • Upgraded objects model, LUA scripting, and mission support capability
  • Update to Ogre 1.4.3
  • Many other features and bugfix


  1. Boats!
    1. A small wahoo.
    2. A Class 1 speedboat contributed by cdquicksilver.
    3. A very large high sea tug, the Smit Rotterdam, that has a rollable platform.
  2. A new terrain, called "island", that is still under construction but that will soon replace the two classic RoR terrains, because they are not realistic islands.
  3. Infinite sea with waves. Take the Smit and sail far from the island: you will encounter high swells offshore. You can even configure the wave fields.
  4. A separate configurator program. Now you must start the RoRconfig program first, to choose your configuration options, save them, then start RoR. This configurator adds more joystick configuration options.
  5. An experimental shift stick mode that uses a force feedback joystick to simulate the grid of the gearbox.
  6. Serious bugfixing: camera shaking has been dramatically reduced, and the "crash on plane crash" problem is mostly eliminated.
  7. Addition of the Challenger car contributed by hemicuda.


RoRconfig bug fixed


  1. Ultra realistic sky: thanks to the Caelum plugin, you can see the sky color changing depending on the time of the day, see sunsets and even try a new night mode (Select the Caelum sky effect at startup and use the "+" and "-" keys of your keypad to change the time of the day). Requires a good videocard.
  2. Gorgeous water effects: splashing, ripples and dripping effects!
  3. Mouse interaction with the trucks: click on a truck and drag him around. Useful to put an overturned truck on its wheels.
  4. True turntable actuators for cranes: no more unwanted swinging.
  5. Better physics: faster, more stable, and more light car-friendly (you can adjust the strength of groups of beam).
  6. A new small car contributed by c--b, good for doing doughnuts and drifting.
  7. Various fixes.


  • 5 new trucks:
  1. An Agora S bus.
  2. A huge Liebherr crane.
  3. A port crane.
  4. A police car.
  5. The Caliber contributed by mcreed.
  6. Performance improvements (but no more replay mode)
  7. Improvement of the airplane aerodynamics, that has a smoother handling at lower power setting. Also retractable gear (F3/F4) and automatic differential braking to help taxiing.
  8. Special effects on the airplane (press M to see the light show)
  9. Enhanced fixed camera view for airplane, and the possibility to have multiple cameras aboard a vehicle (currently on the Liebherr crane you can sit in the driving cab or the crane cab, and also in the Agora L you can sit in the back of the bus and drive! Press C multiple time to switch between cameras)
  10. Joystick configuration bonanza: you can simultaneously use a wheel for the trucks and a joystick for the plane.
  11. Fully manual clutch mode: press Q two times, and prepare to stall! Note that you must depress clutch to shift, as in real life. You can use an analog joystick for clutch control.
  12. Lots of bug fixes and enhancements
  13. Upgrade of Ogre version from 1.2.0 to 1.2.3.


Slow shadow-stencil mode fixed


  1. Sound-bug fixed.
  2. An accurate ground contact: no more strange behavior on steep cliffs, and more life-like sidings, drifting, wheel lock-ups.
  3. An updated sound library, that should give better hardware mode sound, and less program crashes.
  4. Better airplane maniability.
  5. Performance boost for water effects, especially for the Reflection+Refraction mode.
  6. More informative error messages in Ogre.log when RoR fails to parse a truck file.

Also this is the first version ever to come out for Linux.


  • A flyable Antonov 12. The flight physics Pricorde used are state of the art in flight simulation (better than Microsoft Flight Simulator, and almost similar to X-Plane, which I highly recommend).
  • Flying forces (lift, drag and moment) are computed for each wing segments according to actual airfoil characteristics measured in wind tunnels. The interaction of these forces and the aircraft frame determine the aircraft trajectory and attitude. There are no cheating, no cooking, only decentralized aerodynamics!
  • Prop wash (the effect of accelerated air behind props on wings) is taken into account.
  • Induced drag across full wingspans is taken into account.
  • Accurate simulation of variable pitch, constant speed turboprops.
  • New truck added: Volvo FL6 from Aimee Walton
  • Some bug fixes


  • Flashing lights on some trucks! Use the key 'M' to switch them on. (on AZERTY keyboards, use the key at the right of the 'N' key)
  • Seats in the trucks, and other accessories (air intake, spare wheels)
  • New bridges. They are fragile, if you overload them, they will break down!
  • The big ship in Helens has been upgraded, now you can board in it.
  • Now you can select among more than 12 trucks
  • Editor improvements, with rods edition capabilities. You can also load the loads (sic). Not finished yet, lots of work to do to finish it.
  • Cool rock crawling course and vehicle contributed by theafro are included. The course and vehicle are preliminary, and will be certainly improved. Test your nerves and try to go as high as possible with the Rockeater vehicle on the artificial trial course in the Aspen terrain.


  • New funny roads to explore
  • Race against the clock on circuits! They are tricky, and you need to have the right mix of speed and caution to finish with a good time.
  • First person view in character mode. Very neat. Now you can play entirely in first person mode (press C two times)
  • Working truck dealer, and truck repair garage. Walk into the offices to buy or repair a truck. You can have as many trucks as you want on the level.
  • Beginning of the truck editor. Enter the truck design lab building to launch it. Not complete but you can easily modify existing trucks.
  • Optional manual transmission. Press Q to toggle auto/manual mode, and A and Z to shift in manual. For the moment, the clutch is automatic, but there will be more...
  • Various fixes (roads less sticky to the chassis, rear view mirror and dashboard can be disabled for slow configs, etc.)
  • If the long download don't work for you, you can try the multipart download.


  • RoR now uses the new Ogre 1.2 library, allowing Pricorde to put new cool effects.
  • New special effects: Sunburn (light overexposure), Bloom (wet eye effect) and a way more faster Motion Blur.
  • Functional rear view mirrors in cockpit mode. You can even adjust them with the Ins, Del, Home and End keys. Now you can try to lock a trailer from the inside of the cabin.
  • Functional indicators in the 3D dashboard.
  • An enhanced city, still under contruction, with streets and curbs.
  • A new animated character, under construction (not textured yet), to replace the robot, thanks to SLander.
  • Roadsigns!
  • Now there is an ignition switch on the trucks. Press X to toggle it.
  • The yellow RVI crane truck has been converted to a fully featured terrain editor. You can use it to place roads and objects in the scenery. I will document in the Wiki how to use it.
  • The wrecker hook has been slightly modified to ease turning while hooking.
  • Roads have more grip.


Only a bugfix. No real new features added.


  • 3D cockpit! With a 3D dashboard and wheel. Right now, only the wheel is functional, no dashboard needles. Pricorde is working on that. In internal cam mode, you can turn the head with the usual camera controls.
  • External rear view mirrors. The mirrors are not functional yet, but this makes the trucks looking better.
  • Transparent windows. Now the transparent windows are easier to design and artefact-free. So all the trucks have transparent windows now.
  • Lights on all the trucks.
  • Serious optimization that will give better framerate for slow 3D cards and in advanced water modes.


  • 3D sound! Pricorde changed the audio library from Audiere to OpenAL. The sound of each truck is positioned in space, and you can hear distance attenuation and Doppler effect (the sound is picked at the camera). Works even better with a 5.1 sound system.
  • Water for everybody: now there is three water rendering option. Basic has almost no overhead, Reflection is 2x slower to render, and Reflection+Refraction is 3x slower (but better if you can afford it).
  • A port and a new road in the North st Helens terrain, with a boat. Also in the distance a very large ship, which is a work in progress.
  • Several bug fixes.

Also, note that from now the trucks have their engine stopped by default (except the user-chosen truck), so you need to start them the first time you use them (press 'S').


  • Lights! Several trucks now have functional lights. Press "N" to activate. No night mode yet, but nice anyway...
  • A new interesting truck: a Scania truck carrier. With this one you can do the same thing as the carrier trailer, but with a better framerate. Use F1/F2 for the ramp. There is also a winch with "O".
  • Several bug fixes: the character can walk on the roads, etc. Press "space" to make him jump over obstacles.


  • Two new very interesting trucks:
  1. A wrecker truck, and the beginning of a Rescue mission: when you are stuck, press "R" and you are teleported to the nearest wrecker truck
  2. A truck carrier trailer. Funny, but it requires a lot of CPU power to operate with a truck on it.
  • Some bugs corrected
  • the camera mode has been changed a bit.


  • Now you can have several trucks simultaneously in the scenery. The loads have been "detached" from their truck, and can be manipulated by any truck. Trucks and loads are declared in the terrain file, and the user chooses one extra truck at startup.
  • To go from truck to truck, an animated character has been added (as in Grand Theft Auto). A typical trucker character is under construction, but is not yet ready, so I had to resolve to use a scary robot that is given with Ogre3D as an interim character.
  • Major 3D optimizations has been made. Framerate should be up! (but if several trucks are interacting, the physics simulation is slower)
  • Hyper realist water, with reflection, refraction and fresnel effect. The same technique as in Half Life 2! Requires a recent video card. The water physics is also implemented, see the trucks sinking or floating, and watch out for engine stalling.
  • Easyest and more reliable locking.

Beware: this version requires DirectX 9c so if it does not start, update your DirectX.


  • A new semi-truck, in a classic european configuration (2x4 plus 6 wheels trailer).
  • Plastic deformations: in case of a crash, the chassis structure deforms.
  • Stencil shadows done right! Pricorde solved most of the bugs that made this shadow mode unusable. Give it a try, they are gorgeous! But they requires a lot of power from the CPU.
  • Optimized collision system. Now the green crane truck is faster.
  • A better internal camera. In internal view you are placed at the driver's position, and on some trucks (the blue and the yellow) you can even see the beginning of what will be a 3D cockpit.
  • And last but not the least, a multithreaded mode that makes a 30% performance gain on a Hyperthreading CPU (like a P4 HT) and possibly doubles the performances of a dual-core CPU!!!


  • Diesel engines are now equipped with an audible intercooled turbocharger
  • Engine sounds are completely reworked and greatly improved
  • Two new self-loading trucks:
  1. Multibennes: a loading system commonly used in europe, in which two pivoting arms moves a chained container. With this one you pull a 10 tons load!
  2. Ampliroll: another popular loading system, very smart balancing. With this one you can pull a 15 tons container with a 15 tons truck without legs!
  • Automatic load strapping : just press 'O' to secure the load
  • Hydrolic power coupled to the engine
  • New indicators on the dashboard, plus more keyboard help


  • A beginning of a self-collision system.
  • Transition to Ogre 1.0.5 (some bugfixes)
  • Needles are now correctly displayed whatever the display and camera mode


  • Full Joystick support (via Direct Input). If your joystick has a "Chinese Hat" button you can also use it to turn the camera.
  • Force Feedback support!!! The force function is basic, but effective: you feel the movements as if you were inside the truck.
  • A cool new camera mode (use 'C' to change camera mode).
  • A new crane truck (work in progress).
  • More sound effects (starter, horn, parking brake, ...).
  • Minor enhancements in the transmission, hydraulics, trucks and road system.


  • Performance: some textures have been resized to decrease VRAM requirements, and a more efficient collision detection engine.
  • Roads! It is easiest to drive on roads with some vehicles (like the bus), but it is not the shortest path, and it may be dangerous to cross at high speed offroad.
  • A new truck. A Paris Dakar legend: the DAF Turbotwin. The original had two 500hp engines and was fast enough to compete with cars!


  • A gorgeous dust effect: the wheels and other truck parts kicks dust realistically! But it steals some frames per seconds, so use this effect only if RoR runs fast on your computer.
  • Better collision handling and buildings reshaping. Also in one scenery you have a stairs stand to play with.
  • A terrain map! Press TAB.
  • Better handling: the direction is smoother and self-centers, there is a real shifter with Rear, Neutral, Drive, 2 and 1.
  • You can see the pedals!


  • This release runs about 2x faster than the previous one!
  • At startup more rendering options are available to fine-tune performances to your video card.
  • Shadow techniques: None/Texture/Stencil. Texture shadows is the best compromise. Stencil shadows are slower, and are still buggy.
  • Texture filtering: None/Bilinear/Trilinear/Anisotropic. Anisotropic are really the best looking, and the performance is good on recent cards.
  • Motion Blur: This is just for fun. Motion blur is... well... blurry!


  • Shadows! Texture shadows works relatively well now, so Pricorde included them in this release. There are still some visual glitches, and the VRAM use is up. Pricorde is still looking to make stencil shadows work! In a future version there will be a way to choose the shadow technique.
  • Collisions! Now you can crash in some objects of the scene. This physics engine is full of surprises: its soft-body nature makes robust collisions easy.
  • Better Scenery: Pricorde has placed buildings all around the two scenes. Drive around and find them. Soon there will be a map. This is the beginning of a game logic.


First version ever to go public.