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Thread: Mountainside (A Gravel version available NOW!)

  1. #1
    Jalkku
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    Default Mountainside (A Gravel version available NOW!)



    Released!

    Update 26.6. added gravel version. Same download link.

    It's ready now to be raced the burning hell out of it!

    Download from repository:
    http://www.rigsofrods.com/repository/view/4463

    Made a trailer:


    Original post:

    Hi again, friends.
    A new terrain from me. I started to build this right after releasing Hillside, and now im at this point.
    It's pretty similar to hillside, but its a lot bigger, wider roads and bigger mountains.
    I have learned a lot what comes to terrain making and hopefully i don't make same mistakes what i did with hillside.

    I got my inspiration from this video:
    youtube.com/watch?v=NrNOc3sZYBY

    It's going to have longer road, grass, stone walls, guardrails and also some gravel road as well it haves tarmac.
    Also i'm going to model trees on my own, and add vegetation.
    I was thinking to make mesh roads what you think?

    And, yes, i don't have imagination what comes to names

    Pictures:
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    Last edited by Jalkku; 06-26-12 at 05:48 PM.
    Desperately trying to turn Rigs of Rods into a racing simulator since 2009

    Monte Carlo Rally // Audi A4/S4/Rs4 // Grünwaldring for 0.38/0.39 + 0.4 // Hillside // Hillside 2 // Sandy Hills // Mountainside // Rallymap 0.4 // Rallymap 0.38/0.39

  2. 4 users found this post helpful: INTERCEPTOR, OMGWTFBBQ, Yotaak, rorlover11
  3. #2
    auke1
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    Default Re: Mountainside

    this is just what we need an real rally map

    first reply

  4. #3
    Mr. crash
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    Default Re: Mountainside

    Cool. <3 rally



    Quote Originally Posted by auke1 View Post
    first reply
    That shit is spreading here too?
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  5. one user found this post helpful: ddm98
  6. #5
    Pac
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    Default Re: Mountainside

    Meshed roads are the best Strongly advised.

    Quote Originally Posted by auke1 View Post
    first reply
    Millstone spotted...
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  7. #6
    JohnV
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    Default Re: Mountainside

    Quote Originally Posted by Pac View Post
    Meshed roads are the best Strongly advised.
    Indeed Except you don't want to mess with FPS of course...

    Quote Originally Posted by Jalkku View Post
    Hi again, friends.
    A new terrain from me. I started to build this right after releasing Hillside, and now im at this point.
    It's pretty similar to hillside, but its a lot bigger, wider roads and bigger mountains.
    I have learned a lot what comes to terrain making and hopefully i don't make same mistakes what i did with hillside.

    I got my inspiration from this video:


    It's going to have longer road, grass, stone walls, guardrails and also some gravel road as well it haves tarmac.
    Also i'm going to model trees on my own, and add vegetation.
    I was thinking to make mesh roads what you think?

    And, yes, i don't have imagination what comes to names

    Pictures:
    Very nice stuff there and even better than your previous map
    Listen, watch and be silent...

    Badlands Rally

  8. #7
    aljowen
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    Default Re: Mountainside

    Cool, this links in very well with the car im making. In fact when you release this i may use this for testing

    Just a quick request, could you make it so the terrain is close to the mesh so we don't get respawn problems.

    Cant wait for this map, you're last one was really fun so heres hoping for more.

  9. #8
    Pac
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    Default Re: Mountainside

    Quote Originally Posted by JohnV View Post
    Indeed Except you don't want to mess with FPS of course...
    A meshed road is more FPS friendly than a map with a lot of tiles. Took Gabester's tracks, they are unplayable for me. Took a flat map with a lot of meshes, still playable for me.
    Using a meshed road can allow the use of bigger tiles, to give a better FPS but creating a less detailed terrain.
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  10. #9
    JohnV
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    Default Re: Mountainside

    Quote Originally Posted by Pac View Post
    A meshed road is more FPS friendly than a map with a lot of tiles. Took Gabester's tracks, they are unplayable for me. Took a flat map with a lot of meshes, still playable for me.
    Using a meshed road can allow the use of bigger tiles, to give a better FPS but creating a less detailed terrain.
    Yes, that's true, but I was talking about leaving the same terrain resolution and then adding a road mesh, that will decrease FPS.
    Listen, watch and be silent...

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  11. #10
    Jalkku
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    Default Re: Mountainside

    Thanks for your support again guys.
    I'll definitely do meshed road, but i haven't been able to export my raw to blender, and i can't figure how to make meshed road without any model on base, you know what i mean.
    And i'll do fps version too, i hate low fps i don't have a nasa computer either.
    Desperately trying to turn Rigs of Rods into a racing simulator since 2009

    Monte Carlo Rally // Audi A4/S4/Rs4 // Grünwaldring for 0.38/0.39 + 0.4 // Hillside // Hillside 2 // Sandy Hills // Mountainside // Rallymap 0.4 // Rallymap 0.38/0.39

  12. #13
    aljowen
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    Default Re: Mountainside

    Quote Originally Posted by voxi View Post
    AND PLEASE,IF YOU'RE DOING IT DO IT WITH ROAD STRIPES IN THE MIDDLE
    are you so desperate for lines that you feel you have to go all caps rage.

  13. #14
    Fili86RaceFace
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    Default Re: Mountainside

    nice map

  14. #15
    Pac
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    Default Re: Mountainside

    Quote Originally Posted by Jalkku View Post
    Thanks for your support again guys.
    I'll definitely do meshed road, but i haven't been able to export my raw to blender, and i can't figure how to make meshed road without any model on base, you know what i mean.
    And i'll do fps version too, i hate low fps i don't have a nasa computer either.
    Use Bézier curves
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  15. #16
    Jalkku
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    Default Re: Mountainside

    Thanks for the comments again.

    All yesterday i tried to make meshed roads, but it seems to be that i don't have enough skills or patience to it, so no meshed roads for now we'll see later. these non-meshed-roads are imo more driveable, altough they don't look that good.
    Now i'm messing with grass and trees, let's see how they work out.
    I also started to model the trees, they're not ready yet don't worry!

    Some pics for you:
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    Desperately trying to turn Rigs of Rods into a racing simulator since 2009

    Monte Carlo Rally // Audi A4/S4/Rs4 // Grünwaldring for 0.38/0.39 + 0.4 // Hillside // Hillside 2 // Sandy Hills // Mountainside // Rallymap 0.4 // Rallymap 0.38/0.39

  16. #17
    Jov
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    Default Re: Mountainside

    Quote Originally Posted by Jalkku View Post
    Thanks for the comments again.

    All yesterday i tried to make meshed roads, but it seems to be that i don't have enough skills or patience to it, so no meshed roads for now we'll see later. these non-meshed-roads are imo more driveable, altough they don't look that good.
    Now i'm messing with grass and trees, let's see how they work out.
    I also started to model the trees, they're not ready yet don't worry!

    Some pics for you:
    To easily create a mesh road, just import your heightmap in Blender, then make the road.

    This map looks great and realistic, congrats !
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  17. #18
    Jalkku
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    Default Re: Mountainside

    Quote Originally Posted by Jov View Post
    To easily create a mesh road, just import your heightmap in Blender, then make the road.

    This map looks great and realistic, congrats !
    Thank you.

    I know how to import heightmap to blender, the problem is just lack of my skills. I'll try again today maybe with better luck.

    I got the grass by the way:
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    Desperately trying to turn Rigs of Rods into a racing simulator since 2009

    Monte Carlo Rally // Audi A4/S4/Rs4 // Grünwaldring for 0.38/0.39 + 0.4 // Hillside // Hillside 2 // Sandy Hills // Mountainside // Rallymap 0.4 // Rallymap 0.38/0.39

  18. #19
    Jalkku
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    Default Re: Mountainside

    Another update.

    I made the road almost twice as long and also created a stone wall.
    Can someone tell me how to make the wall not so shiny?

    Next i'll finish the trees and put more walls and trees in to the terrain. I may also change the road in the middle to gravel.

    I have to say that it's really fun to drive around.

    Pics or it didn't happen:
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    Desperately trying to turn Rigs of Rods into a racing simulator since 2009

    Monte Carlo Rally // Audi A4/S4/Rs4 // Grünwaldring for 0.38/0.39 + 0.4 // Hillside // Hillside 2 // Sandy Hills // Mountainside // Rallymap 0.4 // Rallymap 0.38/0.39

  19. #20
    Yotaak
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    Default Re: Mountainside

    Wow... It looks amazing. Your last map (Hillside) seemed really short and flat, as in no vegetation. Also I think the roads needs to be placed just a tad above the land, so there would be a ditch on each side. I'm really excited for this map
    Forum Etiquette, please use it! It makes everyone happy.
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