Adding Glow
From Rigs of Rods Wiki
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What is glow
Glow is an effect that 'overdraws' a certain texture so it looks like it glows by lighting.
Credits
The scripts and ideas were from nikki from this thread: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=52316&start=0
Examples
- W900 with glow materials: Media:W900_with_glow.zip
Requirements
latest RoR version, which includes the glow feature.
How to add glow to truck flares
if you know how to add materialflarebindings its relatively easy:
- ensure the materialflarebinding is working
- for example we take this material as example:
material AC3D/Box5W900/Mat004_NoTex
{
technique
{
pass
{
emissive 1 1 1 0.3
texture_unit
{
anim_texture W900_headlight_material.png 2 0
}
}
}
}
- add the default glow scheme technique (you don't need to change any values except the texture)
material AC3D/Box5W900/Mat004_NoTex
{
technique
{
pass
{
emissive 1 1 1 0.3
texture_unit
{
anim_texture W900_headlight_material.png 2 0
}
}
}
technique
{
scheme glow
pass
{
texture_unit
{
texture W900_headlight_material_1.png
}
ambient 0 0 0
diffuse 0 0 0
specular 0 0 0 1
emissive 0 0 0
}
}
}
- change the texture of the glowing technique to reflect the image you used for your headlights. (you should use the 'on' state)
- start the game with "Glow=Yes" in your RoR.cfg. and test if the material glows.
How to add glow to any other objects
- you can add glow to any object you want, just use the technique from above. The Ambient and diffuse colour value will define the glow-amount.
Example
- exchange the master material in resources/materials.zip / tracks.material:
- original:
material tracks/master
{
technique
{
pass
{
texture_unit
{
texture master.dds
}
}
}
}
- new with glow:
material tracks/master
{
technique
{
pass
{
texture_unit
{
texture master.dds
}
}
}
technique
{
scheme glow
pass
{
texture_unit
{
texture Random_glow.png
}
ambient 0.5 0.5 0.5
diffuse 1 1 1
specular 0 0 0 1
emissive 0 0 0
}
}
}
- add this image to your materials.zip: Random_glow.png
- you should get something like this:
Advanced things
Debug glow
You can test if things are glowing directly by changing the .cg script that combines the glow with the scene:
- Find the glow.cg script (in materials.zip in resources) and change "#define RENDER_SCENE 1" to "#define RENDER_SCENE 0"
- this will only render glowing parts in game. Everything non-glowing will be black. You should see something like this:




(gold)
(silver)
(bronze)

