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Thread: +1 Huffer Collection

  1. #1

    Default +1 Huffer Collection

    Hey,

    I know some say there is an unwritten rule about not uploading your first RoR creation however, I am not one for convention.

    I'd just like to mention from the start that there are credits due to other people. Thanks to :

    Lenni: for the use of his wheel rim and fuel tank meshes
    Box5diesel: for his Cummins engine mesh
    Fat-Alfie: for allowing me to use his steering wheel
    Simp: for his tyre texture

    All credits for such creations go to their respective original authors, not me.

    I'd also like to say that whilst the trucks work well, they are not as polished as I would have liked them to be. I'm uploading them now as I don't have time to properly tweak them.

    The trucks were designed using a very simple box chassis which was never intended to be anything other than a test bed for learning. However, as things progressed and I started playing around with various settings the chassis began to resemble some form of functioning truck. I then decided to add meshes etc and turn it into a buggy of sorts. There are three models:

    'Baby Blue' - is a trail truck, with fairly realistic driving characteristics.
    'Rocksnorter' - is designed as a crawler. There are two models; one with, and the other without, rear wheel steering.
    'Goblin' 500 - is the racing buggy

    Baby Blue and Rocksnorter are both equipped with an anti-stall system. This is more of an aid in the Baby Blue and will not completely stop the vehicles from stalling: I designed it that way. The Rocksnorter, with its much lower gearing, is rather difficult to stall: again that was my intention. This means that you can approach a climb, lock the diffs, stick it in first and watch it climb. Emphasis is on 'watch' here. I wanted to create a truck I could move around, zoom in and out etc without having to worry about throttle control/stalling: sort of like taking on the role of a spectator rather than driver.

    The Rocksnorter has been risen slightly for extra ground clearance and the suspension settings are relaxed to give maximum maneuverability. The Goblin 500 has a more aggressive suspension setup than either of the other models. The track has been widened and it sits lower to the ground. Because of the 'squareness' of the tyre footprint it can be a bit of a handful to drive. It is also fitted with shift lights (thanks to Lifter and Miura for helping me out there) which you need to activate first by pressing CTRL+1, and regular driving lights.

    Engines are the same in both the Rocksnorter and Baby Blue, producing 250hp and 845lb ft. The Goblin 500 has, you've guessed it, 500hp and 1850ish lb ft. All values are accurately represented in-game. I've also tried to keep the weight realistic at around 4ish tons. From what I've read the engine (Cummins QSM) weights 945kgs dry, so add on all the drivetrain, wheel, chassis, etc and you get close to 4 tons.

    If you give them a go let me know if there are any bugs, there shouldn't be, and I'll get them fixed before I upload to the repository.

    EDIT: You should be running RoR version 38.24, or greater, for all the features to work.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Attached Files Attached Files
    Last edited by Almost; 07-15-11 at 02:29 PM.

  2. 4 users found this post helpful: jcb, jerom, malik5578, schoolbus beta tester
  3. #2
    Member Flexbody lover's Avatar
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    Default Re: +1 Huffer Collection

    I cant believe it is your first one
    Congrats man !
    Learning blender... 50% hhmm stopped ^^
    I need some bloody motivation

  4. #3

    Default Re: +1 Huffer Collection

    ALL I HAVE TO SAY IS DANG
    OWNER FOR RIVERSIDE BUSSING AND COACH

  5. #4

    Default Re: +1 Huffer Collection

    shit bro nice

  6. #5

    Default Re: +1 Huffer Collection

    I give you +100 cool points

  7. #6

    Default Re: +1 Huffer Collection

    Thats awesome

  8. #7

    Default Re: +1 Huffer Collection

    You did an awesome job, i love the look of the cummins engine, it looks so real, and this is my new favorite trail truck
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #8
    Member Zanjani13's Avatar
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    Default Re: +1 Huffer Collection

    Quote Originally Posted by Almost View Post
    Heyy.
    that is one cool crawler
    Last edited by Zanjani13; 07-14-11 at 03:43 PM.
    My favorite song is Copperhead Road by Steve Earle!

  10. #9

    Default Re: +1 Huffer Collection

    great crawler i like it

  11. #10
    Member max98's Avatar
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    Default Re: +1 Huffer Collection

    omg i love it
    Desktop -> Windows 7|4GB|Core2 Duo E6750|Geforce 530GT ||| Laptop -> Ubuntu 11.10|i5 M460|4GB|ATI R 5xxx Series

  12. #11

    Default Re: +1 Huffer Collection

    Thanks for all the positive comments guys. Glad to see people are enjoying them

  13. one user found this post helpful: RePo MaN
  14. #12
    Senior Member hotrod55's Avatar
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    Default Re: +1 Huffer Collection

    its awsome!
    life is hard. it's harder when you're stupid-john wayne

  15. #13
    xxlonghaulerxx
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    Default Re: +1 Huffer Collection

    I find it REALLY hard to believe that this is your first creation. It looks way too good to be. Great job! This is really good work.

  16. #14
    Senior Member jcb's Avatar
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    Default Re: +1 Huffer Collection











    weeeeeeeeeeeeee

  17. #15

    Default Re: +1 Huffer Collection

    Awesome Frankenstein mobile (because use of other meshes etc.) Hope you have many more creation in the future

  18. #16

    Default Re: +1 Huffer Collection

    Those look amazing!! I'll test them tommorow.
    Chuck Norris doesn't get hit by cars. Cars get hit by Chuck Norris.

  19. #17
    Administrator Invited MemberAdmin Lenni's Avatar
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    Default Re: +1 Huffer Collection

    Finally someone who uploads a really working vehicle that also looks nice as first mod!

    It's a really nice crawler, but imo the time until it accelerates again is a bit long,
    I think it's the postshifttime. I see that it is useful if it doesn't hit full throttle at once,
    but sometimes when you drive up a hill and try to shift then the rpms drop so much
    that you can directly shift down again.
    Think before you post!
    Truck_Description_File ^ what you need for modding

  20. #18

    Default Re: +1 Huffer Collection

    It's strange seeing someone else driving or taking pictures of the trucks. It's nice to see people are enjoying them.


    JCB: Nice video, thanks for making it. Did you take out the engine or was it like that when you installed?

    Lenni: I'll take a look at what you said over the weekend. How steep was the hill out of interest?


    Anyone found any bugs?


    P.S. You should be running .38.24 or later for all the functions to work. I'll update the first post.

  21. #19
    Senior Member TampaPowers's Avatar
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    Default Re: +1 Huffer Collection

    Suspension could benefit from less rebound and the split and open diffs are not really helping the cornering :S
    Still a great vehicle, next do not use nodes and beams for the cage, mesh a cage - saves fps
    Have a nice day!

  22. #20
    Senior Member jcb's Avatar
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    Default Re: +1 Huffer Collection

    Quote Originally Posted by Almost View Post
    It's strange seeing someone else driving or taking pictures of the trucks. It's nice to see people are enjoying them.


    JCB: Nice video, thanks for making it. Did you take out the engine or was it like that when you installed?

    Lenni: I'll take a look at what you said over the weekend. How steep was the hill out of interest?


    Anyone found any bugs?


    P.S. You should be running .38.24 or later for all the functions to work. I'll update the first post.
    yea i use opengl and that has some problems with ror so the engine wouldnt show up
    but if i use direct x i get bad lag on any map with any vehicle so i use opengl.

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