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Thread: Rolling Stock

  1. #101
    Flexbody lover
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    Default Re: Rolling Stock

    bugs(problably already known):
    -when in the bombardier with 1 boxcar you use T (vehicle control panel, gives exact speed, nodes etc), ror crashes
    -I dont know if it is my computer or a bug, but when I spawn a second boxcar, ror crashes
    EDIT: I retried, and the 2nd one didn't happen again
    Last edited by Flexbody lover; 04-23-12 at 05:09 PM.
    And no one sings me lullabies And no one makes me close my eyes So I throw the windows wide And call to you across the sky !

  2. #102
    GE Dash-9 44 CW
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    Default Re: Rolling Stock

    I cant select the boxcar from the vehicle menu at the top of the screen because the switches and buffers fill the whole screen.
    Dude, It's like a rainbow in your head.

  3. #103
    aarongary2011
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    Default Re: Rolling Stock

    Quote Originally Posted by BigBoy View Post
    Boxcar has been uploaded to the repo Including maddrix's GN skin and donoteat's skins, all other skins can be uploaded as a skinzip later on I was too busy to add all of them, sorry.
    I understand, Thanks sooo much BigBoy I got up this morning not expecting this, Thanks

    I shall see if they work for me
    Every time i get back on track something else delays the N-Labs series.

  4. #104
    ror35
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    Default Re: Rolling Stock

    Yes me too this is when I approach the car and voila! everything closes.

    you can repair this problem? Good bye !
    ~French and proud of it^^

    ~Long live the train

  5. #105
    aarongary2011
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    Default Re: Rolling Stock

    Quote Originally Posted by ror35 View Post
    Yes me too this is when I approach the car and voila! everything closes.

    you can repair this problem? Good bye !
    In RoR version 0.38.67 the ONLY thing that crashed me was pressing "T" while hooked to a boxcar. It seems your problem is not the boxcars, But your computer/RoR version.
    These trains are MEANT TO BE USED WITH 0.38.67, If you can't run them in an older version that's why.

    P.S, These trains are great! I just hope the bug that crashes the game when you press "T" is fixed, It's kinda become a reflex because of the turn that exit's the depot. You can't go more than 15/20mph there. lol. But these trains are spectacular!
    Last edited by aarongary2011; 04-05-12 at 06:06 PM.
    Every time i get back on track something else delays the N-Labs series.

  6. #106
    Newarvuti
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    Default Re: Rolling Stock

    Those boxcars derail quite easily at intersections. I had every intersect properly set up, but these wagons still got off the rail.
    Few screenshots attached.
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  7. #107
    FDNY Rescue 2
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    Default Re: Rolling Stock

    Quote Originally Posted by GE Dash-9 44 CW View Post
    I cant select the boxcar from the vehicle menu at the top of the screen because the switches and buffers fill the whole screen.
    for me the hole game crashes
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  8. #108
    isaac_a380
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    Default Re: Rolling Stock

    My New Jersey Transit skin (slightly fabricated)
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    Last edited by isaac_a380; 04-07-12 at 03:03 PM.

  9. 2 users found this post helpful: FDNY Rescue 2, PenguinvilleBus1120
  10. #109
    kabooga
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    Default Re: Rolling Stock

    Quote Originally Posted by aarongary2011 View Post
    In RoR version 0.38.67 the ONLY thing that crashed me was pressing "T" while hooked to a boxcar. It seems your problem is not the boxcars, But your computer/RoR version.
    These trains are MEANT TO BE USED WITH 0.38.67, If you can't run them in an older version that's why.

    P.S, These trains are great! I just hope the bug that crashes the game when you press "T" is fixed, It's kinda become a reflex because of the turn that exit's the depot. You can't go more than 15/20mph there. lol. But these trains are spectacular! :)
    I have RoR 0.38.67, and yet still, when i try to hook up to the box car, the whole game crashes :(

    Any advice?

  11. #110
    isaac_a380
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    Default Re: Rolling Stock

    Quote Originally Posted by kabooga View Post
    I have RoR 0.38.67, and yet still, when i try to hook up to the box car, the whole game crashes

    Any advice?
    Try turning HQ reflective effects off in the configurator, worked for me.
    Last edited by isaac_a380; 04-08-12 at 04:51 PM.

  12. #111
    derbigol
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    Default Re: Rolling Stock

    nice

  13. #112
    Jov
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    Default Re: Rolling Stock

    This wagon is great. It only have 2 problems :
    1. Despite it's completely submeshed, I can pass through it
    2. It derails quite often. I made the switch submeshs impossible to pierce, and it seems to derail less than before.


    Also, you should change the thread prefixe from WIP to Released.
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    THEY LIVE Obey|Buy|Watch TV|Conform
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  14. #113
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    Default Re: Rolling Stock

    I see this wagon derail quite a bit also.... But mainly when i attach 10 or more wagons while pulling hard around corners or over switches.

    If i get up speed before the corners/points and coast across them the wagon seems to survive. Im guessing if we had a working second engine at the rear of the train it should work better.

    Im loving these trains a lot!, i must come up with a mission for them!
    Its all mad!

  15. #114
    Hotstuff5743
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    Default Re: Rolling Stock

    The only time i have this derailing issue is when i'm moving long trains, crossing multiple switch points or when a switch i've thrown likes to reset itself back to it's default position that it "thinks" my train is going when really my train isn't going in the direction that the switch moved itself.

  16. #115
    JoNnii
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    Default Re: Rolling Stock

    They look so great, i love that you can open them.
    BUT!! they derail WAY to easy.
    Fix this, and theyre PERFECT!
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  17. #116
    BigBoy
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    Default Re: Rolling Stock

    I tested them a lot and so did sputnik_1. We both did not notice any specific bugs of them derailing too easy. Suggestions I can give are drive over switches slower and/or try to couple not too many of them, especially if your hardware is not the fastest. Every vehicle more that is loaded by RoR means it has to load a lot more physics, thus to make the game still run it fails to load some physics correctly which causes for example collisions between nodes and submeshes are not loaded properly resulting in derailments.

  18. #117
    JoNnii
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    Default Re: Rolling Stock

    Quote Originally Posted by BigBoy View Post
    I tested them a lot and so did sputnik_1. We both did not notice any specific bugs of them derailing too easy. Suggestions I can give are drive over switches slower and/or try to couple not too many of them, especially if your hardware is not the fastest. Every vehicle more that is loaded by RoR means it has to load a lot more physics, thus to make the game still run it fails to load some physics correctly which causes for example collisions between nodes and submeshes are not loaded properly resulting in derailments.
    Sure, but it also happens to me with 1.
    And i dont think that its much fun to brake down to 20km/h or less for every corner.
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  19. #118
    maurice825
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    Default Re: Rolling Stock

    Quote Originally Posted by JoNnii View Post
    Sure, but it also happens to me with 1.
    And i dont think that its much fun to brake down to 20km/h or less for every corner.
    Ehum.. That's realistic.. Atleast for the first one.
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  20. #119
    Hotstuff5743
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    Default Re: Rolling Stock

    Quote Originally Posted by JoNnii View Post
    Sure, but it also happens to me with 1.
    And i dont think that its much fun to brake down to 20km/h or less for every corner.
    Try making sure that ur cars are on the tracks properly. Only time my cars derail is when ror auto throws the switch after i've started to roll through it & that's every once in a blue moon with it assumes i need to go one way yet i need the switch the other way. as for ur cars derailing in corners try going S-L-O-W-E-R in non-banked corners u'll find u won't derail. I should know i've had my box cars up around +170km/hr & they didn't derail until i hit about 180 to 190km/hr.

  21. #120
    kevinmce
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    Default Re: Rolling Stock

    Anyone know if pre spawned vehicles can have a skin applied to them?

    Been looking around but i dont see any reference to the skin for the terrn file.
    Its all mad!

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