Actually it cant but when searching around about it i found this: http://www.bundysoft.com/phpBB2/viewtopic.php?t=1678 .It mentions something called "rasterise" and it does here to http://www.blitzbasic.com/Community/...hp?topic=61379 maybe it could help but since i have never worke with a .mesh before i couldn't say
Last edited by aljowen; 10-20-11 at 05:01 PM.
Yup, I can do it in Max. What I could do for you(to make your life easier) is import your heightmap for you, convert it to an editable poly, export it as .obj or something Blender supports and then you can go placing everything in Blender(which is easier imo). Up to you.
2 million polies just killed my netbooks graphic card. Hahaha.
The mesh export can actually be done too with world machine, but never tried it before. So, your help will be appreciated I will send the heightmap to you, but wanted to ask something first:
About adding objects in blender, will they be added properly ingame? Or there will be a problem with scaling as tatanovitch mentioned? Also, how will I add the coordinates then? Are they done automaticly from blender?
Last edited by JohnV; 10-20-11 at 05:20 PM.
Can World Machine place meshes?
Pff, I exported the heightmap as mesh from World Machine, but I was waiting over a half an hour for blender to import the map's mesh and I gave up. (actually my brother needs urgently to use the pc). I will try using just the lightmap in toolkit to add objects, I hope toolkit can handle this. If I still have problems, maybe I will send it to you to add the objects with 3ds max, if you want and have time of course.
If you still got problems with toolkit, I can give it a try since I have 0.37 still. Just a pain to tell me where to add objects
Good tools cost money, cheap tools cost more.
Just wondering, but why did you cross out your fps readings? Also are the roads an alpha splat layer or are they just drawn onto the terrain?
1947 cj2a #87326
---------- Post added at 08:20 PM ---------- Previous post was at 08:15 PM ----------
Edit: About the FPS readings, I don't know what's wrong, I didn't cross out them
Edit2:I found what was the problem, it happens when I switch to my language. When it is in english, the fps readings are working fine.
Is there a possibility to draw roads on the terrain? Because I didn't know it.
Last edited by JohnV; 10-20-11 at 08:52 PM.
How do you make it so that 1 pixel on the map has a certain texture.
On your map you can see the squares where the pixels are but each individual pixel has a different texture making the map look really cool
I use only 5 detail textures, on for each kind (rock, sand etc), but the color (not the texture) is different on each pixel and that makes tiling unnoticable
I finished the mesh of the wooden hut in blender Now doing the texture, for which I would like advices, since I do it for first time. I already had some errors but I solved them. However, the progress is quite slow
Last edited by JohnV; 10-21-11 at 09:20 PM.