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Thread: Blender - How to Bake UV textures?

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    Nadeox1
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    Default Blender - How to Bake UV textures?

    The title says it. I made an Uv texture and when i bake it (AO) i lose the texture and it become plain white/grey. I looked for some tuts, but all are differents and i'm not sure what to do. Can somebody post a Tut for me? Thanks

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    Lenni
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    Default Re: Blender - How to Bake UV textures?

    ambient textures are greyscale, so do you get something grey or something plain white?

    can you post a screenshot?
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    Nadeox1
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    Default Re: Blender - How to Bake UV textures?

    Quote Originally Posted by Lenni View Post
    ambient textures are greyscale, so do you get something grey or something plain white?

    can you post a screenshot?
    I see occlusion, but applyed on material so i loose the texture. (Shaded grey)

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    SealedGecko
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    Default Re: Blender - How to Bake UV textures?

    select uvs u want to use then press shift + B I think then click on normals and thats how I do it. Also pin your image sometimes that helps.
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    Nadeox1
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    Default Re: Blender - How to Bake UV textures?

    This doesnt help. Same thing.

    I did a Texture around UV map and now i want blender to apply AO on it...but when i click bake it delete the image and uses material colour (grey) and start baking over it.

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    SealedGecko
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    Default Re: Blender - How to Bake UV textures?

    How did you unwrap it?
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    Nadeox1
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    Default Re: Blender - How to Bake UV textures?

    Smart UV ....

    I want the ambient occlusion to go over the texture i did... not to create a new grey texture. I looked around and people saying that i can just mix the original texture and AO in a Photo Editor... but result isnt good for me.. I want AO onto my Texture! (Im turning out crazy)

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    SealedGecko
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    Default Re: Blender - How to Bake UV textures?

    Ohhh thats what you do I thought you were having problems getting an image at all but yea what you got from otger ppl is the best you will get i think
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    Joebus
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    Default Re: Blender - How to Bake UV textures?

    That is how it works though afaik. Blender won't apply the AO texture for you. It will only create it. It is up to you to isolate the greyscale and merge it with your original texture in a image editing program.

    Also, in your UV image edit window click the arrow next to the name of the textures. You will see your original texture you have assigned and can select it again.

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    Nadeox1
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    Default Re: Blender - How to Bake UV textures?

    Any way to make blender export only ao without grey background? would make things lot easyer.

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    sputnik_1
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    Default Re: Blender - How to Bake UV textures?

    Hi, I think I know where you're stuck at. You need an image editing program that uses layers, e.g. Photoshop, Gimp, Paint.net. There you make one layer for your texture and above it one for your AO. Now set the blending mode for the AO layer to "multiply". This will mix your texture with the AO. Now you can put this new texture on your 3D model. See the attached pic, it's out of Photoshop, but the other programs should have a similar look. Make sure you make a backup copy of your texture including the layers so you can easily make changes if you need to. Hope this helps you!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	AO.jpg 
Views:	259 
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  12. one user found this post helpful: Nadeox1
  13. #12
    Lepes
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    Default Re: Blender - How to Bake UV textures?

    Nobody here read wiki? well, it belongs to flightgear.org wiki hehe but it is linked in our WIKI too (tutorials page BTW): http://wiki.flightgear.org/index.php/Howto:_Add_smooth_("Ambient_Occlusion")_shadows_in _Blender
    Dedique el tiempo necesario para formular su pregunta, si pretende que dediquemos el tiempo necesario para responderla.

  14. one user found this post helpful: AndrewB
  15. #13
    Nadeox1
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    Default Re: Blender - How to Bake UV textures?

    Quote Originally Posted by sputnik_1 View Post
    Hi, I think I know where you're stuck at. You need an image editing program that uses layers, e.g. Photoshop, Gimp, Paint.net. There you make one layer for your texture and above it one for your AO. Now set the blending mode for the AO layer to "multiply". This will mix your texture with the AO. Now you can put this new texture on your 3D model. See the attached pic, it's out of Photoshop, but the other programs should have a similar look. Make sure you make a backup copy of your texture including the layers so you can easily make changes if you need to. Hope this helps you!
    Thx my saviour!

    @Lepes I did, nothing.

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