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Thread: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

  1. #121
    Al T.
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    EDIT: I also need some background info, I notice in images online, there seems to be a small fold out flap at the bottom of the doors, bridging the gap to the platform. Could someone tell me where this appears from, and how the mechanism works?
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  2. #122
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    It probably folds out from the wall, then folds out again out of the car. That's how they work in Amfleets at any rate.
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  3. #123
    Al T.
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    I get the part about folding out of the car, in the picture I can see what look like hinges in the floor, aswell as part of the folding mechanism in the bottom left corner. However I don't get you when you say "fold out from the wall" and I really can't see where they could fold into, in that picture.

  4. #125
    isaac_a380
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    Quote Originally Posted by Al T. View Post
    Well it is. The way I have done it is merged the texture image with an AO image, it looks great In Blender (i'll show a screen soon) but isin't showing up in RoR due to the managedmaterials. I will have to look into it. The reason I didn't just bake the AO onto the texture image, is that this UV map is full of duplicated parts of the mesh, so AO wouldn't work. (I use two UV layers in Blender, and each part of the mesh has 2 materials, its own texture and the AO texture.)
    OK that explains it. I don't know if there is a layered image format that ogre supports, but could you try that?
    How did i get here?

  5. #126
    Al T.
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    No, the ao image uses a different uv mapping then the texture.

  6. #127
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    This is getting better and better! It will be one of the top trains for sure!

    Quote Originally Posted by Al T. View Post
    Well it is. The way I have done it is merged the texture image with an AO image, it looks great In Blender (i'll show a screen soon) but isin't showing up in RoR due to the managedmaterials. I will have to look into it. The reason I didn't just bake the AO onto the texture image, is that this UV map is full of duplicated parts of the mesh, so AO wouldn't work. (I use two UV layers in Blender, and each part of the mesh has 2 materials, its own texture and the AO texture.)
    I think you can use the AO separately (do not bake it with the image and save it as another image) and use it as an overlay colour on the material file.
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  7. #128
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    Well thats the plan, but I don't know how it can do that If I use managedmaterials.

  8. #129
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    hmm, someone seems to have built a passenger line to Coldwater. In fact, it almost seems they built It specially to test this train....
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  9. 3 users found this post helpful: INTERCEPTOR, PenguinvilleBus1120, Zanjani13
  10. #130
    maddrix
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    Quote Originally Posted by Al T. View Post
    hmm, someone seems to have built a passenger line to Coldwater. In fact, it almost seems they built It specially to test this train....
    Wow Really lookin good
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  11. one user found this post helpful: PenguinvilleBus1120
  12. #131
    Skyhawk
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    Thumbs up Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    Quote Originally Posted by Al T. View Post
    hmm, someone seems to have built a passenger line to Coldwater. In fact, it almost seems they built It specially to test this train....
    Nice... I love it... You should make the line longer and make it pass through more hot spots like the port... the other airport... etc...
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  13. #132
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    This has progressed well please continue your work!
    ~French and proud of it^^

    ~Long live the train

  14. #134
    Al T.
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    Going to be working on some fps improvements, and hopefully Spunik_1 will help with the set_beam_defaults so there are less vibrations and it can corner better.

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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    The train look very good Al T
    Been gone from forum for few months because I had to format my whole computer.

  16. #136
    Hunter11
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    Quote Originally Posted by Al T. View Post
    EDIT: I also need some background info, I notice in images online, there seems to be a small fold out flap at the bottom of the doors, bridging the gap to the platform. Could someone tell me where this appears from, and how the mechanism works?
    I think those stay out when the train moves i think

  17. #137
    lucasbr
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    Quote Originally Posted by Al T. View Post
    hmm, someone seems to have built a passenger line to Coldwater. In fact, it almost seems they built It specially to test this train....
    terrain ??

  18. #139
    lucasbr
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    Default Re: Nippon Sharyo "Highliner" Bi-Level EMU (yes, another train :D)

    someone could send me the download o f this land?
    or itis blocked by the train tracks

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