So any ideas as to what was making the game crash because it seems distance may not be the cause, although saying that i have noticed on some maps with the graphics turned up they crash when you travel a certain distance, so if you were to go on a map that is 1m x 1m with a black texture and turn render distance down etc could you beat your high score
I meant one or two G's, so it's quite mild acceleration really.
I don't think I'm anywhere near the limits. This ship was built for hovering and easy controls, not top speed. The engine setup breaks easily. A simple and sturdy structure could probably go a lot faster even if it vibrates a lot. Not sure if the vibration comes from the distance or the speed.
Edit - Another test flight with more power and less weight, 25100 knots / 12.9 km/s..
Edit 2 - Now it's completely unrealistic, the craft can accelerate at 100 g. I'm currently going about 170 km per second, 180 000 km altitude and still climbing with momentum (engines broke a while ago).
.. and now it's past the moon..
.. almost 2 hours into the flight, altitude was somewhere around 800 000 km when it reset back to start.
The visual n&b structure starts to break up at the seams at 1000 km or so, and by 100000 km it's an unrecognizable bunch of beams. Seems like the actual physical structure is a lot more accurate, since it had only 5 deformed beams.
Last edited by Miura; 08-10-12 at 09:03 PM.
Great work Miura
There is only one more thing to say:
try that in GTA whahahaha
Wow! Now you´re the first man in the ROR-universe
Last edited by Xenon; 10-28-12 at 07:49 PM.
i now have my own PC and i like the idea of a motobike a LOT