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Thread: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

  1. #1461
    DeGa
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by Fat-Alfie View Post
    Minor updates to the textures and mesh.

    The good news (for me) is that I managed to get the NB to distort quite nicely on impact
    It's a great model, full of personnality, I love it! Can't wait to see it deforming.

    Just a few remarks:
    - The texture seems a bit stretched on the rear part of the cab (quite visible on 2nd screenshot)
    - The part where the body finishes and the engine slot starts could do with a little bevel, or something to smooth the hard edge a little bit

  2. #1462
    Fat-Alfie
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by DeGa View Post
    - The texture seems a bit stretched on the rear part of the cab (quite visible on 2nd screenshot)
    Yes, agreed. The fact there are no joins in the bodywork make it awkward to map. I will try changing the texture and manipulating the mapping object to get rid of the stretching.


    Quote Originally Posted by DeGa View Post
    - The part where the body finishes and the engine slot starts could do with a little bevel, or something to smooth the hard edge a little bit
    Agreed again. Looking at the photos of the truck I am using as inspiration, I have been very lazy in that area I will tweak the front bulkhead / body joint.

    Thanks for your comments and suggestions DeGa
    http://i189.photobucket.com/albums/z25/Fat-Alfie_photos/RoR%20forum%20artwork/fat-alfie-sig3-1.jpg

  3. #1463
    Lifter
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by Fat-Alfie View Post
    Minor updates to the textures and mesh.

    The good news (for me) is that I managed to get the NB to distort quite nicely on impact
    Just jaw dropping..i want this in real life. If you need help getting it to work with rwd just let me know.
    Last edited by Lifter; 07-24-12 at 10:23 AM.

  4. #1464
    Annoying
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by lilgti View Post
    I guess I can call this development at this point, started a chassis early this morning.
    Is this the truck from Monster Garage?
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  5. #1465
    Peterbilt
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    I will never forgive that show for ruining a great little Bronco.

    But ontopic, lilgti, do you plan on doing a 6cly or a 302? or both. I understand this would be hard, but I would like to see different versions, like stock, 70's aftermarket offroad, modern aftermarket offroad, and so on.
    Last edited by Peterbilt; 07-31-12 at 05:29 PM.
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  6. #1466
    Dennis-W
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    UV mapping .
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  7. 4 users found this post helpful: BLaCK Cloud DiEsel, INTERCEPTOR, Yotaak, marlou
  8. #1467
    1crash007
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Awesome work on your part....

    Fixed the American vector rims i made... this time i added holes.
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  9. #1468
    DeGa
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    2 for the price of one (well, an update and a new one, coming in a pack) - release (very) soon!


  10. 4 users found this post helpful: Brickman, INTERCEPTOR, Jalkku, Touchobut
  11. #1469
    camarofan
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by 1crash007 View Post
    Awesome work on your part....

    Fixed the American vector rims i made... this time i added holes.
    Looks great! but shouldn't it be a 5 bolt?

  12. #1470
    1crash007
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by camarofan View Post
    Looks great! but shouldn't it be a 5 bolt?

    this is the rim i used
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  13. #1471
    camarofan
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by 1crash007 View Post
    this is the rim i used
    Oh, never knew they were a 4-bolt, amazing modeling though!

  14. #1472
    DODGE charger
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by Fat-Alfie View Post
    Minor updates to the textures and mesh.

    The good news (for me) is that I managed to get the NB to distort quite nicely on impact
    Good lord! That render is photo-realistic! You sir are an awesome modeler. Amazing work, and it's nice to see your rat rod live.

  15. one user found this post helpful: khadner
  16. #1473
    Dennis-W
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)


    ASUS A8N SLI - AMD Athlon 64 3200+ - ATI radeon - Sapphire x700pro - 512mb Corsair Valueselect RAM

    Released: Jeep Wrangler

  17. 5 users found this post helpful: INTERCEPTOR, RockCrwlr, Yotaak, marlou, tmf45
  18. #1474
    K20
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    I'm seeing rocks flying in the future. Great work!

  19. #1475
    scania970
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    DELETED
    Last edited by scania970; 08-07-12 at 09:43 PM.

  20. #1476
    w900
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    I dont see how that would be professional....

  21. #1477
    scania970
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by w900 View Post
    I dont see how that would be professional....
    Oke so i delete it.

  22. #1478
    1crash007
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Been working on the Blazer again... but ... i have issues with my glass when its exported and im hoping its blender.

    I added some engine details and wipers .. and some new texture to body.
    I hope to find a way to fix the transparency issue soon. I spend all night trying and had to give up.
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  23. 2 users found this post helpful: K20, masfilip
  24. #1479
    K20
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by 1crash007 View Post
    Been working on the Blazer again... but ... i have issues with my glass when its exported and im hoping its blender.

    I added some engine details and wipers .. and some new texture to body.
    I hope to find a way to fix the transparency issue soon. I spend all night trying and had to give up.
    Looks good, sure your problem isn't the material file or managematerials?

  25. #1480
    1crash007
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    Default Re: Development Screens - Professional Edition (Each post contains a picture OR contributing post)

    Quote Originally Posted by HRVI View Post
    Looks good, sure your problem isn't the material file or managematerials?
    neither in the first render the error shows up.. (Blender related)
    added the usual parameters to the material same problem.. I will figure it out.

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