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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #14741
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Some more little Screenies.
    Reworked Fenders, Added SideSkirt, Added Doors (Interior Textures may change)

    Wheels are temporanily.




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  2. 2 users found this post helpful: JHowell1158, White Death
  3. #14742
    juju
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    So sexy!
    Life is a constant battle.

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  5. #14743
    CarBoy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Looks nice!, but you cant release it beacause it's Gabe's n/b
    Specs: Dell Inspiron 15 Intel i5-2450M CPU 4GB RAM 64 Bit 911 GB Storage
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  6. #14744
    Nadeox1
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    Default

    Quote Originally Posted by CarBoy View Post
    Quote Originally Posted by Nadeox1 View Post
    Looks nice!, but you cant release it beacause it's Gabe's n/b
    I have permission, well I have for bandit.. But still..
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  7. #14745
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Cut the tires, added some military colors to the Tires, added the axles, and exhaust.
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  8. 4 users found this post helpful: FASTEDY, Maku, Off-Roader, White Death
  9. #14746
    Fat-Alfie
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Looks either very long or very narrow to me.

    Good work on the modelling and texture work though
    http://i189.photobucket.com/albums/z25/Fat-Alfie_photos/RoR%20forum%20artwork/fat-alfie-sig3-1.jpg

  10. one user found this post helpful: MICRACER
  11. #14747
    MICRACER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Fat-Alfie View Post
    Looks either very long or very narrow to me.

    Good work on the modelling and texture work though
    Thanks.

    It is really long and pretty narrow. Just wide enough to fit a person. And I tried to make it as short as possible but that's as short as it can be and fit all the stuff in there.

  12. #14748
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Moved the axles nodes to be able to use flexbodytyres. Increased wheel nodes to 18. Tyre model has 32 segments and texture from Google.
    Reworked main chassis flexbody forset nodes.
    Wheel radius is 0.37 atm, have to resize it to some realistic sizes.



    About 5 meters drop.
    Last edited by Nadeox1; 07-24-12 at 05:06 PM.
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  14. #14749
    INTERCEPTOR
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Testing my WIP Hooklift containers for Kuru's ampliroll Scania (WIP too):

    Click image for larger version. 

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    MORE INFO:

    - The containers shown on the images, are the high size (it's planned to make more sizes and different types).

    - Please, don't ask for the release, it's an early WIP (my first since 0). Stay tuned for more photos and news on the development.

  15. 2 users found this post helpful: Fili86RaceFace, carburator
  16. #14750
    Fili86RaceFace
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by INTERCEPTOR View Post
    Testing my WIP Hooklift containers for Kuru's ampliroll Scania (WIP too):

    Click image for larger version. 

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ID:	332805 Click image for larger version. 

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ID:	332810

    MORE INFO:

    - The containers shown on the images, are the high size (it's planned to make more sizes and different types).

    - Please, don't ask for the release, it's an early WIP (my first since 0). Stay tuned for more photos and news on the development.
    fantastic, this mod have dedicateted thread?

  17. #14751
    INTERCEPTOR
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Fili86RaceFace View Post
    fantastic, this mod have dedicateted thread?
    At the moment not, but soon it will... first I need to solve some improvements to make them more stable.

  18. one user found this post helpful: Fili86RaceFace
  19. #14752
    Fili86RaceFace
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by INTERCEPTOR View Post
    At the moment not, but soon it will... first I need to solve some improvements to make them more stable.
    ok good work, your work is good

    add stabilizer wheel is important for this truck to lift heavy container


  20. #14753
    sputnik_1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Decided to finally finish a very old mod of mine: a wind turbine, fully transportable, assemblable and disassemblable.
    Still WIP. Map not by me and also still WIP. So no need to ask.
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  21. 8 users found this post helpful: BLaCK Cloud DiEsel, Chalky, INTERCEPTOR, Rebel Haulin, Skyhawk, carburator, ihwood, w900
  22. #14754
    rescue trucker
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    wow that looks great. nice job
    owner of PITBULL TOWING & RECOVERY

  23. #14755
    Fili86RaceFace
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by sputnik_1 View Post
    Decided to finally finish a very old mod of mine: a wind turbine, fully transportable, assemblable and disassemblable.
    Still WIP. Map not by me and also still WIP. So no need to ask.
    fantastic

  24. #14756
    RockCrwlr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    I don't only make rock crawlers. I have a side job on the Sim-Monsters.com site, helping out w/ a new monster truck pack (v4) and making monster truck tracks for new upcoming season events (like this one in the pic). The chassis is made by a handful of staff while i made the body and paint (Thank you SealedGecko for fixing the spec map settings).
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  25. 2 users found this post helpful: BLaCK Cloud DiEsel, carburator
  26. #14757
    Skyhawk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by sputnik_1 View Post
    Decided to finally finish a very old mod of mine: a wind turbine, fully transportable, assemblable and disassemblable.
    Still WIP. Map not by me and also still WIP. So no need to ask.
    these thing look awesome but they need something.... a "oversized load" panel
    ┌∩┐(◉◞౪◟◉)┌∩┐ russian shitcrap!

  27. #14758
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    HeadLights
    Forgot to add: I smoothed out the Grille Out.


    And a pair of Cool Rims
    Last edited by Nadeox1; 07-26-12 at 09:55 AM.
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  28. 2 users found this post helpful: White Death, juju
  29. #14759
    INTERCEPTOR
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Working on the textures and skinzips of the container. Also, testing nodes and beams (they need more work).

    Click image for larger version. 

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  30. 7 users found this post helpful: Fili86RaceFace, Lepes, Nadeox1, Touchobut, carburator, khadner, sputnik_1
  31. #14760
    Fili86RaceFace
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Gooooooooooooooood

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