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Thread: MitCity (Urban Map) *no more updates*

  1. #1
    Mitchieboy®
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    Default MitCity (Urban Map) *no more updates*

    I started of a thread about my buildings for others to use because I wasn't able to get them into RoR, however, now I am. thanks to Redeye. Jerom helped me on cleaning the original FlatMap. I decided to actually make it a map, instead of a temporary test ground. I first of continued in the original thread, but it gets messy so I give it a thread of it's own. the map now looks like this

    Click image for larger version. 

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    cancelled, the current version will be the final
    Last edited by Mitchieboy®; 01-16-13 at 03:52 PM.
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  3. #2
    auke1
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    Default Re: MitCity (Urban Map)

    looks ferry good

  4. #3
    maurice825
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    Default Re: MitCity (Urban Map)

    Nice that you made a seperate thread, I think we'll be able to see the progress better now ;D
    And for the load spawner and truckspawner, what if you make open ones and just building ones?

    Or what about a big towing lot or something where you spawn the vehicles? Or just an warehouse or something? Just some ideas..
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    Mitchieboy®
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    Default Re: MitCity (Urban Map)

    Quote Originally Posted by maurice825 View Post
    Nice that you made a seperate thread, I think we'll be able to see the progress better now ;D And for the load spawner and truckspawner, what if you make open ones and just building ones? Or what about a big towing lot or something where you spawn the vehicles? Or just an warehouse or something? Just some ideas..
    yeah, for truckspawner I was thinking about a car rental agency or something... load spawner not sure...

    --------

    I added the Skyscrapers again, this time fixed. they are ~500m from the houses.
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    Last edited by Mitchieboy®; 01-30-12 at 01:15 PM.
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  6. #5
    lcomotion
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    Default Re: MitCity (Urban Map)

    I like the house on map!
    I believe in conspirancy in ror site

  7. #6
    iankonings
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    Default Re: MitCity (Urban Map)

    for the load spawner you could make an little ware house or something?
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    Mitchieboy®
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    Default MitCity Mall

    I will add my Mall, however the model I originally made has underground parkings... so it's quite some work to fix them..

    Click image for larger version. 

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  9. #8
    iankonings
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    Default Re: MitCity (Urban Map)

    isn't there a way to keep the underground parking lot?
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    CarBoy
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    Default Re: MitCity (Urban Map)

    Quote Originally Posted by iankonings View Post
    isn't there a way to keep the underground parking lot?
    No, it you keep the parking garage you cant enter it, than you have to change map thing
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  11. #10
    Redeye
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    Default Re: MitCity Mall

    Quote Originally Posted by Mitchieboy® View Post
    I will add my Mall, however the model I originally made has underground parkings... so it's quite some work to fix them..
    Stop, don't! If your map wasn't... well... Flatmap, it obviously wouldn't be that flat. Digging a hole in the terrain at the spot of your mall should help - untidy edges can be covered up with other buildings, roads, pavements, that sort of stuff. So the good news is that you could keep your underground parking lot with a tweaked version of the terrain. The bad news is that it would change the height offset of all the buildings placed. Yes, all of them. If you still want to have a try, drop me a line and I'll see what I can do on the terrain.

    By the way, this mall is quite a stunner. I've been thinking of doing a mall myself for a while, but that one arguably beats anything I would've come up with.

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    Mitchieboy®
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    Default Custom Spawner!

    Quote Originally Posted by Redeye View Post
    The bad news is that it would change the height offset of all the buildings placed.
    I'll just edit the parking... on the pic you can see the right is already modified, the left side in progress. it originally looked like this:
    Click image for larger version. 

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    ----
    got myself a WORKING custom truck spawner. I do think it looks kinda too simple though, needs more details.
    Click image for larger version. 

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    HOWEVER, it only spawns correctly when no loadspawner is present, when there is you get this:

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    anyone know how to fix it?
    Last edited by Mitchieboy®; 01-31-12 at 07:04 PM.
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    scania970
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    Default Re: MitCity (Urban Map)

    Wow ! nice track !

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    jcb
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    Default Re: Custom Spawner!

    Quote Originally Posted by Mitchieboy® View Post
    I'll just edit the parking... on the pic you can see the right is already modified, the left side in progress. it originally looked like this:
    Click image for larger version. 

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    ----
    got myself a WORKING custom truck spawner. I do think it looks kinda too simple though, needs more details.
    Click image for larger version. 

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    HOWEVER, it only spawns correctly when no loadspawner is present, when there is you get this:

    Click image for larger version. 

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    anyone know how to fix it?


    i would suggest some materials to the buildings to give them life
    cause they look sort of dull and boring right now.
    but all in all very nice work there.

  15. #14
    scania970
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    Default Re: MitCity (Urban Map)

    can you release a beta ?

  16. #15
    iankonings
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    Default Re: MitCity (Urban Map)

    Quote Originally Posted by scania970 View Post
    can you release a beta ?
    can you shut up?
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  18. #16
    Redeye
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    Default Re: Custom Spawner!

    Quote Originally Posted by Mitchieboy® View Post
    anyone know how to fix it?
    Your terrn-file probably has something like this in it...: (where "yourtruckshop" is obviously your own truck shop .odef)

    1310.00, 258.00, 925.00, 0.000000, 0.000000, 0.000000, yourtruckshop
    1330.00, 258.00, 970.00, 0.000000, 0.000000, 0.000000, load-spawner

    It should, however, look like the following one to avoid the above issue. Notice your object line is followed by "shop" or "sale" (depending on what whether it's a truck spawner or a load spawner) and then some random name. The name will also appear on the minimap:

    1310.00, 258.00, 925.00, 0.000000, 0.000000, 0.000000, yourtruckshop shop Your_Truck_Shop_City
    1330.00, 258.00, 970.00, 0.000000, 0.000000, 0.000000, load-spawner sale Load_Spawner_Country

    Best have a look at the stock North St. Helens map if you're puzzled by something. A good example is very often already the best answer ;p.

    Oh, and another one: Don't rotate truck spawners. Always have them angled 0,0,0. Never, ever rotate a truck spawner. It can lead to weird issues.

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    scania970
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    Default Re: MitCity (Urban Map)

    Quote Originally Posted by iankonings View Post
    can you shut up?
    okok i'm sorry

  20. #18
    Mitchieboy®
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    Default Re: MitCity (Urban Map)

    Quote Originally Posted by scania970 View Post
    can you release a beta ?
    Quote Originally Posted by iankonings View Post
    can you shut up?
    I'm sorry? you actually asked me more or less the same on my profile.. nothing wrong with asking, but I find it kinda strange you tell him to shut up while you did the same...

    ---------- Post added at 09:46 PM ---------- Previous post was at 09:44 PM ----------

    Quote Originally Posted by iankonings View Post
    can you shut up?
    Quote Originally Posted by Redeye View Post
    Your terrn-file probably has something like this in it...: (where "yourtruckshop" is obviously your own truck shop .odef)

    1310.00, 258.00, 925.00, 0.000000, 0.000000, 0.000000, yourtruckshop
    1330.00, 258.00, 970.00, 0.000000, 0.000000, 0.000000, load-spawner

    It should, however, look like the following one to avoid the above issue. Notice your object line is followed by "shop" or "sale" (depending on what whether it's a truck spawner or a load spawner) and then some random name. The name will also appear on the minimap:

    1310.00, 258.00, 925.00, 0.000000, 0.000000, 0.000000, yourtruckshop shop Your_Truck_Shop_City
    1330.00, 258.00, 970.00, 0.000000, 0.000000, 0.000000, load-spawner sale Load_Spawner_Country

    Best have a look at the stock North St. Helens map if you're puzzled by something. A good example is very often already the best answer ;p.

    Oh, and another one: Don't rotate truck spawners. Always have them angled 0,0,0. Never, ever rotate a truck spawner. It can lead to weird issues.
    the odef file is called CarRentalSpawner1... and yes, it's rotated -90 degrees. I'll have a look at what I can do..

    in the .terr file it's this line

    2435.2, 0, 2170.0, 0, -90, 0, CarRentalSpawner1
    Last edited by Mitchieboy®; 01-31-12 at 07:52 PM.
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  22. #19
    Redeye
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    Default Re: MitCity (Urban Map)

    Quote Originally Posted by Mitchieboy® View Post
    in the .terr file it's this line

    2435.2, 0, 2170.0, 0, -90, 0, CarRentalSpawner1
    Try:


    2435.2, 0, 2170.0, 0, 0, 0, CarRentalSpawner1 shop Car_Rental

    The "Car_Rental" part can really be anything (mind you, "_" instead of spaces). The important part for your current problem is that it has "shop Car_Rental_or_Something" at the end. Same thing with the load spawner. It needs "sale Load_Spawner_or_Something" at the end. Else, RoR will confuse the two spawners and spawn your vehicles in the wrong places.
    As the rotation is concerned, that's to avoid issues with vehicle wheels. It's strongly recommended you plan your map so you don't have to rotate a spawner. Some cars get messed up.

  23. one user found this post helpful: Mitchieboy®
  24. #20
    Mitchieboy®
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    Default Re: MitCity (Urban Map)

    Quote Originally Posted by Redeye View Post
    Try:


    2435.2, 0, 2170.0, 0, 0, 0, CarRentalSpawner1 shop Car_Rental

    The "Car_Rental" part can really be anything (mind you, "_" instead of spaces). The important part for your current problem is that it has "shop Car_Rental_or_Something" at the end. Same thing with the load spawner. It needs "sale Load_Spawner_or_Something" at the end. Else, RoR will confuse the two spawners and spawn your vehicles in the wrong places.
    As the rotation is concerned, that's to avoid issues with vehicle wheels. It's strongly recommended you plan your map so you don't have to rotate a spawner. Some cars get messed up.
    I will just rotate the mesh
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