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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #14882
    Mythbuster
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    That Bimmer looks really cool Nadeox! That model BMW is really the nicest one they ever made in my opinion. Really wish it had some more detail though, especially the sides and the a/b/-pillars really lack detail. The whole part where the roof curves into the door is just one polygone wide it seems, so it seems really flat, while in real life it's obviously a nice curve... The wheelarches should be a lot more defined as well. The real car has a flare around it which, in a low poly model, would be really easy to make by just extruding the wheelarch, scaling the edge of it, pulling it out a bit and adding a hard edge where the old edge was... Something like that would be pretty easy to do on the model and it would definately add a lot of realism to the car.


    Modeled a bit on the tank today and yesterday. Suspension is pretty much finished as far as I can tell. I think the next thing I'll make is the fuelcap in the center and then the turret. That, or the wheels/cogs... Probably should make the wheels/tracks first to see how many polygons they're gonna be. Trying to keep this at very least under 40k polys, and I'm already at 12k with only one side of suspension :/


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  3. #14883
    Calamity
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Mythbuster View Post
    Trying to keep this at very least under 40k polys, and I'm already at 12k with only one side of suspension :/
    http://www.rigsofrods.com/images/imp...8/tank02-1.png
    http://www.rigsofrods.com/images/imp...8/tank03-1.png
    Looking good and nice model.

    For me, I finished making the front fender. Now it really looks like a 03 Windstar!





    Quote Originally Posted by Brickman View Post
    The hood shouldn't be at such a high angle. Unless the camera angle and no fender to go by is creating an illusion. Looks great so far
    I forgot to answer this question. The hood looked like that because it was without the fenders. Now it looks satisfying, I think
    Last edited by Calamity; 08-12-12 at 10:08 PM.

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  5. #14884
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Calamity View Post
    Looking good and nice model.

    For me, I finished making the front fender. Now it really looks like a 03 Windstar!

    http://www.rigsofrods.com/images/imp...eac0b338-1.jpg
    http://www.rigsofrods.com/images/imp...2bec03ea-1.jpg
    http://www.rigsofrods.com/images/imp...679d4751-1.jpg



    I forgot to answer this question. The hood looked like that because it was without the fenders. Now it looks satisfying, I think
    I think it just was the angle you looked at it
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  6. #14885
    Ownernator1197
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Calamity View Post
    Looking good and nice model.

    For me, I finished making the front fender. Now it really looks like a 03 Windstar!

    http://www.rigsofrods.com/images/imp...eac0b338-1.jpg
    http://www.rigsofrods.com/images/imp...2bec03ea-1.jpg
    http://www.rigsofrods.com/images/imp...679d4751-1.jpg



    I forgot to answer this question. The hood looked like that because it was without the fenders. Now it looks satisfying, I think
    Really nice modelling. One question, will it have any deformation? I think even if you dont include deformation, it will be a good car.

  7. #14886
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Rendering in Blender 2.63 is really impossible
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  8. #14887
    Phil--king
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    some ingame process



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  9. #14888
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by tmf45 View Post
    Super nice! But i dont know if your still using the burnside, did you make independent suspension in the rear?
    Not Yet, but i already moved a lot of nodes.

    Quote Originally Posted by CarBoy View Post
    Rendering in Blender 2.63 is really impossible
    You are impossible :\ - That's not a render, that's a screen capture btw ._.

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    I Re-Worked the UV Map again. Now no more mirror. Made a simple Polizei skin.



    This is how the UV Map is organized (LFS Style, or so)
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  10. #14889
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Not Yet, but i already moved a lot of nodes.



    You are impossible :\ - That's not a render, that's a screen capture btw ._.

    --

    I Re-Worked the UV Map again. Now no more mirror. Made a simple Polizei skin.

    http://www.rigsofrods.com/images/imp.../08/URGC-1.jpg

    This is how the UV Map is organized (LFS Style, or so)
    http://www.rigsofrods.com/images/imp.../08/URHJ-1.jpg
    I made the screen because I couldn't find out how to make the render lighter, because the picture is black, what program so you use for modeling?
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  11. #14890
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by CarBoy View Post
    I made the screen because I couldn't find out how to make the render lighter, because the picture is black, what program so you use for modeling?
    Blender 2.49b

    Have you tried adding a lamp to the scene? :\
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  12. #14891
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Blender 2.49b

    Have you tried adding a lamp to the scene? :\
    Stupid me

    I am using 2.63, and there isn't an exporter for that version, and it turns out strange in 2.49b

    Now I can render!
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  13. #14892
    metalmuncher
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by CarBoy View Post
    Stupid me

    I am using 2.63, and there isn't an exporter for that version, and it turns out strange in 2.49b

    Now I can render!
    There are exporters for Blender 2.5/2.6: http://wiki.blender.org/index.php/Ex...Scene_Exporter
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  14. #14893
    Calamity
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Ownernator1197 View Post
    Really nice modelling. One question, will it have any deformation? I think even if you dont include deformation, it will be a good car.
    Thank you. I will try my best to make an eexcellent node and beam structure.

    Quote Originally Posted by CarBoy View Post
    Now I can render!
    Looking good.

  15. #14894
    DeGa
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    go-kart anyone?
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  17. #14895
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by DeGa View Post
    go-kart anyone?
    You should make this to a terrain
    Just this hall, and then we can use those little carts ;D

    Looks awesome!
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  18. #14896
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by DeGa View Post
    go-kart anyone?
    With those big bends up and down the hills I think go carts might bottom out. I think it looks more like a rc course.

  19. #14897
    Calamity
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by DeGa View Post
    go-kart anyone?
    Looking very good!

    I finally figured out the front mudflap section after a long time of examining. Now I will model the head light and try to make it as realistic as possible.


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  21. #14898
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Calamity View Post
    Looking very good!

    I finally figured out the front mudflap section after a long time of examining. Now I will model the head light and try to make it as realistic as possible.

    http://www.rigsofrods.com/images/imp...0abbc160-1.jpg
    Woah dude, you're doing awesome work!
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

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  23. #14899
    K20
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    8 hours since it was a box
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  25. #14900
    DeGa
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by MICRACER View Post
    With those big bends up and down the hills I think go carts might bottom out. I think it looks more like a rc course.


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    Last edited by DeGa; 08-13-12 at 08:45 PM.

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