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Thread: Ice Road

  1. #1
    kots
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    Post Ice Road

    Ice Road

    Features:

    - Over 10km of roads, all suitable for long-distance hauling.
    - Customized ground model, simulating several different types of snow and ice.
    - An ice road stretching for nearly 3km across frozen ocean, which you can fall through if you're not careful.
    - A large factory with distribution center.

    Thanks to donoteat, Box5diesel, adamoninternet and firepics for giving permission to use objects, and thanks to metalmuncher and TheAdmiester for testing

    Please do not modify without permission.

    2258
    Last edited by kots; 02-07-12 at 05:46 PM.

  2. #2
    Dennis-W
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    Post Re: Ice Road

    Looks promising, i like how the truck is caved in .
    ASUS A8N SLI - AMD Athlon 64 3200+ - ATI radeon - Sapphire x700pro - 512mb Corsair Valueselect RAM

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  3. #3
    MIRFI
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    Post Re: Ice Road

    Unde-i reciprocitatea frate?

  4. #4
    HEMI
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    Post Re: Ice Road

    Quote Originally Posted by kots
    I know it looks quite basic, I only started it yesterday.
    Its.....Auzmazing!
    | i7 3770K @4.4Ghz | ASUS MV-G Z77 | SS M12II 650W | Corsair H100 w/SP120's | Corsair Vengeance C70 Arctic White | 16GB RAM |

  5. #5
    piemaster-p
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    Post Re: Ice Road

    Looks sweet! I can't wait to try it out!

  6. #6
    kots
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    Post Re: Ice Road

    Added some objects, and went for a drive to make sure the new ground model was working properly. Release will *hopefully* be within the next few days.

  7. #7
    Chalky
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    Post Re: Ice Road

    Looks great so far Kots

    Is there different roads on the map, like you have the main ice road but you also have other roads going off of the main one to other mines etc?

  8. #8
    kots
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    Post Re: Ice Road

    Of course

  9. #9
    Chalky
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    Post Re: Ice Road

    Nice,
    Perfect for my lowrider truck :P

  10. #10
    13leongtm1
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    Post Re: Ice Road

    Looks great!

  11. #11
    piemaster-p
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    Post Re: Ice Road

    Does all of the non-road ice "break through" or is just some of the non-road ice like that?

  12. #12
    kots
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    Post Re: Ice Road

    About a third of the ice over the water will 'break', but the patches where it will are arranged randomly so you never really know - Even I can't remember where I put most of them

  13. #13
    HEMI
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    Post Re: Ice Road

    [quote=kots]
    About a third of the ice over the water will 'break', but the patches where it will are arranged randomly so you never really know - Even I can't remember where I put most of them
    | i7 3770K @4.4Ghz | ASUS MV-G Z77 | SS M12II 650W | Corsair H100 w/SP120's | Corsair Vengeance C70 Arctic White | 16GB RAM |

  14. #14
    metrodude
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    Post Re: Ice Road

    Awesome!
    On temporary "leave of absence". Any projects from here on out will be unannounced until near completion.

  15. #15
    piemaster-p
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    Post Re: Ice Road

    Im gonna have so much fun driving around on the ice and then falling in!

  16. #16
    kots
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    Post Re: Ice Road

    Yes, there are 4 different ground models - Ice for the ice road, a sort of packed snow for the roads on land (similar to ice but with slightly more grip), soft snow for non-road areas on land and water, and the thin ice that you can fall through (and then behaves like water)

  17. #17
    metalmuncher
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    Post Re: Ice Road

    This would look amazing with alphasplatting...
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  18. #18
    kots
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    Post Re: Ice Road

    I know, but I can only work on this for a couple more days, then I won't have time to for around 3-4 months - by which time I will have forgotten how it works

  19. #19
    piemaster-p
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    Post Re: Ice Road

    Hopefuly its approved soon!

  20. #20
    Iceman [U.S.]
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    Post Re: Ice Road

    Hopefully this is approved soon, it will be fun. Simple, but hey how much stuff can you stick on an ice road? I am really excited for the breaking ice.
    "If God is to be found, it must surely be through what we discover about the world, not what we fail to discover." -- P. C. W. Davies
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