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Thread: Well. 3d max is...

  1. #1
    spartan239
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    Default Well. 3d max is...

    not working for me is the best way to say it. When I try to import cars and vehicles, I get an error message. This has probably been asked before, but what do I do? here is the example/ proof below... tried it three times with different vehicles.
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  2. #2
    0xsergy
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    Default Re: Well. 3d max is...

    Quote Originally Posted by spartan239 View Post
    not working for me is the best way to say it. When I try to import cars and vehicles, I get an error message. This has probably been asked before, but what do I do? here is the example/ proof below... tried it three times with different vehicles.
    That tool doesn't work correctly. I'd recommend for you to use the Editorizer for working on N/B.
    General FAQ | Editorizer FAQ | Everything Related to N/B | Magic Button
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  3. #3
    spartan239
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    Default Re: Well. 3d max is...

    Quote Originally Posted by 0xsergy View Post
    That tool doesn't work correctly. I'd recommend for you to use the Editorizer for working on N/B.
    ok, thanks. Quick question, as I am new to that software, how do you overlay(put) the blueprints in the windows like you do in the editorizer? (so that I can make an accurate body)
    Last edited by spartan239; 11-22-11 at 11:57 PM. Reason: overlay is a better word... lol

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    0xsergy
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    Default Re: Well. 3d max is...

    Using planes and a material. Just Google it, lots of tutorials on how to set up blueprints.
    General FAQ | Editorizer FAQ | Everything Related to N/B | Magic Button
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    <donoteat> time zones are a ludicrous left-wing myth

  5. #5
    jcb
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    Default Re: Well. 3d max is...

    Quote Originally Posted by spartan239 View Post
    ok, thanks. Quick question, as I am new to that software, how do you overlay(put) the blueprints in the windows like you do in the editorizer? (so that I can make an accurate body)
    first make a plane then press m to open up the material editor, drag a new material and then drag one of the blueprints whether it be front ,back,or left and attach it to the material. make it visible and there you have it.

  6. #6
    spartan239
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    Default Re: Well. 3d max is...

    oh wow... that it easy... Thanks everyone!! time to get to it!

  7. #7
    jcb
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    Default Re: Well. 3d max is...

    Quote Originally Posted by spartan239 View Post
    oh wow... that it easy... Thanks everyone!! time to get to it!
    glad to help

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