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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #15521
    JDM
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    its not done yet, and i think he wont give a public beta
    "If you love life, don't waste time, for time is what life is made up of." Bruce Lee

  2. #15522
    Fradias
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by LGxDevil View Post
    its not done yet, and i think he wont give a public beta
    I said:

    Quote Originally Posted by Fradias View Post
    when it's done
    ....
    "vtec is a fancy way of saying your engine has no power till 5k"Ravidnas1
    Patrol|Dias

  3. #15523
    auke1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    my new project scania 142 4x2
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  4. 2 users found this post helpful: K20, heavy veichle lover
  5. #15524
    K20
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by auke1 View Post
    my new project scania 142 4x2
    Good start, Flip those back faces before there are loads.

    Started messign around with the Smith cab. Ended up something like this & i recon would make a good 80's heavy haulage unit
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  6. one user found this post helpful: Fradias
  7. #15525
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Fradias View Post
    That was really funny
    But now a question: will you actually make an interior for that when it's done? And another question: will it be released to your group only or will you make a thread for it in the forum for everyone to access?
    Interiors? Yeah. Why everybody goes on panic when i release something only in the group? The group is open, everybody can access it. Anyway if i ever complete the BMW it will go in the repo.
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  8. 2 users found this post helpful: Fradias, heath_weston96
  9. #15526
    auke1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by K20 View Post
    Good start, Flip those back faces before there are loads.

    Started messign around with the Smith cab. Ended up something like this & i recon would make a good 80's heavy haulage unit
    the back faces are already done i an nowworking on the nose and sides to ad some details

  10. #15527
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Holydays <3

    Started adding custom sounds (those are awful at the moment) and done the rear doors. Engine tuned too. A lap around Auriga (The race near the mountain part, right infront of a slope) done in 2:20 minutes.


    Last edited by Nadeox1; 11-02-12 at 04:15 PM. Reason: Forgot Da Pics D:
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  11. 4 users found this post helpful: Fradias, Mythbuster, P0RTALized, auke1
  12. #15528
    JDM
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Very nice
    "If you love life, don't waste time, for time is what life is made up of." Bruce Lee

  13. #15529
    auke1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Holydays <3

    Started adding custom sounds (those are awful at the moment) and done the rear doors. Engine tuned too. A lap around Auriga (The race near the mountain part, right infront of a slope) done in 2:20 minutes.

    http://www.rigsofrods.com/images/imp...1/BMWR_2-1.png
    http://www.rigsofrods.com/images/imp...1/BMWR_1-1.png
    every time it begins to look better and better


    here is an updat of the scania
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  14. #15530
    Fradias
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by auke1 View Post
    every time it begins to look better and better


    here is an updat of the scania
    nice one auke
    I hope you finish it

    ---------

    I got a problem with the patrol...

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    there should be a little cuvrve there...

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    but I still need to maintain this curve:

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    "vtec is a fancy way of saying your engine has no power till 5k"Ravidnas1
    Patrol|Dias

  15. one user found this post helpful: marlou
  16. #15531
    auke1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Fradias View Post
    nice one auke
    I hope you finish it

    ---------

    I got a problem with the patrol...

    Click image for larger version. 

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    there should be a little cuvrve there...

    Click image for larger version. 

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    but I still need to maintain this curve:

    Click image for larger version. 

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    maybe is it easier to use blueprints like i do you can faster see the model and it more accurate than a few pictures

  17. #15532
    Fradias
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by auke1 View Post
    maybe is it easier to use blueprints like i do you can faster see the model and it more accurate than a few pictures
    there are no blueprints for the patrol... I found a couple of the low roof version but it would be the less acurate
    So far I found no 3d model of this either!

    And... this car was never sold as a pick-up it was a workers van that my father cut and welded to make it like this, the only thing he didn't do was weld de diff, that was made by a mechanic The rest is all his work, even the interior stuff

    I would apreciate any help fixing this problem

    Honestly,
    Fradias
    Last edited by Fradias; 11-02-12 at 07:58 PM. Reason: missed the honestly, fradias part
    "vtec is a fancy way of saying your engine has no power till 5k"Ravidnas1
    Patrol|Dias

  18. #15533
    derbymutt
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    If you grab the endpoints on the top and use the arrow keys to bind the movement to the left/right directions (left side to right side) and move the endpoints in, it should create the curve you were trying to get. You could also try that with the lines if you would prefer that for the entire vehicle being curved.

    Edit: I forgot to mention that you would use the move tool for this.

  19. #15534
    auke1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Fradias View Post
    there are no blueprints for the patrol... I found a couple of the low roof version but it would be the less acurate
    So far I found no 3d model of this either!

    And... this car was never sold as a pick-up it was a workers van that my father cut and welded to make it like this, the only thing he didn't do was weld de diff, that was made by a mechanic The rest is all his work, even the interior stuff

    I would apreciate any help fixing this problem

    Honestly,
    Fradias
    if you want you can sent the files to me and than can i make de curf for you if you want

  20. #15535
    DeGa
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Holydays <3

    Started adding custom sounds (those are awful at the moment) and done the rear doors. Engine tuned too. A lap around Auriga (The race near the mountain part, right infront of a slope) done in 2:20 minutes.

    http://www.rigsofrods.com/images/imp...1/BMWR_2-1.png
    http://www.rigsofrods.com/images/imp...1/BMWR_1-1.png
    I like seeing your progress, but am still convinced that the right way to go is to finish the 3D model, then go for the N/B. Just my opinion though. I think it's easy to get distracted and satisfied too early when you start playing with it...

  21. one user found this post helpful: sputnik_1
  22. #15536
    auke1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    with and without blueprints
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  23. #15537
    JHowell1158
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    My Bluebird All American... More to come.
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  24. one user found this post helpful: Kitteh
  25. #15538
    DJ|Jasper
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Have nothing going on this weekend so I'm getting myself back into modding ROR. Making a 25+5 gooseneck flatbed, I know a few have been made before but I like building trailers so that's what I'm doing.

    - - - Updated - - -

    Submeshed. She pulls nice with a load.
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  26. 2 users found this post helpful: Hell_Boy301, tmf45
  27. #15539
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by DeGa View Post
    I like seeing your progress, but am still convinced that the right way to go is to finish the 3D model, then go for the N/B. Just my opinion though. I think it's easy to get distracted and satisfied too early when you start playing with it...
    I just done some minor NB changes, to get the "BMW Feel". I'm waiting to get all the panels done to start moving major nodes
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  28. #15540
    Fradias
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by derbymutt View Post
    If you grab the endpoints on the top and use the arrow keys to bind the movement to the left/right directions (left side to right side) and move the endpoints in, it should create the curve you were trying to get. You could also try that with the lines if you would prefer that for the entire vehicle being curved.

    Edit: I forgot to mention that you would use the move tool for this.
    Thanks derby... but it didn't work :/
    partly because the offset is limited, and also because using any arrow or not using arrows at all, the curve only starts moving up and down uncontrolably :S maybe it's a bug on my ketchup :/

    Quote Originally Posted by auke1 View Post
    if you want you can sent the files to me and than can i make de curf for you if you want
    Do you think you can do that for me? I would give you thanks when it's released then
    Last edited by Fradias; 11-03-12 at 10:04 AM. Reason: autoemerged doublepost
    "vtec is a fancy way of saying your engine has no power till 5k"Ravidnas1
    Patrol|Dias

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