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Thread: Road and village - with lamps and railroad !!!

  1. #1
    masfilip
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    Default Road and village - with lamps and railroad !!!

    You probably don´t want to read much, so here is download link:
    http://www.rigsofrods.com/attachment...0&d=1346594594


    And how it goes from early beginning:
    ______________________________________
    Hi,
    I would like to show you my first terrain. It was made in RoR Toolkit and its based on Lenni´s Opmap.
    Credits:
    Author of terrain and objects:Lenni
    Author of new object placing:masfilip
    Features:
    -Lot of roads and villages
    -Airport with runway
    -Marina (shop with boats)
    -Load spawner
    -Traffic signs
    -3 spawned vehicles - enter and drive!

    Now with railroad and nice lamps! Also FPS version without lamps
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by masfilip; 02-23-13 at 03:31 PM.

  2. 2 users found this post helpful: Richie_NZ, firelover
  3. #2
    Creak
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    Default Re: Road and village

    I like your map. Most of the roads are very smooth, but I have found some spots where the road is not that perfect.

    Over all, great job
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #3
    masfilip
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    Default Re: Road and village

    Thanks. I will try to fix bug with roads. Thanks for sugesstion

  5. #4
    masfilip
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    Default Re: Road and village

    Better roads! And boat is now spawned correctly - boat is now in water, not on the ground Test and tell me, what do you think.
    Last edited by masfilip; 01-31-12 at 04:06 PM.

  6. #5
    spartan239
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    Default Re: Road and village

    Quote Originally Posted by masfilip View Post
    Better roads! And boat is now spawned correctly - boat is now in water, not on the ground Test and tell me, what do you think.
    it is cool in general, but here are my problems...

    1) The hieght of the map is very low, so when you play with tides, it is flooded. in pic

    2)some areas, the road is still no fixed... pic 2
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  7. #6
    masfilip
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    Default Re: Road and village

    Oh this...
    Water is on my computer correct, but I can make water lower.
    And joining of roads is harder to fix...(now I don´t know much about terrain making)
    Last edited by masfilip; 01-31-12 at 07:22 PM.

  8. #7
    masfilip
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    Default Re: Road and village

    Sorry, I forgot to attach zip.
    Attached Files Attached Files

  9. #8
    Kuma982
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    Default Re: Road and village

    nice map, bud the hangar should not be at the end of the run way
    Ikarus280: 45%.Saxon Medina/Valletta/Kardinal:30 %
    Ford Scorpio Mk1: 72 %.
    Ford Mondeo Mk1: 74 %.
    Renault Megane Mk2: 60 %.

  10. #9
    masfilip
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    Default Re: Road and village

    Yes. But you have some space to land

  11. #10
    Kuma982
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    Smile Re: Road and village

    Quote Originally Posted by masfilip View Post
    Yes. But you have some space to land
    he he, space to land, ok, but if i come in to fast...

    not meant
    offence but there is enough space on the terrain to place the hangar besite it, maybe with taxiways.

    but i guess you are new with making maps. but would be more realistic.

    and good idea with that harbor, but for shipping i would suggest to make the borders of the map down till the water surface.

    but cool map!
    Ikarus280: 45%.Saxon Medina/Valletta/Kardinal:30 %
    Ford Scorpio Mk1: 72 %.
    Ford Mondeo Mk1: 74 %.
    Renault Megane Mk2: 60 %.

  12. #11
    masfilip
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    Default Re: Road and village

    Thanks for sugesstions. I notice that Antonov doesn´t show me on map. I may rework it later. But now I would like to work on my Karosa too. In the future I can do some improved version with more details.

  13. #12
    masfilip
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    Default Re: Road and village

    I plan to update this terrain, I have added my lamps. These are very common in czech villages. I also plan to add railroad with lamps.
    Click image for larger version. 

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  14. #13
    masfilip
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    Default Re: Road and village

    I made small update, but rails doesn´t work and train spawner is bit off:

  15. #14
    masfilip
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    Default Re: Road and village

    Sorry, I´m forgetful.
    Attached Files Attached Files

  16. #15
    Cobalt
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    Default Re: Road and village

    very nice how many vehicles are there now?
    (vehicles already spawned)
    My RoR Projects, Get betas @ http://cobaltzprojectz.site11.com/

  17. #16
    masfilip
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    Default Re: Road and village

    Quote Originally Posted by Toctiz View Post
    very nice how many vehicles are there now?
    (vehicles already spawned)
    3, Scania wrecker, plane Antonov and boat Smit .
    Last edited by masfilip; 04-04-12 at 10:01 AM.

  18. #17
    masfilip
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    Default Re: Road and village

    I was working on terrain yesterday. I finish railroadlamps in Blender, texture them and add them to the terrain. I hope you will like them.
    I must rework rails. They are placed terrible. You can spawn Bombardier on them, but it´s really pain to ride on them.
    BTW: I modify Bigboy´s Bombardier to work in 0.38.22. I remove meshes. Only for testing purposes, to see how it works.
    I have made some shots.
    Click image for larger version. 

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    With my favourite Karosa ;-) (some beams were made invisible, I don´t need them now)
    Click image for larger version. 

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  19. #18
    firelover
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    Default Re: Road and village - with lamps now!!!

    Quote Originally Posted by masfilip View Post
    Hi,
    I would like to show you my first terrain. It was made in RoR Toolkit and its based on Lenni´s Opmap.
    Credits:
    Author of terrain and objects:Lenni
    Author of new object placing:masfilip
    Features:
    -Lot of roads and villages
    -Airport with runway
    -Marina (shop with boats)
    -Load spawner
    -Traffic signs
    -3 spawned vehicles - enter and drive!


    New version below
    Im löoking forward for some czech objects (lamps,stations,etc.),trains (csd 749-751,etc. in ROR
    Rigs Of Rods needs the same or very much similar terrain-map editor as in MX VS ATV UNLEASHED.

  20. one user found this post helpful: masfilip
  21. #19
    Cobalt
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    Default Re: Road and village - with lamps now!!!

    Wow really nice keep up the good work i liked the first version you did but this is even better

    Well done & thanks
    My RoR Projects, Get betas @ http://cobaltzprojectz.site11.com/

  22. #20
    Fili86RaceFace
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    Default Re: Road and village

    Quote Originally Posted by masfilip View Post
    Sorry, I forgot to attach zip.
    tnx

    Quote Originally Posted by masfilip View Post
    I was working on terrain yesterday. I finish railroadlamps in Blender, texture them and add them to the terrain. I hope you will like them.
    I must rework rails. They are placed terrible. You can spawn Bombardier on them, but it´s really pain to ride on them.
    BTW: I modify Bigboy´s Bombardier to work in 0.38.22. I remove meshes. Only for testing purposes, to see how it works.
    I have made some shots.
    Click image for larger version. 

Name:	screenshot_35.png 
Views:	82 
Size:	339.3 KB 
ID:	305706 Click image for larger version. 

Name:	screenshot_40.png 
Views:	69 
Size:	363.8 KB 
ID:	305707 Click image for larger version. 

Name:	screenshot_43.png 
Views:	75 
Size:	466.8 KB 
ID:	305708
    With my favourite Karosa ;-) (some beams were made invisible, I don´t need them now)
    Click image for larger version. 

Name:	screenshot_26.png 
Views:	143 
Size:	365.9 KB 
ID:	305709
    i not see rail line in this map

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