Last edited by Söderenergi; 04-29-12 at 03:10 PM.
AMD Athlon II X4 645 @ 3.1GHz/ ATi Radeon HD R7750/ 6GB of RAM
Helping with this project btw. I have been asked to do the n/b model. This is what I have done so far. Engines yet to come, but shape is there. Wings have faces just to help visualise things.
Last edited by Davded; 04-23-12 at 03:48 PM.
Node Beam testing in progress.
Got it to Fly great, Landings are so cool with this thing, just full flap down and the aircraft will land itself if you point it down the runway.
Retractable landing gear added.
Three bladed prop didn't work out so well, ror crashes on launch with "-1" in place of the fourth prop tip node.
Steerable nose gear, and brake steer on main gear, best used together or nose steer only.
Need to do some fine tuning on the center of gravity (CoG/cg), its close enough.
Tried to get the node beam to be fairly realistic, so no big "Umbrella" node up top that is joined to every other node. Longest beams are at the outboard sections of the wing to the fuse.
Almost Exact Scale, <1% off.
Mass is Between max load & empty.
Takeoff Roll is about 1/2 the North st helens main runway (No flaps, Full power), Landing is about 1/4, (Full Flaps, Engine cut) and even shorter with reverse thrust.
I better testarted doing a Mesh for this.
Yah A possible Main body
That body look small for a KingAir, more like a BE-58 Baron or something. But it indeed looks awesome.
It is Perfect size, and thx .
Here is some Progress
Last edited by Söderenergi; 04-27-12 at 03:57 PM.
Beechcraft_Baron, too long in the nose, cockpit is more angled then the King Air's, and fuselage is way to skinny... just sayin'.
Last edited by RedHorizon; 04-27-12 at 05:07 PM. Reason: Wrong airplane.
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