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Thread: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

  1. #1501
    JoNnii
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by sputnik_1 View Post
    Some stuff, hopefully soon finished:
    Awesome stuff!
    I wish my comp could handle that with more than 20 fps ...
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  2. #1502
    1crash007
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Been a while since i made something so i did some improvements to the blazer suspension and steering meshes. And a new frame that is way better than the old one was.
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  4. #1503
    JDM
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Very Very Nice Crash
    "If you love life, don't waste time, for time is what life is made up of." Bruce Lee

  5. #1504
    Off-Roader
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by 1crash007 View Post
    Been a while since i made something so i did some improvements to the blazer suspension and steering meshes. And a new frame that is way better than the old one was.
    I'm going to drive that thing for hours straight when it's released!
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  6. #1505
    Dennis-W
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    Default

    Quote Originally Posted by 1crash007 View Post
    Been a while since i made something so i did some improvements to the blazer suspension and steering meshes. And a new frame that is way better than the old one was.
    Why does everything look like it's made out of concrete?
    ASUS A8N SLI - AMD Athlon 64 3200+ - ATI radeon - Sapphire x700pro - 512mb Corsair Valueselect RAM

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  8. #1506
    FASTEDY
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by Dennis-W View Post
    Why does everything look like it's made out of concrete?
    Interesting texturing. Probably not permanent.
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  9. #1507
    Brickman
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by Dennis-W View Post
    Why does everything look like it's made out of concrete?
    Chevrolet. Like A Rock
    Good tools cost money, cheap tools cost more.

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  11. #1508
    1crash007
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by Dennis-W View Post
    Why does everything look like it's made out of concrete?
    Quote Originally Posted by FASTEDY View Post
    Interesting texturing. Probably not permanent.
    Just as he says not permanent.. still yet to do final textures.
    After that pic was posted i had blender crash on the progress.. so I am redoing all textures again.

    Edit: This is the current state of the new textures.. the following is only textured right now.


    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by 1crash007; 10-29-12 at 10:07 PM.

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  13. #1509
    Blazinator
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    Default My Own Custom R.O.R Bot Driver.... In Progress

    Something i have had in the works for ages but quit on for awhile......I hate looking at my vehicle to only see that it seems as if a ghost is driving it.I decided to create my own "RoR Bot Driver" for my vehicles.I still have to do the Joints & Bones,Figure out the animations aspect (dreading that one),Finish touching up the texture maps & Reduce the poly count as i made it a tad bit to high-poly but that's not to big of a hassle to fix.The "RoR Bot Driver" as of right now it is just a textured mesh but its coming along slowly but surely.Anyway here he is!

    Click image for larger version. 

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    :Now Boned & Placed Into My 66 C10 Bogger For Testing:

    Click image for larger version. 

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    P.S. My Graphics Card Sucks
    Last edited by Blazinator; 11-15-12 at 08:37 AM.

    ~ Twizted-Innovations~

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  15. #1510
    negativeice
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    dump-trailer
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    Colder than Ice
    Beta-testing-requests

  16. one user found this post helpful: xxlonghaulerxx
  17. #1511
    1crash007
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by negativeice View Post
    dump-trailer
    is that a sketchup model?

  18. #1512
    negativeice
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by 1crash007 View Post
    is that a sketchup model?

    no made by me in blender
    Colder than Ice
    Beta-testing-requests

  19. #1513
    4x4Mudder
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    Default Re: My Own Custom R.O.R Bot Driver.... In Progress

    Quote Originally Posted by Blazinator View Post
    Something i have had in the works for ages but quit on for awhile......I hate looking at my vehicle to only see that it seems as if a ghost is driving it.I decided to create my own "RoR Bot Driver" for my vehicles.I still have to do the Joints & Bones,Figure out the animations aspect (dreading that one),Finish touching up the texture maps & Reduce the poly count as i made it a tad bit to high-poly but that's not to big of a hassle to fix.The "RoR Bot Driver" as of right now it is just a textured mesh but its coming along slowly but surely.Anyway here he is!

    Click image for larger version. 

Name:	ror bot.jpg 
Views:	185 
Size:	111.8 KB 
ID:	353040

    :Now Boned & Placed Into My 66 C10 Bogger For Testing:

    Click image for larger version. 

Name:	screenshot_290.jpg 
Views:	166 
Size:	63.4 KB 
ID:	353054
    Click image for larger version. 

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ID:	353055
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ID:	353056
    P.S. My Graphics Card Sucks


    Can I have Your C-10

  20. #1514
    marlou
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Soon ready for an extreme challenge



    Credit: Micracer for the tire
    it's not me !

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  22. #1515
    firelover
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    Smile Re: My Own Custom R.O.R Bot Driver.... In Progress

    Quote Originally Posted by Blazinator View Post
    Something i have had in the works for ages but quit on for awhile......I hate looking at my vehicle to only see that it seems as if a ghost is driving it.I decided to create my own "RoR Bot Driver" for my vehicles.I still have to do the Joints & Bones,Figure out the animations aspect (dreading that one),Finish touching up the texture maps & Reduce the poly count as i made it a tad bit to high-poly but that's not to big of a hassle to fix.The "RoR Bot Driver" as of right now it is just a textured mesh but its coming along slowly but surely.Anyway here he is!

    Click image for larger version. 

Name:	ror bot.jpg 
Views:	185 
Size:	111.8 KB 
ID:	353040

    :Now Boned & Placed Into My 66 C10 Bogger For Testing:

    Click image for larger version. 

Name:	screenshot_290.jpg 
Views:	166 
Size:	63.4 KB 
ID:	353054
    Click image for larger version. 

Name:	screenshot_289.jpg 
Views:	159 
Size:	62.0 KB 
ID:	353055
    Click image for larger version. 

Name:	screenshot_287.jpg 
Views:	29 
Size:	72.8 KB 
ID:	353056
    P.S. My Graphics Card Sucks
    It already looks like gta 4
    Rigs Of Rods needs the same or very much similar terrain-map editor as in MX VS ATV UNLEASHED.

  23. #1516
    1crash007
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Got blender running again..

    The new blazer seats..
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  25. #1517
    Off-Roader
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by marlou View Post
    Soon ready for an extreme challenge
    I'm ready!
    Blender Made Easy! | YouTube
    Bringing amphibs to the virtual world, one by one!

  26. #1518
    Al T.
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Remade my old suburban house model from scratch. After 2 hours work, mesh work is mostly done. (790 polys) I will use DNE's method of AO baking and texturing next.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  28. #1519
    wgh123
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by Al T. View Post
    Remade my old suburban house model from scratch. After 2 hours work, mesh work is mostly done. (790 polys) I will use DNE's method of AO baking and texturing next.
    thats sweet bro. im also working on a house. do u use blender or sketchup?? this is what i have so far. ^^^Click image for larger version. 

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    Still a WIP. but its gettin there

  29. #1520
    DAFXF trucks
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by wgh123 View Post
    thats sweet bro. im also working on a house. do u use blender or sketchup?? this is what i have so far. ^^^Click image for larger version. 

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    Still a WIP. but its gettin there
    posted in the wrong thread + bumped a thread

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