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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #15401
    brother_david
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Yea it is, watched a test of the one-off spyder version of it yesterday and thought i might have a go, not on the spyder version though ")

  2. #15402
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    checking all the mesh placements
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    Last edited by negativeice; 10-14-12 at 04:40 PM.
    Colder than Ice
    Next project might be a John deere 310 SJ

  3. 2 users found this post helpful: INTERCEPTOR, gtrfan11
  4. #15403
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by negativeice View Post
    checking all the mesh placements
    And now i know why i get poor FPS with it xD
    Awesome details
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  5. one user found this post helpful: negativeice
  6. #15404
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by JoNnii View Post
    And now i know why i get poor FPS with it xD
    Awesome details

    your fps should improve in the next beta as the cause of low fps was the amount of meshed wheels i had.
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    Colder than Ice
    Next project might be a John deere 310 SJ

  7. one user found this post helpful: JoNnii
  8. #15405
    brother_david
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Dammit, its alot of bending curves on this machine, takes ages and lots of brain activity to get it looking decent!
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  9. one user found this post helpful: MICRACER
  10. #15406
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by brother_david View Post
    Dammit, its alot of bending curves on this machine, takes ages and lots of brain activity to get it looking decent!
    How high is the poly count on that thing?! 0o
    Looks great!
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  11. #15407
    brother_david
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Not that high poly.. yet "P Polycount so far for the front end without the wheels is 3032.
    Still got alot of finetuning on the front end (AND finishing!) to do but its on its way.
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    Last edited by brother_david; 10-14-12 at 06:59 PM. Reason: Yadayada attachment

  12. #15408
    lewis2212
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by brother_david View Post
    Not that high poly.. yet "P Polycount so far for the front end without the wheels is 3032.
    Still got alot of finetuning on the front end (AND finishing!) to do but its on its way.
    lol, that looks very good

  13. #15409
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Working on axles.


  14. 4 users found this post helpful: RockCrwlr, gotmadram11, marlou, masfilip
  15. #15410
    Dennis-W
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by MICRACER View Post
    Those rockwells are way to small, I'm sure they'll break when I look at the size of that motor .
    Here's a little something I used back when I made mine, it's a little small, but you can use it for the proportions of the whole thing (Yes, I always model my stuff scaled to real life dimensions from the start ).
    Last edited by Dennis-W; 10-15-12 at 01:31 PM.
    ASUS A8N SLI - AMD Athlon 64 3200+ - ATI radeon - Sapphire x700pro - 512mb Corsair Valueselect RAM

    Released: Jeep Wrangler

  16. #15411
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Dennis-W View Post
    Those rockwells are way to small, I'm sure they'll break when I look at the size of that motor .
    Here's a little something I used back when I made mine, it's a little small, but you can use it for the proportions of the whole thing (Yes, I always model my stuff scaled to real life dimensions from the start ).
    http://www.rigsofrods.com/images/imp...e20Specs-1.gif
    Thanks man that helps a lot. I found some blueprints of my Oshkosh that showed rock wells but they didn't have any measurements on them. Those will help a lot thanks.

  17. #15413
    RockCrwlr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Needed a new terrain to crawl/bounce on. Sooo, here's the start of Hillside Offroad Park. I only start texturing the trails once everything is sculpted.


  18. 6 users found this post helpful: MICRACER, Straubz, Yotaak, gotmadram11, marlou, masfilip
  19. #15414
    brother_david
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Nice terrain, look svery crawlable :P

    Did some fast work on the front bumper, alittle here and alittle there makes all the difference... or something

    - - - Updated - - -

    Keeping up the slow pace "P First a clay render then, well a couple of different colors.
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  20. 5 users found this post helpful: Hell_Boy301, White Death, auke1, gtrfan11, masfilip
  21. #15415
    RockCrwlr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    I realized that I never showed a monster truck project of mine that was finished about 2 weeks ago. The body, paint, coilovers, chassis, fuel cell, sponsor plates, and the tires were made by myself. It is based off of Mopar's Blue Crush JK wrangler but in form of a monster truck with a custom paint. The rest belongs to all other admins/mods/staff at Sim Monsters.



    Last edited by RockCrwlr; 10-16-12 at 10:13 PM.

  22. 10 users found this post helpful: BLaCK Cloud DiEsel, JoNnii, MICRACER, Skyhawk, Straubz, gotmadram11, gtrfan11, marlou, masfilip, mywolfman
  23. #15416
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by RockCrwlr View Post
    I realized that I never showed a monster truck project of mine that was finished about 2 weeks ago. The body, paint, coilovers, chassis, fuel cell, sponsor plates, and the tires were made by myself. It is based off of Mopar's Blue Crush JK wrangler but in form of a monster truck with a custom paint. The rest belongs to all other admins/mods/staff at Sim Monsters.

    http://www.rigsofrods.com/images/imp...shot_543-1.jpg
    http://www.rigsofrods.com/images/imp...shot_548-1.jpg
    http://www.rigsofrods.com/images/imp...shot_547-1.jpg
    What a beast!
    Awesome work!!!
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  24. one user found this post helpful: marlou
  25. #15417
    Sparkie77
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by tmf45 View Post
    So what happens when you flip...
    You roll it back over and keep going. Do you have to constantly criticise this dude? Your sarcasm literally adds nothing.
    KCCO

  26. one user found this post helpful: Off-Roader
  27. #15419
    JAW-4
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    This is a good point but don't really matter because this is just a game and it would be a bad idea in real life but don't matter because its just ror

  28. #15420
    dereksh97
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    So I started to make a potato
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    Released
    F-Toy Crawler

  29. 2 users found this post helpful: Mythbuster, masfilip

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