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Thread: MitCity (Urban Map) *no more updates*

  1. #1981
    Kitteh
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    really nice map, any chance of a 0.4 version? love the map though. And by the way, I'll take a Mit please!

    EDIT--
    Just noticed, I am so overjoyed, I claim the 100th page!

  2. #1982
    foxyfred
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    hey mitcheyboy in that gap between the city and the school you should make some railroad tracks!
    http://www.rigsofrods.com/group.php?groupid=226 my bff is veteran
    Accept what's unchangeable & change what's unacceptable.- HRVI

  3. #1983
    logoster
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    any chance this will work in 0.38 or 0.4.2? as i cant compile, due to i dont have space and ive always been horrible at that kind of thing, lol

  4. #1984
    starsj1
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    Post Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by logoster View Post
    any chance this will work in 0.38 or 0.4.2? as i cant compile, due to i dont have space and ive always been horrible at that kind of thing, lol
    It will work in .38, but you just will have some contactibility issues...For example, the bridges, you will go through them instead of on them... And .4 and up, has a new terrain system. So no.
    Can anyone help?: Penguinville-Trolley

  5. #1985
    Mitchieboy®
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by starsj1 View Post
    It will work in .38, but you just will have some contactibility issues...For example, the bridges, you will go through them instead of on them... And .4 and up, has a new terrain system. So no.
    a new terrain system? you mean MitCity will not be compatible with the new RoR?
    Rule #1: Respect a man's car.
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  6. #1986
    starsj1
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    Post Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by Mitchieboy® View Post
    a new terrain system? you mean MitCity will not be compatible with the new RoR?
    Yes. In the .39 &.4 thread somebody asked that. Here is what khadner said:

    Quote Originally Posted by khadner View Post
    You will need a converted version for any terrain. I don't think anyone has created a converted version yet.

    Is anyone going to convert all the terrains over to the new format, or at least the better ones, or are we just going to have to do it all ourselves? Are you developers hoping to make the converting process easier for people with no terrain making experience because at the moment, it isn't very easy.
    Can anyone help?: Penguinville-Trolley

  7. #1987
    theshark
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by Mitchieboy® View Post
    a new terrain system? you mean MitCity will not be compatible with the new RoR?
    more infos: 0.4_Terrain_System

    The converting shouldn't take more than 30 minutes.
    And with 0.4 the H-Shifter works

  8. one user found this post helpful: starsj1
  9. #1988
    Milan42
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    I have privatly expieremented with converting terrains. The onlythings that I can't get to show up are some roads, and the switches for the trains. other than that, it's very simple.
    Impeading on 200 years of history with progress. DCCFSC

  10. #1989
    DehKoolestR27
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    download link?

    its like da best map ever

  11. #1990
    w900
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by DehKoolestR27 View Post
    download link?

    its like da best map ever
    Have you tryed looking? or are just to lazy and want everone to hand feed you

  12. 2 users found this post helpful: OMGWTFBBQ, starsj1
  13. #1991
    aljowen
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by Milan42 View Post
    I have privatly expieremented with converting terrains. The onlythings that I can't get to show up are some roads, and the switches for the trains. other than that, it's very simple.
    I think that is because they are working on a new and improved road system to replace the old one, meaning roads cannot yet be converted

  14. #1992
    DehKoolestR27
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by Papa_Bear View Post
    "Hello, welcome to MitDonalds. Can I take your order, pleeeezzz??"
    I would like a MitCity map download plz
    also a Double Cheezburger
    ur burger is done

  15. one user found this post helpful: Fili86RaceFace
  16. #1993
    JAW-4
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    look for one in the other pages...if you can't do that then you don't want the map verry bad then

  17. #1994
    DehKoolestR27
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by w900 View Post
    Have you tryed looking? or are just to lazy and want everone to hand feed you
    i have found it

  18. #1995
    Michael396
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    Thumbs up Re: MitCity (Urban Map) *RoR 0.39 required*

    Okay, folks, I got ok'd to release, so here is the converted map. It has been tested in .4.0.4. It still has the un-contactable bridges and airport, but, other than that it works perfectly.@ Mitchieboy, Your .raw file is incompatible with the new system, but it isn't needed anyway.

  19. one user found this post helpful: mywolfman
  20. #1996
    kuerys
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    good....
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  21. #1997
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    I have changed the old M C zip (only for me) to German Sorry

    EDIT: When i Copy the MitCity Update Map in my Terrain Folder, i can´t find in the Menu? (ROR 39.5)
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    Last edited by Rotexx; 10-09-12 at 08:25 PM.
    I am BETA TESTER for "Craneman" / "Gamer18" / "Lenni" mods. When I show pictures, it does not mean, that the mods are released.
    PS die ganzen Schulbusse hier nerven!

  22. one user found this post helpful: Xenon
  23. #1998
    aljowen
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by Rotexx View Post
    I have changed the old M C zip (only for me) to German Sorry

    EDIT: When i Copy the MitCity Update Map in my Terrain Folder, i can´t find in the Menu? (ROR 39.5)
    Don't you have to place it in packs?
    If you have edited the .terrn file put it back into the zip file and then put it in packs.
    Try regenerating your cache (probably try this first as it is easy) You can find the option in the configurator.

  24. #1999
    Creak
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    Default Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by Rotexx View Post
    I have changed the old M C zip (only for me) to German Sorry

    EDIT: When i Copy the MitCity Update Map in my Terrain Folder, i can´t find in the Menu? (ROR 39.5)
    Are you using the zip from this post:
    Quote Originally Posted by Michael396 View Post
    Okay, folks, I got ok'd to release, so here is the converted map. It has been tested in .4.0.4. It still has the un-contactable bridges and airport, but, other than that it works perfectly.@ Mitchieboy, Your .raw file is incompatible with the new system, but it isn't needed anyway.
    This won't work, it is a special version converted to work in 0.4, so it won't work in 0-38 or 0.39.

  25. #2000
    hunterdodgedriver
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    Angry Re: MitCity (Urban Map) *RoR 0.39 required*

    Quote Originally Posted by Michael396 View Post
    Okay, folks, I got ok'd to release, so here is the converted map. It has been tested in .4.0.4. It still has the un-contactable bridges and airport, but, other than that it works perfectly.@ Mitchieboy, Your .raw file is incompatible with the new system, but it isn't needed anyway.

    Its not workng

    - - - Updated - - -

    Quote Originally Posted by Creak View Post
    Are you using the zip from this post:
    This won't work, it is a special version converted to work in 0.4, so it won't work in 0-38 or 0.39.
    how do i get 0.39

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