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Thread: Mud trial map

  1. #1
    DeGa
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    Post Mud trial map

    Hi!

    I basically decided to make a map for testing new ground models, mud in particular, and high resolution.

    So I made a 400x400m terrain with 2048*2048 heightmap with 5 different kind of muds and alpha-splatting. This is a field with muddy offroad trial, including mud bathes, ruts, mudpits, water,etc. I think that such places should exist everywhere in northern lands and that a lot of people will find it familiar. As I think it turned out good I decided to make a thread and here it is

    Mud settings are taken from the experiments of 1crash007 ( http://forum.rigsofrods.com/index.ph...c,30454.0.html ) and from the traction-test map.

    As only half the map is done atm your suggestions about new (muddy) obstacles to fill the remaining half part are really welcome.

    Constructive criticism is welcome too.

    Note for users of alpha-splat: I'd like to know if it is possible to de-activate overlay and fall-back maps in the alpha-splat material. I don't need those maps to affect the alpha-splat textures, that becomes head-banging to preview your work when working on the textures. What I did here is to reference a 50% grey image but as you may see the terrain looks desaturated with low contrast. Thanks for ideas

    RELEASED: 2493

    "RoR is crashing when I put vegetation ON" --> see this thread: Crash-with-vegetation-ON-on-most-of-DeGa-s-terrains-error-0
    Last edited by DeGa; 01-03-11 at 01:07 PM.

  2. #2
    Landcruiser80
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    Post Re: Mud trial map

    Sounds good Dega. Is that a skin for the jeep? I like it. Also Have you thought about ruts with muddy water and real thick mud under it? We have a heap of them out here in the bush when it rains. Haha.
    "Who needs prostitutes when we have a government who screws us everyday and gets paid for it?"

  3. #3
    Cummins Mastermind
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    Post Re: Mud trial map

    Thats a good idia do you plan to release thhat. looks good. ;D ;D
    "It's better to be CumminThen Stroken"

  4. #4
    Landcruiser80
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    Post Re: Mud trial map

    Quote Originally Posted by Cummins Mastermind
    Thats a good idia do you plan to release thhat. looks good. ;D ;D
    Probably after he has finished what he want's to do to it... You can't put a release date on perfection.
    "Who needs prostitutes when we have a government who screws us everyday and gets paid for it?"

  5. #5
    Box5diesel
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    Post Re: Mud trial map

    Not sure on the fall back map, i'll try to figure that out.

    The mud and trails look so realistic in those pics, this is just what we needed.
    can you delete this guys signature -gabester

  6. #6
    Fat-Alfie
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    Post Re: Mud trial map

    I made an alpha-splat ground material that doesn't use an overlay - only a sub-texture for each ground type.

    You can try that if you want (I made it for my Riverbed map)
    http://i189.photobucket.com/albums/z25/Fat-Alfie_photos/RoR%20forum%20artwork/fat-alfie-sig3-1.jpg

  7. #7
    brie
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    Post Re: Mud trial map

    looks amazing!!!
    /l, [____]
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    team jeepPOWER5 ( www.jeeppower.eu )

  8. #8
    DeGa
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    Post Re: Mud trial map

    Quote Originally Posted by Landcruiser80
    Sounds good Dega. Is that a skin for the jeep? I like it. Also Have you thought about ruts with muddy water and real thick mud under it? We have a heap of them out here in the bush when it rains. Haha.
    This just a very quick skin I made I couldn't stand to have shiny paint when getting out of a mud bath. I have no plan to release or to share it as it is bad (not right mud color, pixelated, not enough work in it...
    I thought about the muddy water in the ruts but it's not easy to make it in

  9. #9
    MICRACER
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    Post Re: Mud trial map

    Wow! That looks amazing cant wait to play on it with my trucks. Everybody loves trucks and mud.

  10. #10
    FordFan
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    Post Re: Mud trial map

    yeah thats pretty sweet. About how deep is the mud, and how thick is it?

  11. #11
    elephants14
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    Post Re: Mud trial map

    One thought is as follows:

    How about have a road,
    Current Projects:
    Cub Cadets, Looking for a MESHER
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  12. #12
    Beolex
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    Post Re: Mud trial map

    Very beautiful map & scenery, great job.
    Quote Originally Posted by Jeepster View Post
    Well yeah, assignments take a long time when you spend half the night multi-quote flame-battling Beoly.

  13. #13
    foxboy63
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    Post Re: Mud trial map

    Awsome map Cant wait for it
    "The winds of change may blow the tree away, but the roots remain" - Charlie Daniels
    Open for beta testing.

  14. #14
    LoaDy588
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    Post Re: Mud trial map

    Looks awesomezeining DeGa,reminds me one trial map in czech republic
    Hmmm,slowly rolling back to RoR...

  15. #15
    Fat-Alfie
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    Post Re: Mud trial map

    Dega, I've just emailed you my Riverbed map, which uses my non-overlay alpha-splat .material.

    Feel free to try it out on your map.

    Any problems just let me know.
    http://i189.photobucket.com/albums/z25/Fat-Alfie_photos/RoR%20forum%20artwork/fat-alfie-sig3-1.jpg

  16. #16
    Landcruiser80
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    Post Re: Mud trial map

    [quote] This just a very quick skin I made I couldn't stand to have shiny paint when getting out of a mud bath. I have no plan to release or to share it as it is bad (not right mud color, pixelated, not enough work in it...
    I thought about the muddy water in the ruts but it's not easy to make it in
    "Who needs prostitutes when we have a government who screws us everyday and gets paid for it?"

  17. #17
    jakebecwar
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    Post Re: Mud trial map

    My goodness!

  18. #18
    Box5diesel
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    Post Re: Mud trial map

    Does anyone have a working mud particle?
    can you delete this guys signature -gabester

  19. #19
    Fat-Alfie
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    Post Re: Mud trial map

    I made some before all the changes. I guess they'd still work. They're in my modified Cobra map (if anyone has it).
    http://i189.photobucket.com/albums/z25/Fat-Alfie_photos/RoR%20forum%20artwork/fat-alfie-sig3-1.jpg

  20. #20
    FordFan
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    Post Re: Mud trial map

    [quote=Box5diesel]
    Does anyone have a working mud particle?

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