Page 1 of 2 12 LastLast
Results 1 to 20 of 21

Thread: Mt Doom

  1. #1
    ausmike
    ausmike is offline

    Join Date
    Mar 2011
    Posts
    9

    Default Mt Doom

    The last version uploaded was missing the hanger, pending a swap of this file for the old one in the Repository. For now, you can get the version with the hanger in it here.
    http://www.mediafire.com/file/ip80bk...mtdoom_Fix.zip
    Download link:
    84c2a1721296967f33dd9741c0b5d2d8d5738ee4_mtdoom_Fi x.zip
    First map.
    Always wanted a map where you spawn at the top of a large mountain, and could then drive/roll down stright away. Couldn't find any, so I made this.

    The spawn is about 1,600M high and the map is just over 3 X 3 KM in size.
    I wasn't able to get the toolkit working to put roads and more buildings in, so if anybody wants to edit this, feel free.







    Download link:
    15f552e8bfe7857677f770f116cbda105020fa93_mtdoom.zi p
    Repository page:
    3587
    Last edited by ausmike; 03-29-11 at 11:51 AM. Reason: Updated only links

  2. one user found this post helpful: Minecraft2013
  3. #2
    330xi
    330xi is offline
    330xi's Avatar
    Join Date
    Nov 2010
    Location
    Newbury, VT
    Age
    16
    Posts
    1,705
    Country: United States

    Default Re: Mt Doom

    This map is so fun! Good job buddy.
    2005 BMW 330xi || 2005 Ski-Doo Adrenaline 600HO || 2013 Yamaha 212SS

  4. #3
    jcb
    jcb is offline
    jcb's Avatar
    Join Date
    Jan 2011
    Location
    i live in a house................
    Posts
    2,377
    Country: Canada

    Default Re: Mt Doom

    Quote Originally Posted by ausmike View Post
    First map.
    Always wanted a map where you spawn at the top of a large mountain, and could then drive/roll down stright away. Couldn't find any, so I made this.

    The spawn is about 1,600M high and the map is just over 3 X 3 KM in size.
    I wasn't able to get the toolkit working to put roads and more buildings in, so if anybody wants to edit this, feel free.

    http://i186.photobucket.com/albums/x...our/mtdoom.jpg



    Download link:
    http://www.megaupload.com/?d=6PWPT8LK




    awsome map!

  5. #4
    PrT Audiman
    PrT Audiman is offline
    PrT Audiman's Avatar
    Join Date
    Oct 2010
    Location
    Wales, UK
    Posts
    3,504
    Country: Wales

    Default Re: Mt Doom

    anybody wants to mod this map feel free? that would be me then LOl lovely map btw
    "So we beat on, boats against the current...
    ..borne back ceaselessly into the past."

  6. #5
    Renegade
    Renegade is offline

    Join Date
    Nov 2010
    Posts
    60

    Default Re: Mt Doom


    ummmm extremely scary in the video
    gonna try it out but its gotta be fun
    currently working for:
    Denkan's Road trains under West of Scotland Heavy Haulage
    ROR Mail

  7. #6
    dandude321
    dandude321 is offline
    dandude321's Avatar
    Join Date
    Jun 2010
    Location
    sesame street! no, Sydney Australia
    Posts
    273

    Default Re: Mt Doom

    FIRST!!

    it looks like your 178th! its awsome

    you should make a long Australian desert map. it be easy! just really long roads, little bit of grass and some houses and trees and your done! (i live in australia)

    pic for reference:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	aus road.jpg 
Views:	2061 
Size:	49.8 KB 
ID:	191689 
    http://i779.photobucket.com/albums/y...nshot_64-1.jpg
    http://rigsofrodsmods.forumotion.com/

    im a prop placer!
    im a beta tester!
    im an engine tuner!
    i give you better brakes!
    im a lightbar placer!

    ^i can do these to your mod! PM me if you want

    permission maybe given to realease mods of my work. DON'T pm me to say hi dude. thats a visitor message

  8. #7
    BBQ
    BBQ is offline
    BBQ's Avatar
    Join Date
    Feb 2011
    Location
    Northern Sweden
    Age
    17
    Posts
    2,127
    Country: Sweden

    Default Re: Mt Doom

    Why is some of my cars swapped gears so the reverse is 1 st gear etc?
    sus

  9. #8
    dergerch
    dergerch is offline
    dergerch's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Age
    32
    Posts
    801

    Default Re: Mt Doom

    because the truckshop is rotated 180 degrees.
    Easy fix: simply change line 6 in "mtdoom.terrn" to
    Code:
    150, 1758.9, 2759, 0, 0, 0, truckshop shop Rig-a-Deal
    @ausmike: other than the rotated truckshop; very nice map - simple, yet addictive
    Last edited by dergerch; 03-26-11 at 11:10 PM.

  10. #9
    ausmike
    ausmike is offline

    Join Date
    Mar 2011
    Posts
    9

    Default Re: Mt Doom

    Oh, I wondered what caused that, I thought it was when spawning 2 of the same car, as the first car always seems to work right.

    Im guessing the one you select while entering the map works, but all the truck shop ones will be reversed.

    Should I reupload a version with that line changed? Or if somebody is going to add roads and such, maybe they will. idk.

  11. #10
    jcb
    jcb is offline
    jcb's Avatar
    Join Date
    Jan 2011
    Location
    i live in a house................
    Posts
    2,377
    Country: Canada

    Default Re: Mt Doom

    this truck never gets damaged until it gets something up its bum
    lol
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	screenshot_1.jpg 
Views:	1963 
Size:	50.8 KB 
ID:	191723  Click image for larger version. 

Name:	screenshot_2.jpg 
Views:	1942 
Size:	82.1 KB 
ID:	191724  Click image for larger version. 

Name:	screenshot_3.jpg 
Views:	1910 
Size:	81.5 KB 
ID:	191725 

  12. #11
    BBQ
    BBQ is offline
    BBQ's Avatar
    Join Date
    Feb 2011
    Location
    Northern Sweden
    Age
    17
    Posts
    2,127
    Country: Sweden

    Default Re: Mt Doom

    Quote Originally Posted by ausmike View Post
    Oh, I wondered what caused that, I thought it was when spawning 2 of the same car, as the first car always seems to work right.

    Im guessing the one you select while entering the map works, but all the truck shop ones will be reversed.

    Should I reupload a version with that line changed? Or if somebody is going to add roads and such, maybe they will. idk.
    Yes, the first car always worked, then crap. I would be pleased if you reuploaded it with the chanced line

    ---------- Post added at 01:59 AM ---------- Previous post was at 01:52 AM ----------

    Quote Originally Posted by dergerch View Post
    because the truckshop is rotated 180 degrees.
    Easy fix: simply change line 6 in "mtdoom.terrn" to
    << code >>

    @ausmike: other than the rotated truckshop; very nice map - simple, yet addictive
    Sorry for double post but this worked, thanks! Now theres just one problem, the sky is purple xD
    sus

  13. #12
    ausmike
    ausmike is offline

    Join Date
    Mar 2011
    Posts
    9

    Default Re: Mt Doom

    Posting your pic:http://img801.imageshack.us/i/ror2011032703250603.png/

    Is the sky purple for others? or is that caused by not having the content pack?

  14. #13
    ausmike
    ausmike is offline

    Join Date
    Mar 2011
    Posts
    9

    Default Re: Mt Doom

    Would a purple sky be caused by not haveing the content pack?

    EDIT: IDK what to think now, I had to format my computer, and have since downloaded the map file from here to fix it.
    However now when I run it with sandstorm on, the sky is purple, but with caelum it looks fine. Is there a sky file that I should be includeing with the map? or is this a bug of .38.19?

    ---------- Post added at 08:32 PM ---------- Previous post was at 04:23 PM ----------

    Updated map with fixed truckshop so no more reverse driving.
    Added a load spawner and repair shop.
    Cant find the name of the aircraft hangar in any other map terrn files or the wiki, so I wasn't able to add one in. If you know the name of the basic aircraft hangar I'd love to know.
    Last edited by ausmike; 03-27-11 at 07:13 AM.

  15. #14
    dergerch
    dergerch is offline
    dergerch's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Age
    32
    Posts
    801

    Default Re: Mt Doom

    from nhelens:
    Code:
    //coldwater airport
    1264.427856,    34.696217,   900.648071,     0.000000,   126.000000,     0.000000, hangar sale CWA
    Sandstorm: the third line in your terrrain file (at least in the old one, as I haven't redownloaded it yet) is your sky color: 0.50, 0.20, 0.66 translates to purple, for a light blue, you could try something like 0.5, 0.8, 1.0

  16. one user found this post helpful: tdev
  17. #15
    ausmike
    ausmike is offline

    Join Date
    Mar 2011
    Posts
    9

    Default Re: Mt Doom

    Dammit, I should have also asked: If I place the hanger at the top of the map, can it teleport you to a different place next to the aircraft spawn. (so that the player wont have to drive to to bottom of the map, if thats where the aircraft spawn is going to be)

    Also, what do I put in for tha aircraft spawn location.

    In part of the wiki it said to go to a pos that you wanted to get the coordinates for and press H, and the coordinates would show up in a log file in 'program files/rigsofrods/rigsofrods.log' or something like that, but I cant find that anywhere, was it for an older version?


    [Did the first post for this thread disappear?]
    Last edited by ausmike; 03-27-11 at 10:35 AM.

  18. #16
    dergerch
    dergerch is offline
    dergerch's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Age
    32
    Posts
    801

    Default Re: Mt Doom

    Quote Originally Posted by ausmike View Post
    Dammit, I should have also asked: If I place the hanger at the top of the map, can it teleport you to a different place next to the aircraft spawn. (so that the player wont have to drive to to bottom of the map, if thats where the aircraft spawn is going to be)
    Also, what do I put in for tha aircraft spawn location.
    I can't help you with that, but according to the wiki, you might need "mpspawn" spawnpoints - that might also solve the "problem" that you have choose the first vehicle right upon entering the map - I alwas thought, that this is only the case for maps that don't have any truckshop building...

    look here: Terrn_file_description#Basics
    It says: NOTE: If you add truckshop, hangar, marina or any building you can buy vehicles, the section 8-2 is required!
    where section 8-2 would be Terrn_file_description#Mpspawn, I guess...

    Quote Originally Posted by ausmike View Post
    In part of the wiki it said to go to a pos that you wanted to get the coordinates for and press H, and the coordinates would show up in a log file in 'program files/rigsofrods/rigsofrods.log' or something like that, but I cant find that anywhere, was it for an older version?
    You'll have to be walking at the time, you press "H" - otherwise you'll just honk your horn like mad
    If you're not in a vehicle and you press "H", the output in RoR.log looks like that (so just search the log for position-x to find the spots, where you pressed "H" (there can be more than one)):
    Code:
    12:43:13: position-x 6021.12, 0, 5991.54, 0, 206.814, 0
    Quote Originally Posted by ausmike View Post
    [Did the first post for this thread disappear?]
    Indeed, it did. Now, that's weird...

  19. #17
    ausmike
    ausmike is offline

    Join Date
    Mar 2011
    Posts
    9

    Default Re: Mt Doom

    Ok, added a hanger at the bottom where there is a long stright section for a runway.(its probably not jumbo jet size friendly, but i could take off in the mig so meh.
    The new file is pending in the repository. Dont know what to do about the first post of this thread, will the thread be deleted now?



    Last edited by ausmike; 03-27-11 at 12:32 PM.

  20. #18
    Masson Yves
    Masson Yves is offline
    Masson Yves's Avatar
    Join Date
    Sep 2010
    Location
    France
    Age
    59
    Posts
    435
    Country: France

    Default Re: Mt Doom

    It moves very strong

    Look speed photo 3 and 4
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	screenshot_1.jpg 
Views:	1867 
Size:	60.5 KB 
ID:	191838  Click image for larger version. 

Name:	screenshot_2.jpg 
Views:	39 
Size:	50.8 KB 
ID:	191839  Click image for larger version. 

Name:	screenshot_3.jpg 
Views:	42 
Size:	39.2 KB 
ID:	191840  Click image for larger version. 

Name:	screenshot_4.jpg 
Views:	35 
Size:	31.6 KB 
ID:	191841  Click image for larger version. 

Name:	screenshot_5.jpg 
Views:	39 
Size:	26.8 KB 
ID:	191842  Click image for larger version. 

Name:	screenshot_6.jpg 
Views:	37 
Size:	36.2 KB 
ID:	191843 

    Last edited by Masson Yves; 03-27-11 at 02:40 PM.

  21. #19
    aarongary2011
    aarongary2011 is offline
    aarongary2011's Avatar
    Join Date
    Jan 2011
    Location
    Equestria.
    Age
    17
    Posts
    1,191
    Country: United States

    Default Re: Mt Doom

    this map is badass! i love rolling down the hill in the gavril zeta, XD

  22. #20
    clarky933
    clarky933 is offline

    Join Date
    Apr 2012
    Posts
    2
    Country: UK

    Angry Re: Mt Doom

    really want to test this map but wont let me download ....can any one help?

Similar Threads

  1. My Doom wads
    By Colonel Cool in forum Other Games
    Replies: 0
    Last Post: 08-03-09, 10:45 AM

Posting Permissions



About Rigs of Rods

    Rigs of Rods is a unique soft body physics simulator.


Some Tools


Partners

SourceForge.net

Follow us

Twitter youtube Facebook RSS Feed


impressum