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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #15301
    dude0
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    My Chevy Colorado is piecing together
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    Camaro Zl1 UPDATE 6/16/13
    2013-Chevy-Camaro-ZL1-Update-6-16-13

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  3. #15302
    Brickman
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by dude0 View Post
    My Chevy Colorado is piecing together
    Looks awesome! Seems a bit skinny IMO. Maybe widen it an inch or two?
    Seen the mesh work in past pages of your WIP thread
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    Last edited by Brickman; 10-02-12 at 02:28 AM.

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  5. #15303
    dude0
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    Unhappy Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Brickman View Post
    Looks awesome! Seems a bit skinny IMO. Maybe widen it an inch or two?
    Seen the mesh work in past pages.
    I think that pic was taken before I scaled it. Although it still does look skinny now. Thanks for pointing that out.
    Camaro Zl1 UPDATE 6/16/13
    2013-Chevy-Camaro-ZL1-Update-6-16-13

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  7. #15304
    Phil--king
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    MarsSpecialContainer for the MX 01
    I started to work on it again


    i love to make these scenepics
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    MARS-Craft MX 01 Proto 100 % Finish
    woooooohoooooo

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  9. #15305
    Jalkku
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Making little something... I'm quite surprised how well it turned out since I have so little experience on Blender.
    Pardon my view distance.





    Desperately trying to turn Rigs of Rods into a racing simulator since 2009

    Monte Carlo Rally // Audi A4/S4/Rs4 // Grünwaldring for 0.38/0.39 + 0.4 // Hillside // Hillside 2 // Sandy Hills // Mountainside // Rallymap 0.4 // Rallymap 0.38/0.39

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  11. #15306
    ashes48
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    guess im posting for everyone that hasnt seen them and downloaded them
    dodge magnum set Dodge-Magnum
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    test1 terrain test1-terrain
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    rock island (viper racing inspired) Rockisland-from-viper-racing

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    and castlegreen ( also viper racing inspired ) no beta for this one yet
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    im modeling new trees, and objects to place around on the terrains while trying to keep a good frame rate.
    also i'll convert them to 0.4.0 if i can

  12. 4 users found this post helpful: Brickman, INTERCEPTOR, Iceman [U.S.], Kuma982
  13. #15307
    Kuma982
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    Cool Re: Development Screens ( Each post contains a picture OR contributing post)

    the new scorpio, animated again^^

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    flexbody will follow.


    - - - Updated - - -

    Quote Originally Posted by ashes48 View Post
    guess im posting for everyone that hasnt seen them and downloaded them
    dodge magnum set Dodge-Magnum
    Click image for larger version. 

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Views:	57 
Size:	145.8 KB 
ID:	346957

    test1 terrain test1-terrain
    Click image for larger version. 

Name:	test1.jpg 
Views:	29 
Size:	95.4 KB 
ID:	346958

    Click image for larger version. 

Name:	test12.jpg 
Views:	26 
Size:	108.0 KB 
ID:	346959

    rock island (viper racing inspired) Rockisland-from-viper-racing

    Click image for larger version. 

Name:	rock1.jpg 
Views:	32 
Size:	93.4 KB 
ID:	346960


    and castlegreen ( also viper racing inspired ) no beta for this one yet
    Click image for larger version. 

Name:	castlegreen.jpg 
Views:	24 
Size:	126.8 KB 
ID:	346961

    im modeling new trees, and objects to place around on the terrains while trying to keep a good frame rate.
    also i'll convert them to 0.4.0 if i can
    great to have that here ! i still no viper racing!
    Ikarus280: 45%.Saxon Medina/Valletta/Kardinal:30 %
    Ford Scorpio Mk1: 72 %.
    Ford Mondeo Mk1: 74 %.
    Renault Megane Mk2: 60 %.

  14. #15308
    Phil--king
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    an idea for my next aircraftproject
    i got this idea today in school (Art lesson )
    (VTOL)
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    MARS-Craft MX 01 Proto 100 % Finish
    woooooohoooooo

  15. one user found this post helpful: JoNnii
  16. #15309
    Jalkku
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Curbs and stuff

    Desperately trying to turn Rigs of Rods into a racing simulator since 2009

    Monte Carlo Rally // Audi A4/S4/Rs4 // Grünwaldring for 0.38/0.39 + 0.4 // Hillside // Hillside 2 // Sandy Hills // Mountainside // Rallymap 0.4 // Rallymap 0.38/0.39

  17. 2 users found this post helpful: OMGWTFBBQ, Straubz
  18. #15310
    flyer3849
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    im trying to make the brutus, but i can only make n/bs, so if some body wants to work with me that would be good
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    If it's got wings I can fly it! Sometimes even if it doesn't.

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  20. #15311
    jakebecwar
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Slow and steady. Still slowly working and updating this beast
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  22. #15312
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by flyer3849 View Post
    im trying to make the brutus, but i can only make n/bs, so if some body wants to work with me that would be good
    Until now it looks way too short

  23. #15313
    flyer3849
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    i dont know exactly how long it is.but i know the engine alone is 1.81m
    If it's got wings I can fly it! Sometimes even if it doesn't.

  24. #15314
    Calamity
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Phil--king View Post
    MarsSpecialContainer for the MX 01
    I started to work on it again


    i love to make these scenepics
    That is looking good

    After a while I can say, rather slow progress. The game model is 26,000 faces in tri's.






    This is the model in quads, before retopologizing, which is about 15,000,000 faces in tri's.





  25. 3 users found this post helpful: JoNnii, Mythbuster, gtrfan11
  26. #15315
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Really highpoly
    Good that the second one isn't the game model xD
    Looks really good man!

  27. #15316
    lewis2212
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Holy mother...that looks amazing..cant wait untill that gets released for ror ( if it does )

  28. #15317
    tmf45
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by JoNnii View Post
    Really highpoly
    Good that the second one isn't the game model xD
    Looks really good man!
    he second model is high poly..
    But the first is extremely low poly.

  29. #15318
    Calamity
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by tmf45 View Post
    he second model is high poly..
    But the first is extremely low poly.
    I wish the first could be extremely low poly

  30. 2 users found this post helpful: Iceman [U.S.], Mythbuster
  31. #15319
    Brickman
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Calamity View Post
    I wish the first could be extremely low poly
    Is that 26,000 Tris with the tires? If so, that is well done for a rounded vehicle.

  32. one user found this post helpful: tmf45
  33. #15320
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by tmf45 View Post
    he second model is high poly..
    But the first is extremely low poly.
    That's what i actually said man...

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