actually, this ia already very possible and should work somehow as the material for the player color should be working. I will look into this
the problem is: how to detect the modded cars? atm, the race manager will allow/disallow a certain set of hashes which in fact represent the vehicle
the races are not coupled with multiplayer at all. It does not matter if you complete the race in singleplayer or multiplayer: it will just submit your time, not more not less. The races themself are going to be managed, meaning: someone will restrict the condition what hashes are allowed or not. This thing will have a web user interface which i still have to write
yes, the problem is that the repo is not ready for this yet, i am working on this
so far, only races with limited trucks will link to the specific allowed truck: (see above table)
http://www.rigsofrods.com/races/Races/race/42
since the races will also work in SP, well. We could still do a 'racing' server with the fitting settings and so forth, but there would be no visible benefit.
We should rewrite the time submitting in multiplayer somehow that races are coordinated by the server and that people are playing together instead on their own.
neorej16 wrote a good patch that could lay the basic step stone for this
