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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #15001
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    From what i know, there are different brick size. I used a real life pic reference and the brick was nearly the same size of the door handle.

    Anyway, i made a barricade for the roads that takes to nowhere, and invisible wall so you don't get over it (eheh).

    Then i took my BMW M3 model, fastly added opaque windows and changed the materials names (so it doesn't conflict with the original one) and made it as static object. The Lights actually blinks

    http://www.rigsofrods.com/images/imp.../08/XphD-1.jpg

    http://www.rigsofrods.com/images/imp.../08/Xpfz-1.jpg

    Police one > Static Object, not drivable
    Red One > Original, Drivable

    Cool, nope?
    Does it still have the interior?
    I hope not
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  2. #15002
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by JoNnii View Post
    Does it still have the interior?
    I hope not
    Nope.

    - - - Updated - - -

    Well, this is all for today.



    (The big black windows on the building on the left should be shops, i still got to texture them)

  3. 3 users found this post helpful: JoNnii, juju, khadner
  4. #15003
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    LE7ELS

    BTW, can someone explain why I cant get out of object mode in Blender?
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  5. #15004
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by CarBoy View Post
    LE7ELS

    BTW, can someone explain why I cant get out of object mode in Blender?
    you start off in object mode whenever you add a mesh
    press tab to go into edit mode and while in edit mode press ctrl-tab to switch between vertices,edges,or faces.

    and some loads
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    Last edited by negativeice; 08-22-12 at 02:56 PM.
    Colder than Ice
    Next project might be a John deere 310 SJ

  6. #15005
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by negativeice View Post
    you start of in object mode
    press tab to go into edit mode and while in edit mode press ctrl-tab to switch between vertices,edges,or faces.

    and some loads
    I did that, didn't work
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  7. #15006
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by CarBoy View Post
    I did that, didn't work
    what are you trying to do exactly
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    Colder than Ice
    Next project might be a John deere 310 SJ

  8. #15007
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by negativeice View Post
    what are you trying to do exactly
    I am modeling a car in blender, and I want to continue and I cant get into edit mode
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  9. #15008
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by CarBoy View Post
    I am modeling a car in blender, and I want to continue and I cant get into edit mode
    all you need to do is press tab in blender or switch to edit mode using this tab
    im using blender 2.46.
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    Colder than Ice
    Next project might be a John deere 310 SJ

  10. #15009
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by negativeice View Post
    all you need to do is press tab in blender or switch to edit mode using this tab
    im using blender 2.46.
    The only thing I see when I open that tap is Object Mode, and I am using 2.63
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  11. #15010
    metalmuncher
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by CarBoy View Post
    The only thing I see when I open that tap is Object Mode, and I am using 2.63
    Make sure you have the object you want to edit selected first.
    Core i5 2400 | 8GB RAM | MSI GTX670 PE | ASUS P8P67-M PRO | Samsung HD103SJ, Crucial M4 128GB | OCZ ZT750 | Bitfenix Shinobi

  12. #15011
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by CarBoy View Post
    The only thing I see when I open that tap is Object Mode, and I am using 2.63
    i have 2.63 installed to and its the same
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    Colder than Ice
    Next project might be a John deere 310 SJ

  13. #15012
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by metalmuncher View Post
    Make sure you have the object you want to edit selected first.
    No result
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  14. #15013
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Weird poles, weird poles everywhere


  15. 3 users found this post helpful: INTERCEPTOR, khadner, tmf45
  16. #15014
    K20
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Weird poles, weird poles everywhere

    http://www.rigsofrods.com/images/imp.../08/XMhz-1.jpg
    Cool Car catchers

  17. #15015
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    .....




    Plus simple render in Blender using default materials. This is the first render ive ever even done.


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    Last edited by MICRACER; 08-22-12 at 09:16 PM.

  18. 5 users found this post helpful: K20, Nadeox1, Phil--king, RockCrwlr, Straubz
  19. #15016
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by MICRACER View Post
    Mic, i really hate you
    You're AWESOME at modeling!
    Like i already said, it doesnt matter what you post, it's always awesome!!!
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  20. one user found this post helpful: MICRACER
  21. #15017
    K20
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Bit of useless information about my turbos now they are basically finished.

    Garrett GR60 (Biggest turbo Garrett make) has a 122mm inlet. I have a 125mm inlet. The Garrett GT60 is compatible with engines between 1450 & 2000bhp.

    I got 2 of the bad boys lol

    They may look like they touch each other but they don't, I spent about 1 hour positioning the turbos, making the pipes & positioning the intakes to make sure they don't touch each other
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  22. #15018
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by negativeice View Post
    i have 2.63 installed to and its the same
    look
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  23. #15019
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by CarBoy View Post
    look
    Weird, maybe you locked the model? (I don't even know if that possible).

    --



  24. 5 users found this post helpful: Jalkku, juju, khadner, scania970, tmf45
  25. #15020
    disloyalpick
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by CarBoy View Post
    look

    Did you model it in seperate meshes? If so, only select one of the meshes and try to TAB into edit mode.
    ashes to ashes, dust to dust. if it werent for chevy my tools would rust.
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