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Thread: Rolling road/ Dyno

  1. #1
    Eminox
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    Default Rolling road/ Dyno

    Hi. as its not a vehicle i cannot find a form to fill out somthing like this.

    I would like a rolling road to test front wheel drive & rear wheel drive cars.
    the item wouldnt need to give any speeds or anything. you can press "T" for that. Its just so you can drive on press "O" to lock on maybe "ctrl+alt+Fnumber" to adjust each ties strength once thats done you can just floor your car & not have to worry about spinning out & killing yourself & your car. To make it so your wheels can spin you could just have 2 big wheels across the width of the ramp so any width vehicle can fit onto it.
    I can make a mesh in skechup if anybody is willing to do the N/b

    What do you think? :trollface:



  2. #2
    wrenchyf4
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    Default Re: Rolling road/ Dyno

    That would be sick! However... the way i see the adjustable ties is youd have to have the car coded for that. or if you made the dyno "drivable" and you would hit o to lock to the car then the F functions would be to adjust each tie. Then you just put it in neutral and then you get into the car and go. Maybe have 4 rollers so it can test 4WD and AWD as well. just have the drums spaced accordingly so the tire of the car is resting between 2 rollers.

  3. #3
    Eminox
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    Default Re: Rolling road/ Dyno

    Quote Originally Posted by wrenchyf4 View Post
    That would be sick! However... the way i see the adjustable ties is youd have to have the car coded for that. or if you made the dyno "drivable" and you would hit o to lock to the car then the F functions would be to adjust each tie. Then you just put it in neutral and then you get into the car and go. Maybe have 4 rollers so it can test 4WD and AWD as well. just have the drums spaced accordingly so the tire of the car is resting between 2 rollers.
    With the one for 4x4s it would have to be adjustable for the different wheelbaces & maybe a drivable one would be good. it could be on a trailer like this:
    http://youtu.be/5jtqgyOVbBU
    then it would be easier to move to where you want

  4. #4
    wrenchyf4
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    Default Re: Rolling road/ Dyno

    exactly like that one! so maybe if it was a load that was drivable you could have F1 through F8 for the ties, then F9 through F12 for the drums. Then maybe have CTRL+ F1 through F4 for 4 legs that are at each corner. Or have 2 wheels at the back that can move up and down then just have legs in the front of the trailer. If you made it like 20tons or something it would make mounting cars alot easier because it woulndnt wanna move ya know?

  5. #5
    Eminox
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    Default Re: Rolling road/ Dyno

    Quote Originally Posted by wrenchyf4 View Post
    exactly like that one! so maybe if it was a load that was drivable you could have F1 through F8 for the ties, then F9 through F12 for the drums. Then maybe have CTRL+ F1 through F4 for 4 legs that are at each corner. Or have 2 wheels at the back that can move up and down then just have legs in the front of the trailer. If you made it like 20tons or something it would make mounting cars alot easier because it woulndnt wanna move ya know?
    Yeah & if its heavy it will stay in 1 place better because some cars seem to shake alot at high speed

  6. #6
    wrenchyf4
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    Default Re: Rolling road/ Dyno

    yeah ha cause if it shakes to then it will just fall :/ or even if we made a map that was a car shop based one with a lift and the dyno. then around back it has a test track oval. Kinda if we used a similar map of gabes dirt oval and then where the opening on the track is we just put a tuning shop down there ya know?

  7. #7
    Eminox
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    Default Re: Rolling road/ Dyno

    Quote Originally Posted by wrenchyf4 View Post
    yeah ha cause if it shakes to then it will just fall :/ or even if we made a map that was a car shop based one with a lift and the dyno. then around back it has a test track oval. Kinda if we used a similar map of gabes dirt oval and then where the opening on the track is we just put a tuning shop down there ya know?
    yeah & just the dyno would stop this from happening

  8. #8
    wrenchyf4
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    Default Re: Rolling road/ Dyno

    very true! you could finally test the speed of cars without going sideways or having to constantly tap the left arrow to readjust. Im gonna look into n/b building and hopefully be able to make something that resembles a dyno for you to mesh.

  9. #9
    Eminox
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    Default Re: Rolling road/ Dyno

    Quote Originally Posted by wrenchyf4 View Post
    very true! you could finally test the speed of cars without going sideways or having to constantly tap the left arrow to readjust. Im gonna look into n/b building and hopefully be able to make something that resembles a dyno for you to mesh.
    cool XD

  10. #10
    SeaDooSnipe
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    Default Re: Rolling road/ Dyno

    I'm working on one, and it fits the Gavril G2 perfectly. Just need to add wheels and tons of other stuff. But it might be like my other things, that don't ever get finished.

  11. #11
    Eminox
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    Default Re: Rolling road/ Dyno

    Quote Originally Posted by Fat Cat View Post
    I'm working on one, and it fits the Gavril G2 perfectly. Just need to add wheels and tons of other stuff. But it might be like my other things, that don't ever get finished.
    Me & wrenchy are going to try & build one :trollface:
    Last edited by adam wright; 05-05-11 at 05:15 PM.

  12. #12
    wrenchyf4
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    Default Re: Rolling road/ Dyno

    haha key word "try" ha not gonna stop till I can build something for the dyno!

  13. #13
    TampaPowers
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    Default Re: Rolling road/ Dyno

    You could create a single very wide track(like a tank track) and put submesh on it.
    You tie the car to one end and when you put the pedal down the track will start rolling.

    As for a dyno, my guess is that using tires youll fall through and even if you submesh it, youre going to run into problems. I dont know if its possible to edit the surface of meshes, but if there was a way you could make the dyno rolls from a no friction surface.
    I dont think thats possible tho. Personally a simple ramp with two gaps that fit the tires works well(car sitting on a mesh, tires in the air)

    Now its time to prove me wrong
    If you wanna follow my modeling type http://two66.com/render_##.png replace the ## with numbers.

    Have a nice day!

  14. #14
    Eminox
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    Default Re: Rolling road/ Dyno

    Quote Originally Posted by TampaPowers View Post
    You could create a single very wide track(like a tank track) and put submesh on it.
    You tie the car to one end and when you put the pedal down the track will start rolling.

    As for a dyno, my guess is that using tires youll fall through and even if you submesh it, youre going to run into problems. I dont know if its possible to edit the surface of meshes, but if there was a way you could make the dyno rolls from a no friction surface.
    I dont think thats possible tho. Personally a simple ramp with two gaps that fit the tires works well(car sitting on a mesh, tires in the air)

    Now its time to prove me wrong
    You mean like this :trollface:
    I thought about having the wheels in the air.

  15. #15
    TampaPowers
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    Default Re: Rolling road/ Dyno

    Thats actually exactly what i meant and from what i know that is most likely going to work.
    I never knew something like this existed in real life o.o
    If you wanna follow my modeling type http://two66.com/render_##.png replace the ## with numbers.

    Have a nice day!

  16. #16
    Eminox
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    Default Re: Rolling road/ Dyno

    Quote Originally Posted by TampaPowers View Post
    Thats actually exactly what i meant and from what i know that is most likely going to work.
    I never knew something like this existed in real life o.o

    “The one-millimeter thick continuous steel belt will roll at over 180mph, and features sensors under the bed that can take readings at each wheel. At top speed the wind tunnel fan will circulate 2.85 million cubic feet of air per minute! The facility will be available for rental to motorsports teams and manufacturers when it opens later this year. And yes, that’s a genuine actual-size race car up on the rollers.”

    http://hackedgadgets.com/2007/04/18/...d-wind-tunnel/

    Time for you to start reading :trollface:
    Last edited by adam wright; 04-22-11 at 11:16 PM.

  17. #17
    xxlonghaulerxx
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    Default Re: Rolling road/ Dyno

    Great idea, keep brainstorming and testing. I'm still trying to figure out how to use Blender, Editorizer and just how to mod. If I figure it out anytime soon, i'll let you know so I can help with this.

  18. #18
    Eminox
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    Default Re: Rolling road/ Dyno

    Quote Originally Posted by xxlonghaulerxx View Post
    Great idea, keep brainstorming and testing. I'm still trying to figure out how to use Blender, Editorizer and just how to mod. If I figure it out anytime soon, i'll let you know so I can help with this.
    Ok thanks

  19. #19
    dergerch
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    Default Re: Rolling road/ Dyno

    I started one some time ago, but never was able to figure out a way to keep vehicles from sliding off (sidewasys). Lost my screenshot, unfortunately and since load placement seems to have changed with the last version, I need to reposition the wheels part before taking another one...

    [Edit:] Can't get a decent screenshot, as I'm still experiencing a respawn bug in the latest beta. But I guess you get the idea. Also, those ramps were my very first blender meshes, so I did't care much for materials.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	screenshot_1_1.png 
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    Last edited by dergerch; 05-05-11 at 08:03 PM. Reason: added screenshot

  20. #20
    Eminox
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    Default Re: Rolling road/ Dyno

    Quote Originally Posted by dergerch View Post
    I started one some time ago, but never was able to figure out a way to keep vehicles from sliding off (sidewasys). Lost my screenshot, unfortunately and since load placement seems to have changed with the last version, I need to reposition the wheels part before taking another one...
    Ok. it would be nice to see a screenie at some time but if you dont want to fix it up just for that then i understand

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