Shocks can be seen as tunable beams, useful for suspensions. Parameters are:
Node 1 - The node where the shock starts.
Node 2 - The node where the shock ends.
Spring rate - The 'stiffness' of the shock. The higher the value, the less the shock will move for a given bump.
Damping - The 'resistance to motion' of the shock.
Maximum contraction - The shortest length the shock can be, as a proportion of its original length. "0" means the shock will not be able to contract at all, "1" will let it contract all the way to zero length. If the shock tries to shorten more than this value allows, it will become as rigid as a normal beam.
Maximum extension - The longest length a shock can be, as a proportion of its original length. "0" means the shock will not be able to extend at all. "1" means the shock will be able to double its length. Higher values allow for longer extension.
Precompression - Changes compression or extension of the suspension when the truck spawns. This can be used to "level" the suspension of a truck if it sags in game. The default value is 1.0.
- (i) This shock is invisible.
- (L) or (R) Stability active suspension can be made with "L" for suspension on the truck's left and "R" for suspension on the truck's right.