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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #3881
    FordFan
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    That sounds pretty good, im not sure about the actual weight of one though.

  2. #3882
    Brickman
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by FordFan
    That sounds pretty good, im not sure about the actual weight of one though.
    I can't find any info on actual weight of a 40' beam.
    Good tools cost money, cheap tools cost more.

  3. #3883
    3DRacer01
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    i did some math and got
    4643 pounds

    "GOTTA SUCK GAS AND HAUL ASS I TELL YOU WHAT."
    Dumbasses. -Jeepster A.K.A Ben Stein

  4. #3884
    Dennis-W
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    No it isn't.

    Attached Images Attached Images
    ASUS A8N SLI - AMD Athlon 64 3200+ - ATI radeon - Sapphire x700pro - 512mb Corsair Valueselect RAM

    Released: Jeep Wrangler

  5. #3885
    Transcontinental
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by Dennis-W
    No it isn't.
    Yes it is!

    Amazing work

  6. #3886
    nexmartin
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    First mesh new wrecker.
    Scania R560 6x2 & Ekeri trailer Relased:
    Scania-R560-6x2-Ekeri-Trailer

  7. #3887
    Brickman
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by 3dRacer01
    i did some math and got
    4643 pounds
    RoR is Kg right?
    Good tools cost money, cheap tools cost more.

  8. #3888
    Mr.Plankton
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    @Brickman
    If you're submeshing why not load the image on to it as well? The mesh looks exactly like the node/beam shape so it shouldn't form much of a problem.

  9. #3889
    Brickman
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by Mr.Plankton
    @Brickman
    If you're submeshing why not load the image on to it as well? The mesh looks exactly like the node/beam shape so it shouldn't form much of a problem.
    The texcords are confusing me so I made the mesh.
    If you want or someone else they can make it and have much appreciated credit
    Good tools cost money, cheap tools cost more.

  10. #3890
    Iceman [U.S.]
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    [quote=Brickman]
    RoR is Kg right?
    "If God is to be found, it must surely be through what we discover about the world, not what we fail to discover." -- P. C. W. Davies
    Forum Etiquette... Please Use It.

  11. #3891
    Thatsnice
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by nexmartin
    First mesh new wrecker.
    Looks pretty good so far, watch for the blue backfaces though
    TO ALL PEOPLE ASKING FOR MY TRUCKS OVER PM, PLEASE STOP!!!
    ONLY THOSE CLOSE TO ME WILL GET THEM!!

  12. #3892
    Mr.Plankton
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    More work done.
    Current total weight: 13909 kg
    Torque: 7500.0
    max speed: on and about 90 km/h

  13. #3893
    AIN_002
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by Mr.Plankton
    More work done.
    Current total weight: 13909 kg
    Torque: 7500.0
    max speed: on and about 90 km/h
    Yet another nice heavy truck
    Please DON'T ask me to help you with projects or do anything for you. I've taken a little pause and I don't actually make things for others either.

  14. #3894
    ferrettank
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    The Unimog didn't get a new paint job since it was made

  15. #3895
    cristofer
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Did you change the wheel size or is it because of the perspective?
    BTW
    Looks good....
    Playin RoR since version 0.31

  16. #3896
    ferrettank
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    thank you

  17. #3897
    PieX
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    [quote=ferrettank]
    The Unimog didn't get a new paint job since it was made
    PSN : Palooza365
    <AlicePooper>i want to get in a footchase with police while naked
    <AlicePooper>and then poop at them

  18. #3898
    c.rawlen
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by ferrettank
    Did I over do the scratches?
    Looks good to me... Maybe they could be a little more directional?

  19. #3899
    R0RModder
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Improvement.
    Projects:
    Concept School Bus||4x4 Twin Turbo DAF||Snow Plow||Golf Cart||USPS Truck||Top Fuel Dragster

  20. #3900
    jacob1029
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    Post Re: Development Screens ( READ RULES IN 1ST POST )

    Lets play guess the bus,where...you guessed it..you guess what bus this will be ::|:
    There will be more and more pics of progress intill you guess

    Winner gets the Neoplan Megaliner

    Note,ignore the shape of the front

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