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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #15261
    AM V12
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    In rally cars they are sometimes used to direct cool air into the cabin for the driver and co-driver so it would be a good addon for a rally Mv4!! Or for a tuner version Good modelling by the way!

  2. #15262
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    I modelled the headlights (to get rid of the badly textured ones), still some changes to do.



    It tends to drift very easily, maybe i should change some engine settings.
    Last edited by Nadeox1; 09-27-12 at 05:40 PM. Reason: rabbit
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  3. 3 users found this post helpful: Jalkku, Skyhawk, gtrfan11
  4. #15263
    Creak
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    I modelled the headlights (to get rid of the badly textured ones), still some changes to do.

    http://www.rigsofrods.com/images/imp...nshot_19-1.jpg

    It tends to drift very easily, maybe i should change some engine settings.
    That looks good, but it seems that the rear track width is a bit to wide, you should maybe try to change that.

  5. #15264
    DODGE charger
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by roy99669 View Post
    Awsome roof scoop! Well done!
    Thanks.

    Quote Originally Posted by OMGWTFBBQ View Post
    I don't think it would be neccesary since it doesn't have the engine in the back, but it's my opinion. The scope itself looks good
    What AM V12 said... But thanks!

    Quote Originally Posted by AM V12 View Post
    In rally cars they are sometimes used to direct cool air into the cabin for the driver and co-driver so it would be a good addon for a rally Mv4!! Or for a tuner version Good modelling by the way!
    And you forgot that they're also used on GT racecars. :P And thanks!

  6. one user found this post helpful: OMGWTFBBQ
  7. #15265
    Skyhawk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by DODGE charger View Post
    Thanks.



    What AM V12 said... But thanks!



    And you forgot that they're also used on GT racecars. :P And thanks!
    It's gonna land RIGHT on my MV4X.. But I think it needs a sister(A dual roof scoop)
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  8. #15266
    DODGE charger
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Raydan View Post
    It's gonna land RIGHT on my MV4X.. But I think it needs a sister(A dual roof scoop)
    Thanks! And that sounds cool, so I might try that.

  9. one user found this post helpful: Skyhawk
  10. #15267
    VeyronEB
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    One of a few props I'll be making for people to use. I would like suggestions to get an idea of what to make next.
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    Got a skype now...

  11. 2 users found this post helpful: INTERCEPTOR, gtrfan11
  12. #15268
    Skyhawk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    props for people.. well.. if you mean for vehicles maybe some addons for trailers.. and trucks
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  13. #15269
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Props like "Everyday Objects".
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  14. #15270
    Skyhawk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    oh.. Crash cans.. Mailboxes.. Traffic lights.. Pedestrians models.. Tin cans.. Flying paper(can be use with non-contactive mesh).. leaves
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  15. #15271
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Working on this for my W900 ^^
    On the pic it uses Materials, im now 70% done with the UV Mapping
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    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  16. 2 users found this post helpful: INTERCEPTOR, Skyhawk
  17. #15272
    Skyhawk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    OMG! Are you gonna use this for a logging truck bed or so?
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  18. #15273
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Raydan View Post
    OMG! Are you gonna use this for a logging truck bed or so?
    Yep^^
    I'm planning to make the W900 to such a rigid Logging trucks ^^
    I can't find any picture on the internet (strange xD), i have in one book i have, i'm working with this ^^
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  19. #15274
    Skyhawk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    I am gonna love her.. are you gonna do the same on a trailer too?
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  20. #15275
    White Death
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by JoNnii View Post
    Working on this for my W900 ^^
    On the pic it uses Materials, im now 70% done with the UV Mapping
    The holes in the bars are a nice attention to detail,how do you make them anyway,I can't wrap my magnificent brain around it.

  21. #15276
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by White Death View Post
    The holes in the bars are a nice attention to detail,how do you make them anyway,I can't wrap my magnificent brain around it.
    Hehe thanks

    There are many ways, maybe you find something on the net

    And the main textures are done yet, it's not the greatest but i still like it for now.
    I'm thinking about some details and weathering, scratches because of the logs and so on...

    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  22. one user found this post helpful: INTERCEPTOR
  23. #15277
    Lepes
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Mythbuster View Post
    That means in the end the ramps will turn 180 degrees, which means I need 2 sets of commands to work in sync at the right speeds so the ramps will never 'glitch' into turning the wrong way, and I also need to figure out the best places to 'pull' or 'push' the ramps from, and how long the commands should extend and retract
    mmm, something than this screenshot?? they can rotate 360 degrees if you add more steps... (press f1/f2 to expand and retract on the vehicle attached, engine is copied from other vehicle and it won't work properly, so switch speakers off)

    I hope you know you can activate some debug info (extend beams) so you test ingame your commands and you stop expanding when you want, then you go to ror.log file and it will tell you how much those commands have been expanding, it is useful to fine tune commands.
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    Dedique el tiempo necesario para formular su pregunta, si pretende que dediquemos el tiempo necesario para responderla.

  24. #15278
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    hammer time

    uses animations to animate the hammer
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    Colder than Ice
    Next project is a komatsu wb93R backhoe

  25. 2 users found this post helpful: INTERCEPTOR, Skyhawk
  26. #15279
    Brickman
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by negativeice View Post
    hammer time

    uses animations to animate the hammer
    So there's no contactable node that moves up and down?

  27. #15280
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Brickman View Post
    So there's no contactable node that moves up and down?
    not at the moment
    Colder than Ice
    Next project is a komatsu wb93R backhoe

  28. one user found this post helpful: Brickman

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