Nadeox1, that mesh looks really good so far. Only thing I noticed right away is where the fender meets the corner lights, it should be flat. Yours is curved from what I can see.
Who likes horsepower.....
Pretty much replicated Hemiboys engine except cut out some polies.
Ignore green propane tank and all the other textures, just to make it look normal in render.
Also anyone who wants to give some suggestions for tires post a comment here http://www.jimmy-rigged.com/2012/10/...gress/#respond
[6:46:53 PM] (Tejdz): hope you and your girlfriend dies and burns in hell
Aww so sweet <3
I started exporting parts i've already completed. I just scaled the mesh to fit the MV4 Structure, that i'm using as starting point (I haven't started editing the NB yet, but it fits!). I'm happy because it fits awesomely, i don't have to move much nodes - The panels have about the same amount of polies as in the old BMW, but instead of letting the Edge Split modifier do all the work, i used some Edge Loops on some parts. Triangulation may have screwed a bit shading, but i'm sure it will be better once i'll make the specular maps (as it happened in the old one too).
That grey colour and that bumper gives the BMW a "serious" look ᴄ:
Fʟɪᴘᴘɪᴅʏ Fʟᴏᴘᴘɪᴅʏ Dᴜ!
PS- I also fixed the fender that was a bit too curved
Damn pissed my pants again
Intel i5-2450m @ 2.50GHz | Intel HD Graphics 3000 | 4GB RAM | Windows 7 64 Bit
Trinity Rim, sitting with some Ripsaws. I am going to make about three or four of both rims and tires that will be fully interchangeable. Although it will be just for looks.
Well, I went back into blender and redid my Krawlers. The other ones I wasn't really happy with. These ones will do now. Other than that, nothing has really been done on the truck due to college essays