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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #14641
    Nickster 7
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by mattoken View Post
    back end of my trailer is coming along nice an yes i know the wheels are not mine they are just there to make it look good
    If you want some wheels, I'll make some for you. I might have some laying around right now actually!
    Truck driving skill: 11/10 Looking for good diesel engine sounds? Check out: http://www.youtube.com/user/frontiertruck

  2. #14642
    mattoken
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    thank you very much would love them
    HEAVY HAULAGE AUSTRALIA

  3. #14643
    Nickster 7
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by mattoken View Post
    thank you very much would love them
    I'll get to work!

    I keep telling my self: "learn 3DS Max." But I'm just too darn lazy
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    Truck driving skill: 11/10 Looking for good diesel engine sounds? Check out: http://www.youtube.com/user/frontiertruck

  4. one user found this post helpful: khadner
  5. #14644
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nickster 7 View Post
    I'll get to work!

    I keep telling my self: "learn 3DS Max." But I'm just too darn lazy
    That looks so great!!
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  6. #14645
    Nickster 7
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by mattoken View Post
    thank you very much would love them
    Would these work? I don't have tread on them though.

    Quote Originally Posted by JoNnii View Post
    That looks so great!!
    thanks! I have much to do!
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    Truck driving skill: 11/10 Looking for good diesel engine sounds? Check out: http://www.youtube.com/user/frontiertruck

  7. #14646
    mattoken
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    the wheels look great i would love them
    HEAVY HAULAGE AUSTRALIA

  8. #14647
    RockCrwlr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Meant to post my 1st set of pictures for this thing in this thread and accidentally put it in the Pro thread. Anyways, I've got more work done on this thing. The tires are Super Swamper SSRs. They are my 2nd set of modeled tires and I think they came out pretty decent. I still need to work on the grill a bit though. I just put the rear axle up front for the pic. I am still in the process of modeling the front axle. I have the truck ingame and everything but still has the older body on it. Also made my own Tuffy console and Warn winch to match the exact look on my real Bronco. I still have a lot of things that need to be done though.
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  9. 3 users found this post helpful: BLaCK Cloud DiEsel, Yotaak, hotrod55
  10. #14648
    lilgti
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by RockCrwlr View Post
    Meant to post my 1st set of pictures for this thing in this thread and accidentally put it in the Pro thread. Anyways, I've got more work done on this thing. The tires are Super Swamper SSRs. They are my 2nd set of modeled tires and I think they came out pretty decent. I still need to work on the grill a bit though. I just put the rear axle up front for the pic. I am still in the process of modeling the front axle. I have the truck ingame and everything but still has the older body on it. Also made my own Tuffy console and Warn winch to match the exact look on my real Bronco. I still have a lot of things that need to be done though.

    AWESOME looking rig! Might we have a challenge going?
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    Dear liligti,
    You have received an infraction at Official Rigs of Rods Forum.
    Reason: Mean

  11. one user found this post helpful: OMGWTFBBQ
  12. #14649
    RockCrwlr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Yea I've seen yours. But in all honesty, yours is better. A pro will always defeat the rookie

  13. #14650
    lilgti
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by RockCrwlr View Post
    Yea I've seen yours. But in all honesty, yours is better. A pro will always defeat the rookie
    Nah man, yours is rockin'. Its clear you're far better at technical modeling than I am. Suspension parts, etc. Texturing as well. Those tires are out standing! keep it up, I cant wait to see the ingame pictures!
    Dear liligti,
    You have received an infraction at Official Rigs of Rods Forum.
    Reason: Mean

  14. one user found this post helpful: RockCrwlr
  15. #14651
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by lilgti View Post
    Nah man, yours is rockin'. Its clear you're far better at technical modeling than I am. Suspension parts, etc. Texturing as well. Those tires are out standing! keep it up, I cant wait to see the ingame pictures!
    Awesome Bronco you're doing!
    (And also love that sweet little mk1 golf )

    When you're not that good at technical modeling (like you said), why you're not working together ?
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  16. #14652
    ihwood
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Finally some progress. I AO baked it but I got translucent edges on the mesh does anyone know how to fix this and does the png have to be in a dds file for it to not have translucent edges.

    EDIT: Got the problem solved thanks to Hemiboy. Here are some updated pictures now and tomorrow I hopefully get the mesh wheels, ramps and Jack on.
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    Last edited by ihwood; 07-16-12 at 07:58 AM.
    Gabe the pillars are fine!

  17. 6 users found this post helpful: BLaCK Cloud DiEsel, FASTEDY, canonfire, carburator, hotrod55, tmf45
  18. #14653
    Sweetman
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by ihwood View Post
    Finally some progress. I AO baked it but I got translucent edges on the mesh does anyone know how to fix this and does the png have to be in a dds file for it to not have translucent edges.
    That's looking good.

    The translucent edges are a result of texture filtering, which can cause visual distortion at the edge of UV maps. To fix it you just need to make sure that the texture has a slight margin around each part of the UV map so that when the filtering is applied, it doesn't pick up the transparent background.

  19. one user found this post helpful: ihwood
  20. #14654
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Little Update

    Long Jump reminds me FlatOut :P - It was HighJump Before, but it's nonsense, since it's hard to go above 30Meters, so i just rotated it and made long jump :P


    As seen in Euro Truck Simulator 2 Physic Testing video


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  22. #14655
    Touchobut
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Little Update
    It reminds me my custom small track map ..
    You will release a beta in your ToyBox group ?
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  23. #14656
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Touchobut View Post
    It reminds me my custom small track map ..
    You will release a beta in your ToyBox group ?
    I don't know yet.

  24. #14657
    Mitchieboy®
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    new project

    2009 Mercedes-Benz Vito (W639)
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    Last edited by Mitchieboy®; 07-16-12 at 10:57 PM.
    Rule #1: Respect a man's car.
    -
    MitCity Urban Map - Mercedes-Benz Vito

  25. 5 users found this post helpful: INTERCEPTOR, OMGWTFBBQ, Skyhawk, carburator, tmf45
  26. #14658
    Off-Roader
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    You of all people use sketchup for a vehicle?
    I thought you used blender for your rims, maybe not
    Blender Made Easy! | YouTube
    Bringing amphibs to the virtual world, one by one!

  27. #14659
    darkfang776
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Off-Roader View Post
    You of all people use sketchup for a vehicle?
    I thought you used blender for your rims, maybe not
    His map is made in Sketch up.
    Looks great Mitche, can't wait to see more progress.

  28. #14660
    ihwood
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Got the tire and ramps on. Still lots to do like the lugs on the wheels the foot in the front and suspension by witch I mean the axles and the leafs are going to be flex body.
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    Gabe the pillars are fine!

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