Changelog
From Rigs of Rods Wiki
(note: if the newest version is not available yet, please be patient and wait a bit more)
0.39.5
- new gui finally integrated by default.
- not released: closed beta-testing only.
- airplane gui working again: not scaled anymore.
--Tdev 10:58, 28 January 2012 (UTC)
0.39.4
- fixed old airplane GUI, autopilot working again: Bug #744: Lower Panel in Front of Mouse
- arcade controls added (Feature Request #857: Rear velocity with key down when vehicle velocity is 0)
- fixed force feedback max value problem and broken hydro issue
- Bug #908: minor configurator language bugs
- Bug #896: races in 0.39
- Feature Request #840: Commands not to effect RPM
- new online highscore window: WIP
- not released: closed beta-testing only.
--Tdev 11:32, 26 January 2012 (UTC)
0.39.3
- Bug #901 - fixes 2 and 3 blade propellers
- not released: closed beta-testing only.
--Tdev 00:16, 23 January 2012 (UTC)
0.39.2
- Windows Users: compilation instructions changed, as well as new dependencies got released: http://www.rigsofrods.com/wiki/pages/Compiling_Sources_under_Windows
- fixed configurator overwriting the config folder upon every startup - variable name typo x|
- source code: http://sourceforge.net/projects/rigsofrods/files/rigsofrods/0.39-dev/rigsofrods-source-0.39.2.zip/download
- binaries not released yet.
not available anymore due to bugs --Tdev 01:19, 1 January 2012 (UTC)
0.39.1
- fixed installation problem of 0.39.0: if the content pack was installed, the configurator failed to write the config files
- disabled update tab for now
not available anymore due to bugs --Tdev 10:49, 30 December 2011 (UTC)
0.39.0
- Bug #142 - Backspace doesn't reset truck correctly on mesh terrains.
- Bug #737 - RoRBot Sideways when exiting flipped vehicle
- Bug #843 - Impostor images need RoR to be run as administrator
- added feature: impostor images will be searched in all resource groups before being generated
- new character integrated - by 09Challenger - WIP
- new truck spawn limit: increased from 64 to 5000
- added ability to specify collision limits in the .terrn file: http://www.rigsofrods.com/wiki/pages/Terrn_file_description#Collision_limits
- fixed "large address awareness" bit for RoR: RoR can now allocate more memory without crashing
- fixed configurator installing user folder again, fixes Bug #795 and Bug #891
- fixed possible crash when invalid plugins were loaded. Added benefit: DX10/DX11 might work on some systems
- stripped big maps from the default release - to be redone
- added new scripting functions: beam.getGForces(), setMaterialTextureName, setMaterialTextureRotate, setMaterialTextureScroll, setMaterialTextureScale
not available anymore due to bugs --Tdev 03:22, 30 December 2011 (UTC)
0.39
IMPORTANT: we switched to 0.39, the updater will NOT update from 0.38 to 0.39. --Tdev 23:50, 29 December 2011 (UTC)
Most Recent 0.38 Versions (that are available for download)
0.38.67
- fixed default message visibility
public release --Tdev 19:29, 1 November 2011 (UTC)
0.38.66
- new Dashboards: Creating your own GUI
- added odometer: tracking driven distance, no GUI for it by default
- added visual user feedback if the truck fails to load completely
- replaced old flashmessages with new console completely
- fixed font loading problems for bootup screen in non-English languages
- Multiplayer fixes:
- multiplayer names can now contain non-ASCII characters
- when a player disconnects in multiplayer, their truck will get invisible correctly now
- fixed network labels not being updated when truck was not active (fixed huge labels)
- MP labels now use the i18n font: can display i18n playernames as well
- added labels to local trucks
- improved multiplayer list: starts private chat on username click
- converted lots of Strings to UTF8: better support for internationalization (i18n)
- error utils using wide char now: messageboxes and error dialogs now working well in non-English languages
- new network protocol that uses UTF8 to exchange messages
- added console commands: /goto and /terrainheight
- Console has now auto-completion for commands and nicknames in multiplayer
- added angelscript mode for console: /as
- fixed bug where the operating system language was used all the time despite the user selected English. (#811)
- fixed bug with RoR.cfg and added spaces upon saving
- improved online API: featuring racing leader boards
closed beta: released for invited members and silver donators
0.38.65
- added history and history scrolling (PageUp/PageDown)
- added more Console commands:
- /help - show command overview
- /save - saves the chat into a file
- /log - enables ogre logging to the console
- console window now correctly behind other windows
- added configurator user messages upon cache cleaning
--Tdev 00:09, 12 October 2011 (UTC)
0.38.64
- added forgotten icons
- fixed time for flash messages, they disappear faster now
--Tdev 13:11, 11 October 2011 (UTC)
0.38.63
- main renderloop improvements: simplified, window also rendering if not active
- added resolution parsing log output to configurator
- show console menu toggles console window now
- fixed installer bug: did not detect DirectX installation properly - forcing installation again
- new console experience: better RoR <> user communication, press Y to chat:
- special commands:
- /ver - shows the RoR version
- /pos - prints the current position
- \ - execute Angelscript command, for example: \game.log("hello world");
- special commands:
- multiplayer chat is back (without IRC for now, that will come later) screens
--Tdev 22:44, 10 October 2011 (UTC)
0.38.62
- visual beam debug improved, now moved from the TDF into the game menu (see also: http://www.rigsofrods.com/entries/139-debug-menu)
- particles for terrains now working correctly: http://www.rigsofrods.com/threads/80646-particle-effects-for-terrains
- improved menu: removed non-working entries for now
- fixed crash when using the "get new vehicle" when no terrain is loaded
- added 'none' mesh for odef: if none is specified as mesh, no mesh is loaded.
- trees can have collision meshes now: http://www.rigsofrods.com/wiki/pages/Terrn_file_description#Trees
--Tdev 12:54, 8 September 2011 (UTC)
0.38.61
- initial mouse position now in the middle of the screen: fixed menu locking bug
- mouse hidden on screenshots now (mouse hides itself after 5 seconds of no movement as well)
- improved configurator: added ration and resolution name to video modes, as well as sorted them
- added exception handler for exceptions raised upon configurator startup
--Tdev 21:19, 6 September 2011 (UTC)
0.38.60
- switch vehicles via menu
--Tdev 22:18, 5 September 2011 (UTC)
0.38.59
- fixed skins, working again (http://redmine.rigsofrods.com/issues/819)
--Tdev 16:31, 5 September 2011 (UTC)
0.38.58
- fixed serious problem when terrain loading threw an exception: RoR hung instead of showing the error dialog.
- new custom LOD scheme: http://www.rigsofrods.com/wiki/pages/LevelOfDetail#custom_LOD
- ingame Console working again, started added autocomplete for angelscript
- updated languages
--Tdev 15:54, 5 September 2011 (UTC)
0.38.57
- ability to save the game (very WIP, please report bugs!)
- new wallpapers by fat-alfie
- new replacement material if material not found. Old was strange black, new is red opaque
--Tdev 10:37, 5 September 2011 (UTC)
0.38.56
- improved flexbodywheels (related post):
- poser tires with big rims and small sidewalls working now too
- lots of small and big improvements to tire weight, stability and usability
- updated translations
--Tdev 04:10, 30 August 2011 (UTC)
0.38.55
- flexbodywheels:
- presentation (by lifter)
- Documentation
--Tdev 21:30, 28 August 2011 (UTC)
0.38.54
- fixed configurator
--Tdev 19:57, 27 August 2011 (UTC)
0.38.53
- players are not able to block other in the spawner anymore.
--Tdev 19:30, 27 August 2011 (UTC)
0.38.52
- improved multiplayer experience:
- remote trucks will now send more info about themself (speed, pedal values, etc)
- when you enter another players truck, you can see them steering it and watch the steeringwheel turn
- introduced new network protocol!
--Tdev 18:56, 27 August 2011 (UTC)
0.38.51
- fixed multiplayer flares: brake, indicator and reverse lights, etc working again in multiplayer :)
--Tdev 10:34, 27 August 2011 (UTC)
0.38.50
- fixed multiplayer wheels rotation: http://redmine.rigsofrods.com/issues/107
--Tdev 09:41, 27 August 2011 (UTC)
0.38.49
- fixed multiplayer flexbody distortion bug: http://redmine.rigsofrods.com/issues/362
--Tdev 00:29, 27 August 2011 (UTC)
0.38.48
- fixed multiplayer crash: http://redmine.rigsofrods.com/issues/740
--Tdev 15:22, 26 August 2011 (UTC)
0.38.47
- new Paged geometry : slightly faster
- Languages updated
--Tdev 03:14, 25 August 2011 (UTC)
0.38.46
- compatible with windows xp again, last version was only working on vista and up.
- fixed crash on ogre startup problems (http://redmine.rigsofrods.com/projects/ror/repository/revisions/2140)
- fixed crash on strange inertia values (http://redmine.rigsofrods.com/projects/ror/repository/revisions/2139)
--Tdev 14:13, 10 August 2011 (UTC)
0.38.45
- OutGauge Protocol supported: http://www.rigsofrods.com/entries/125-OutGauge-supported
- fixed Bug #782: material Flare Bindings work correctly again. (Skins need to be fixed)
--Tdev 15:27, 8 August 2011 (UTC)
0.38.44
- added checks for missing end_<section> in parser
- more than one skin working correctly now
- 2 gears support
- fixed crash to desktop on no engine
- fixed inverse camera mouse (in truck cam)
--Tdev 11:19, 7 July 2011 (UTC)
0.38.43
- fixed penguinville crash: adding manual LODs after entity creation
- fixed penguinville LODs: now 20m intead of 3 meters, using the sightrange for the LOD distance calculation
- fixed sandstorm skybox distance and default skybox
--Tdev 22:16, 27 June 2011 (UTC)
0.38.42
- first loading screen not translatable anymore: no languages loaded at this point.
- fixed GUID parsing
- fixed skin system
- logical problems with meshobjects, fixes several problems
- truck parser improvements, detects more problems
- Skin basics working, see this thread: http://www.rigsofrods.com/threads/77823-skins-working?p=838875#post838875
--Tdev 11:24, 27 June 2011 (UTC)
0.38.41
- added nodes2: http://www.rigsofrods.com/wiki/pages/Truck_Description_File#Nodes2
- fixed parsing of flexbodies with -1 as nodes (fixes the starbus: http://www.rigsofrods.com/threads/56289-Starbus-Concept-Bus, download there: http://forumold.rigsofrods.com/index.php?action=dlattach;topic=23803.0;attach=190485)
- minor improved parsing output: section will switch to end after "end"
- improved i18n support for ogre overlays: now supporting special characters
- fixed bug that prevented error messages to show, users could experience a Crash to Desktop (CTD)
- improved loading times a lot: RoR loads much faster by reducing the amount of rendered frames during startup
- removed flexbody optimizations for now (visible all time again)
--Tdev 18:10, 21 June 2011 (UTC)
0.38.40
- fixed configurator saving problems when using other languages
--Tdev 12:52, 18 June 2011 (UTC)
0.38.39
- fixed language resetting itself to Arabic
--Tdev 09:10, 15 June 2011 (UTC)
0.38.38
- major internationalization improvements, see http://www.rigsofrods.com/threads/77169-internationalization-RoR-in-other-Languages
- meaning: RoR is now available in more languages again!
- new races.as, last one didnt compile well. API is available there: http://docs.rigsofrods.com/angelscript/
- increased minimum sight-range from 1m to 10 meters.
- fixed desert trails spawn point
--Tdev 00:08, 15 June 2011 (UTC)
0.38.37
- new versioning scheme, using window version numbers now (see http://www.rigsofrods.com/entries/112-RoR-versioning-scheme-improvements)
- readded beamblack material
- merged angelscript patches (http://redmine.rigsofrods.com/issues/754)
- added warning levels to truck parser, also improved HTML output
- readded missing pdfs (keysheet and pseudo-manual)
- improved configurator exception handling: will show a better error message now
--Tdev 01:03, 8 June 2011 (UTC)
0.38.36
- improved selector window slightly: clearing search field when showing
- fixed crash on no sound and ALB/TC
- improved configurator "about" layout a bit
use the updater to get this update
--Tdev 23:27, 26 May 2011 (UTC)
0.38.35
- readded camera workaround: upside-down cameras should be fixed again.
use the updater to get this update
--Tdev 05:49, 25 May 2011 (UTC)
0.38.34
- fixed flaretrail - added missing texture
use the updater to get this update
--Tdev 11:46, 23 May 2011 (UTC)
0.38.33
- fix: Trigger code typo error, triggers working correct again
- fixed bug that folders are double loaded, and some resources wont load then (soundscripts, particles, etc)
- added "particleSystem" to odef file. allows you to make chimneys (see Object_Format#particleSystem)
- fixed pssm up a bit, working much better now :)
- added "submesh_groundmodel" to truck config, see Truck_Description_File#submesh_groundmodel
- double click in selection list is possible now to select something
- added shader particle renderer from: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=53795#p365562
- fixed OpenGL Rendersystem in configurator: was impossible to select a valid resolution
- increased default replay steps from 1 to 240 ref (http://redmine.rigsofrods.com/issues/705)
first public, stable 0.38 release
--Tdev 17:30, 22 May 2011 (UTC)


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