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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #14941
    starsj1
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    Post Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Updates! (Yey)

    I did a little error, i tought that a part of the rear lights were built with the trunk, i detached those 2 parts now. Also added the Bee-Mmmm-Wuuuu Badge on the hood and trunk

    https://dl.dropbox.com/u/42990436/Sc...8-53-12-18.png
    https://dl.dropbox.com/u/42990436/Sc...8-54-16-64.png
    https://dl.dropbox.com/u/42990436/Sc...8-55-06-29.png
    Awesome! It looks great! Can't wait.
    I am back! Sorry I Havent been on in a long time (Almost 5 months), but I am back and ready for more driving.

  2. #14942
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by masa- View Post
    Some sort of vehicle / trailer development.
    Lol, just saw it now!
    It's AWESOME!
    I think i already have a new favourite vehicle / trailer combo!
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  3. #14943
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    .....
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  4. 2 users found this post helpful: Ford_boy, marlou
  5. #14944
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by MICRACER View Post
    .....
    Hehe, can't wait to see more!
    I always know, when i see such a cage from you, it will be awesome!
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  6. one user found this post helpful: MICRACER
  7. #14945
    Off-Roader
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    When I see a cage from him, I think "What another unfinished project."
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  8. #14946
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Off-Roader View Post
    When I see a cage from him, I think "What another unfinished project."
    What project is unfinished. Most of my projects are still in progress but just slowly progressing. Sorry it isnt fast enough for you.

    Im suprised noone noticed what this is.
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  9. 3 users found this post helpful: Ford_boy, RockCrwlr, Straubz
  10. #14947
    DarthCain
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Off-Roader View Post
    When I see a cage from him, I think "What another unfinished project."
    And when I see a post from you, I think, "oh look another useless post." :| and to be ontopic.
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  11. 7 users found this post helpful: JAW-4, MICRACER, RockCrwlr, canonfire, hoscalecody, ihwood, khadner
  12. #14948
    Peterbilt
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Seems to be trailer month, but they are actually worth looking forward to, What will be the weight range for this one? Smaller cars? Equipment? Anything that fits?

    Looking forward to it Darth.
    Last edited by Peterbilt; 08-18-12 at 05:41 AM.
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  13. #14949
    DarthCain
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Peterbilt View Post
    Seems to be trailer month, but they are actually worth looking forward to, What will be the weight range for this one? Smaller cars? Equipment? Anything that fits?
    It's a small, 8,000 lbs equipment trailer, modeled after this one http://www.interstatetrailers.com/itispecs/8ST.pdf

  14. #14950
    RockCrwlr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by MICRACER View Post
    What project is unfinished. Most of my projects are still in progress but just slowly progressing. Sorry it isnt fast enough for you.

    Im suprised noone noticed what this is.

    Real life scaled Axial?

  15. #14951
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by RockCrwlr View Post
    Real life scaled Axial?
    Hehe. Ya its a Axial Wraith that will be full size in game.

  16. #14952
    RockCrwlr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by MICRACER View Post
    Hehe. Ya its a Axial Wraith that will be full size in game.
    Coming out great looking. There used to be a video on youtube that showed a 360 degree view of the rig down at the King of the Hammers. I don't know if it's still up or not.

    Anyways, starting on texturing the roads/trails tomorrow. Not really into the whole rock bouncing, but added a couple of places for those of you who do.


  17. #14953
    Straubz
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by RockCrwlr View Post
    Coming out great looking. There used to be a video on youtube that showed a 360 degree view of the rig down at the King of the Hammers. I don't know if it's still up or not.

    Anyways, starting on texturing the roads/trails tomorrow. Not really into the whole rock bouncing, but added a couple of places for those of you who do.
    before you start to much on texturing have a look through the files l3dt makes when you save, there should be a file called "yourmap_landuse palette" if you texture your map right it will give you all the landuse info you need(colour codes) and then you just export the attributes map as a
    .png, it already has all the areas coloured right so all you will need to do is create the landuse .cfg files.
    I only just found this out 5mins ago but hope it helps.

    Edit:
    it gives you wrong sort of codes but if you put the values into paint.net(or other programs) it will give you the correct code to use.
    Last edited by Straubz; 08-18-12 at 07:36 AM.

  18. one user found this post helpful: RockCrwlr
  19. #14954
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Alright. Time for bed. Texture on hood and roof is temporary until I can find a better picture of them to use as the texture or I decide to just do a custom paintjob.
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    Last edited by MICRACER; 08-18-12 at 08:28 AM.

  20. #14955
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    complicated nodes and beams
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  21. one user found this post helpful: Nadeox1
  22. #14956
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Something. 1 HighRise Building, partially Ao Baked, 1 Road segment, fully Ao Baked, ready for array (5 segments are arrayed in the pictures, for a total of 10meters lenght)


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  23. one user found this post helpful: INTERCEPTOR
  24. #14957
    VeyronEB
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    A caravan I'm working on, only a n/b atm but I'm working on the mesh now.

    (Available to anyone in my beta group)
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    Got a skype now...

  25. one user found this post helpful: OMGWTFBBQ
  26. #14958
    flyer3849
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    im uploading this for testing, thit is just the n/b
    can somebody do some engine tunings? that would be great
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  27. #14959
    ctjacob13
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by flyer3849 View Post
    im uploading this for testing, thit is just the n/b
    can somebody do some engine tunings? that would be great
    I'll Check it out. No guarantee's however.

    Tower?

    About 100 Meters tall.
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  28. #14960
    marlou
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Evolution of my project !









    it's not me !

  29. 2 users found this post helpful: Dennis-W, MICRACER

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