Code:
23:35:53: Creating resource group General23:35:53: Creating resource group Internal
23:35:53: Creating resource group Autodetect
23:35:53: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:35:53: Registering ResourceManager for type Material
23:35:53: Registering ResourceManager for type Mesh
23:35:53: Registering ResourceManager for type Skeleton
23:35:53: MovableObjectFactory for type 'ParticleSystem' registered.
23:35:53: OverlayElementFactory for type Panel registered.
23:35:53: OverlayElementFactory for type BorderPanel registered.
23:35:53: OverlayElementFactory for type TextArea registered.
23:35:53: Registering ResourceManager for type Font
23:35:53: ArchiveFactory for archive type FileSystem registered.
23:35:53: ArchiveFactory for archive type Zip registered.
23:35:53: DDS codec registering
23:35:53: FreeImage version: 3.13.1
23:35:53: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:35:53: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
23:35:53: Registering ResourceManager for type HighLevelGpuProgram
23:35:53: Registering ResourceManager for type Compositor
23:35:53: MovableObjectFactory for type 'Entity' registered.
23:35:53: MovableObjectFactory for type 'Light' registered.
23:35:53: MovableObjectFactory for type 'BillboardSet' registered.
23:35:53: MovableObjectFactory for type 'ManualObject' registered.
23:35:53: MovableObjectFactory for type 'BillboardChain' registered.
23:35:53: MovableObjectFactory for type 'RibbonTrail' registered.
23:35:53: Loading library .\RenderSystem_Direct3D9
23:35:53: Installing plugin: D3D9 RenderSystem
23:35:53: D3D9 : Direct3D9 Rendering Subsystem created.
23:35:53: D3D9: Driver Detection Starts
23:35:53: D3D9: Driver Detection Ends
23:35:53: Plugin successfully installed
23:35:53: Loading library .\RenderSystem_GL
23:35:53: Installing plugin: GL RenderSystem
23:35:53: OpenGL Rendering Subsystem created.
23:35:53: Plugin successfully installed
23:35:53: Loading library .\Plugin_ParticleFX
23:35:53: Installing plugin: ParticleFX
23:35:53: Particle Emitter Type 'Point' registered
23:35:53: Particle Emitter Type 'Box' registered
23:35:53: Particle Emitter Type 'Ellipsoid' registered
23:35:53: Particle Emitter Type 'Cylinder' registered
23:35:53: Particle Emitter Type 'Ring' registered
23:35:53: Particle Emitter Type 'HollowEllipsoid' registered
23:35:53: Particle Affector Type 'LinearForce' registered
23:35:53: Particle Affector Type 'ColourFader' registered
23:35:53: Particle Affector Type 'ColourFader2' registered
23:35:53: Particle Affector Type 'ColourImage' registered
23:35:53: Particle Affector Type 'ColourInterpolator' registered
23:35:53: Particle Affector Type 'Scaler' registered
23:35:53: Particle Affector Type 'Rotator' registered
23:35:53: Particle Affector Type 'DirectionRandomiser' registered
23:35:53: Particle Affector Type 'DeflectorPlane' registered
23:35:53: Plugin successfully installed
23:35:53: Loading library .\Plugin_OctreeSceneManager
23:35:53: Installing plugin: Octree & Terrain Scene Manager
23:35:53: Plugin successfully installed
23:35:53: Loading library .\Plugin_CgProgramManager
23:35:53: Installing plugin: Cg Program Manager
23:35:53: Plugin successfully installed
23:35:53: Loading library .\caelum
23:35:53: Installing plugin: Caelum
23:35:53: Caelum plugin version 0.6.0 installed
23:35:53: Registering ResourceManager for type PropertyScript
23:35:53: Plugin successfully installed
23:35:53: *-*-* OGRE Initialising
23:35:53: *-*-* Version 1.7.2 (Cthugha)
23:35:53: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
23:35:53: D3D9 : RenderSystem Option: FSAA = 0
23:35:53: D3D9 : RenderSystem Option: Floating-point mode = Fastest
23:35:53: D3D9 : RenderSystem Option: Full Screen = Yes
23:35:53: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics
23:35:53: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
23:35:53: D3D9 : RenderSystem Option: VSync = No
23:35:53: D3D9 : RenderSystem Option: VSync Interval = 1
23:35:53: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
23:35:53: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
23:35:57: D3D9 : RenderSystem Option: FSAA = 0
23:35:57: D3D9 : RenderSystem Option: Full Screen = Yes
23:35:57: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics
23:35:57: D3D9 : RenderSystem Option: VSync = No
23:35:57: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour