Adding managedmaterials

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 How to add managedmaterials to a truck:

First, its a good idea to read up on managedmaterials: Truck_Description_File#Managedmaterials

1. Get the following things:
  >A standard texture
  >A spectacular texture(if wanted)
  >A damaged texture (if wanted)
  >The name of the material
  
2. Put this into the .truck file:

managedmaterials

;new_material    effect               parameters...

<materialname> <effectname> mytruckbody.png mytruckbody-dmg.png mytruckbody-spec.png

3. Replace <materialname> with the name of the material.

4. Choose a type of effect, read up on the different effects here: http://wiki.rigsofrods.com/pages/Truck_Description_File#Managedmaterials
   Once chosen, put the name of it into the line replacing <effectname>
   
5. Input the texture names in this order with spaces in between(no commas):
   
   Standard texture, damaged texture, spectacular texture
   
   If you don't have a certain texture, put a "-", also, if you choose the mesh effects, there's no need for a damaged texture.

6. Repeat steps 1-5 for more meshes, making new lines for each mesh.
 
7. Make sure that the materials are not defined anywhere else (e.g material file)

8. Test it ingame, if:
   >It works: Well done!
   >it doesn't work: Post here: [1]
   
This concludes the tutorial on managed materials.