Per the advice of simpeligent, here is a WIP thread for this boat.
A few questions, does node 0 (try to) stay at the water’s surface? I have the buoyancy, and weight distributed like I do to keep it from bouncing, but if all I need to do to stabilize it is put the 0 node at water level, then that makes things easier.
Second question, How do I fix the inside camera to stay straight?
As for it being a "cartoon boat", I know I need to work on the mesh, and texture to flesh it out, I just wanted some information on boat creation, such as the camera issue, so I figured just releasing it would be the best way to get answers.
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