Let's take the effort from modding a vehicle into building a new vehicle.
Last edited by Davded; 08-10-12 at 07:16 PM.
Here's another n/b as well then
Planning to make it a bit high detailed in the mesh but keep the beamcount as low as possible, so it should run fine on most PCs. Getting 140fps at the n-test lab track thingy, 50+ in desert trails. Gets up just about any hill if it's physically possible(So no near-vertical walls higher than one and a half meters), normal bumpy terrain is easy in this beast. Carcrushing is a no-go though, cars get reset pretty much right away because the tank just rips them apart... Only real way to get it actually stuck(between rocks etc.) is if you manage to break one of the drivewheels(the ones in the sprockets used to drive the tracks), which should be fixable by using meshwheels2 or so.
It's based on an M-26 Pershing by the way. The turret rotates left/right like in real life, but of course cannon won't function(will move up and down though). Need to stabilize the turret rotator though. Any ideas how to do that?
Tank already goes about 45-50km/h, but it's not limited by the tracks at all. All I need to do is change the gear ratios, innertia and torque to make it go faster. Also need to sort out some steering issues, cause on pavement and the like it doesn't turn very well, and in higher gears it hardly turns at all. I also want to make the arrows function like the f1-f2 keys do right now, since braked steering really hardly helps at all. Again, no idea how to do that.
Mesh (with mock-up turret):
Let me know what you guys think
It looks great!! how fast can it go??
Read this if you have awesomeness flowing through your veins...
At the moment only 45-50km/h, but luckily it seems like the top speed is not limited by the slidenodes, rather because it just lacks the torque. Planning to make it go at least 80km/h, but I really need to sort out the steering issues. On pavement or third gear it really steers badly, and in fourth it doesn't seem to steer at all. Also wanting to make the arrow keys work like the f1 and f2 keys currently do, since braked steering hardly works at low speeds, at high speed it's completely useless it seems(since it also makes the engine stall a lot). However with the f-keys at low speed it's fine. I have no idea if it's possible to basically swap over those controls though...
And the turret rotator just swings about like hell, but I have no idea if it's possible to stabilize that...
Here are one of my projects its a three wheeled transport moped
Use it to smooth out the sharp movements, works on rotators, hydros, animators and commands.
Also, you mentioned the skid steer wasn't to good. Maybe reduce the friction of the tracks so they slide easily and set the brakes very strong.
Last edited by Davded; 08-10-12 at 11:01 PM.
Here is a car im working on.
what do you think about it, is it something you would download?
And I have a little development of my own. It's not much but I just finished a new winch hook for the Tatra t-813 army version.
Forum Etiquette, please use it! It makes everyone happy.
8GB Ram | GTX 650 2GB | 1TB Hard drive | I5 Quad 3570k unlocked 3.40GHz