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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #15361
    Fili86RaceFace
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Fradias View Post
    Its an Allis Chalmers M100B Motor Grader
    old grader
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  2. #15362
    DarthCain
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by DODGE charger View Post
    That's awesome! Useless for RoR other than a load, but still awesome!
    Ya, Just a bit. And If I get it all working realistically, you all can marvel at its lack of Hydraulic Cylinders, but ability to do work.

    Quote Originally Posted by Fili86RaceFace View Post
    grader?
    Quote Originally Posted by Fradias View Post
    Its an Allis Chalmers M100B Motor Grader
    Quote Originally Posted by Fili86RaceFace View Post
    old grader
    Yup, But it's like the one we own, so it makes it easier to model.

  3. #15363
    dkutch
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Nadeox1, that mesh looks really good so far. Only thing I noticed right away is where the fender meets the corner lights, it should be flat. Yours is curved from what I can see.



  4. one user found this post helpful: Nadeox1
  5. #15364
    Alex403
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    Default Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by Cbp123 View Post
    Good Job.

    My Bus, A 2000 AmTram RE WIP:
    Link in Sig
    LINK???

  6. #15365
    gotmadram11
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    Default Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by Alex403 View Post
    LINK???
    hope you know that post is from 2011
    GOTMADRAM11

  7. 3 users found this post helpful: auke1, khadner, mywolfman
  8. #15366
    JHowell1158
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    Default Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by gotmadram11 View Post
    hope you know that post is from 2011
    And begging gets him a bad reputation.

  9. 5 users found this post helpful: auke1, disloyalpick, gotmadram11, khadner, mywolfman
  10. #15367
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Who likes horsepower.....

    Pretty much replicated Hemiboys engine except cut out some polies.

    Ignore green propane tank and all the other textures, just to make it look normal in render.


    Also anyone who wants to give some suggestions for tires post a comment here http://www.jimmy-rigged.com/2012/10/...gress/#respond
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  11. 3 users found this post helpful: RockCrwlr, auke1, gotmadram11
  12. #15368
    marble
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)


    :3
    [6:46:53 PM] (Tejdz): hope you and your girlfriend dies and burns in hell
    Aww so sweet <3

  13. one user found this post helpful: Mythbuster
  14. #15369
    mattbr0228
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    Default Re: Development Screens ( READ RULES IN 1ST POST )

    Quote Originally Posted by philzilla View Post
    Everyones projects look nice, I am working on a corr truck, ish. It has realistically soft suspension for jumps like bajarama. It is fairly controllable, still needs more tuning I suppose. I am not able to mesh yet so all my projects look
    a TORC truck i take it?!

  15. #15370
    Mad-Alex
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by brother_david View Post
    Testing things out, trying to get a good feel of a forrest, not the easiest thing to do :O There are so many part a forrest consists of and keeping it low poly is... a nightmare!
    Looks amazing, espesialy the first screenshot. Are those screenshots taken from RoR, or just renders?
    Last edited by Mad-Alex; 10-12-12 at 12:01 PM.

  16. #15371
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Mad-Alex View Post
    Looks amazing, espesialy the first screenshot. Are those screenshots taken from RoR, or just renders?
    Definatly renders. ^^

  17. #15372
    tmf45
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by MICRACER View Post
    Who likes horsepower.....

    Pretty much replicated Hemiboys engine except cut out some polies.

    Ignore green propane tank and all the other textures, just to make it look normal in render.


    Also anyone who wants to give some suggestions for tires post a comment here http://www.jimmy-rigged.com/2012/10/...gress/#respond
    That looks very unrealistic..

  18. #15373
    DeGa
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by MICRACER View Post
    Who likes horsepower.....

    Pretty much replicated Hemiboys engine except cut out some polies.

    Ignore green propane tank and all the other textures, just to make it look normal in render.


    Also anyone who wants to give some suggestions for tires post a comment here http://www.jimmy-rigged.com/2012/10/...gress/#respond
    You need bigger engine and smaller frame I think...

  19. one user found this post helpful: MICRACER
  20. #15374
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    I started exporting parts i've already completed. I just scaled the mesh to fit the MV4 Structure, that i'm using as starting point (I haven't started editing the NB yet, but it fits!). I'm happy because it fits awesomely, i don't have to move much nodes - The panels have about the same amount of polies as in the old BMW, but instead of letting the Edge Split modifier do all the work, i used some Edge Loops on some parts. Triangulation may have screwed a bit shading, but i'm sure it will be better once i'll make the specular maps (as it happened in the old one too).
    That grey colour and that bumper gives the BMW a "serious" look ᴄ:






    Fʟɪᴘᴘɪᴅʏ Fʟᴏᴘᴘɪᴅʏ Dᴜ!

    PS- I also fixed the fender that was a bit too curved
    Last edited by Nadeox1; 10-12-12 at 05:53 PM. Reason: I BLAME MANUEL
    Youtube | N.P.S | BMW E36 Sedan


    More tasty than a pear!

  21. 14 users found this post helpful: BLaCK Cloud DiEsel, CarBoy, Creak, Fradias, Jalkku, Kuma982, Mythbuster, OfficerAndrew, Skyhawk, auke1, gtrfan11, juju, mywolfman, scania970
  22. #15375
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Damn pissed my pants again
    Intel i5-2450m @ 2.50GHz | Intel HD Graphics 3000 | 4GB RAM | Windows 7 64 Bit

  23. #15376
    auke1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    I started exporting parts i've already completed. I just scaled the mesh to fit the MV4 Structure, that i'm using as starting point (I haven't started editing the NB yet, but it fits!). I'm happy because it fits awesomely, i don't have to move much nodes - The panels have about the same amount of polies as in the old BMW, but instead of letting the Edge Split modifier do all the work, i used some Edge Loops on some parts. Triangulation may have screwed a bit shading, but i'm sure it will be better once i'll make the specular maps (as it happened in the old one too).
    That grey colour and that bumper gives the BMW a "serious" look ᴄ:

    http://www.rigsofrods.com/images/imp...BMW_1_IG-1.png
    http://www.rigsofrods.com/images/imp...BMW_2_IG-1.png
    http://www.rigsofrods.com/images/imp...BMW_3_IG-1.png
    http://www.rigsofrods.com/images/imp...BMW_4_IG-1.png

    Fʟɪᴘᴘɪᴅʏ Fʟᴏᴘᴘɪᴅʏ Dᴜ!

    PS- I also fixed the fender that was a bit too curved
    i think this is to long: red
    and this to short: geen
    attached in tumbnail

    look at this pic and yours from the side
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    Last edited by auke1; 10-12-12 at 06:08 PM.

  24. 2 users found this post helpful: Fradias, JoNnii
  25. #15377
    tmf45
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    I started exporting parts i've already completed. I just scaled the mesh to fit the MV4 Structure, that i'm using as starting point (I haven't started editing the NB yet, but it fits!). I'm happy because it fits awesomely, i don't have to move much nodes - The panels have about the same amount of polies as in the old BMW, but instead of letting the Edge Split modifier do all the work, i used some Edge Loops on some parts. Triangulation may have screwed a bit shading, but i'm sure it will be better once i'll make the specular maps (as it happened in the old one too).
    That grey colour and that bumper gives the BMW a "serious" look ᴄ:

    http://www.rigsofrods.com/images/imp...BMW_1_IG-1.png
    http://www.rigsofrods.com/images/imp...BMW_2_IG-1.png
    http://www.rigsofrods.com/images/imp...BMW_3_IG-1.png
    http://www.rigsofrods.com/images/imp...BMW_4_IG-1.png

    Fʟɪᴘᴘɪᴅʏ Fʟᴏᴘᴘɪᴅʏ Dᴜ!

    PS- I also fixed the fender that was a bit too curved
    Why not use the g2 so that's it's realistic 2 door?

  26. #15378
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Trinity Rim, sitting with some Ripsaws. I am going to make about three or four of both rims and tires that will be fully interchangeable. Although it will be just for looks.
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  27. 2 users found this post helpful: RockCrwlr, Straubz
  28. #15379
    RockCrwlr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Well, I went back into blender and redid my Krawlers. The other ones I wasn't really happy with. These ones will do now. Other than that, nothing has really been done on the truck due to college essays




  29. one user found this post helpful: Yotaak
  30. #15380
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by RockCrwlr View Post
    Well, I went back into blender and redid my Krawlers. The other ones I wasn't really happy with. These ones will do now. Other than that, nothing has really been done on the truck due to college essays

    http://www.rigsofrods.com/images/imp...shot_260-1.jpg

    http://www.rigsofrods.com/images/imp...shot_261-1.jpg
    Looking nice dude. May I suggest a very slight spec map for the tires. Its makes them look alot nicer IMO.

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