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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #14621
    Skyhawk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by juju View Post
    Some progress on the ford capri
    Still got a lot to do.
    I love the Capri.. and all your work
    Quote Originally Posted by mattoken View Post
    making a flat bed but will need help with N/B
    you know sketchup is not allowed

    Quote Originally Posted by Nadeox1 View Post
    http://www.rigsofrods.com/images/imp...15305396-1.png

    Small Map I'm making, inspired from the map used in the first BeamNG Video. I just like it.
    I like this.. as well as your other things
    ┌∩┐(◉◞౪◟◉)┌∩┐ russian shitcrap!

  2. #14622
    SeaDooSnipe
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Raydan View Post
    you know sketchup is not allowed
    Really? Don't be serious. Does this look like Development Screens Pro? You sir, fail.

  3. 2 users found this post helpful: khadner, xxlonghaulerxx
  4. #14623
    camarofan
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Raydan View Post
    you know sketchup is not allowed
    You know, warehouse is not allowed, sketchup is.

  5. #14624
    Skyhawk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by camarofan View Post
    You know, warehouse is not allowed, sketchup is.
    so I can make my rims in sketchup
    ┌∩┐(◉◞౪◟◉)┌∩┐ russian shitcrap!

  6. #14625
    juju
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Raydan View Post
    I love the Capri.. and all your work
    Thanks a lot!
    Life is a constant battle.

  7. #14626
    xxlonghaulerxx
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by White Death View Post
    Can you link me to any Blender to Cryengine tutorials if you know of any? My PC got an upgrade and I can run Cryengine quite well now,I'm hoping to get my Kraz chassis into Cryengine.
    Also, is stuff for Cryengine acceptable for this thread for the time being?
    Here's an exporter/tutorial for Blender: http://www.crydev.net/newspage.php?n...df3a03b81b93c3
    Steam:http://bit.ly/15TiGnc
    Antec 450W-GTX550 Ti-Gigabyte GA-G41MT-Intel E5300 2.6GHz-8GB DDR3-SATA HDDs-320GB, 160GB, 250GB

  8. #14627
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Little (or so) Update

    -Reduced Heightmap size to 5 (was 1025)
    -Reworked Floor AO
    -Added Walls AO
    -Ramps :3

    Why you should love it
    -Asphalt Ground, no more slippery Grass :3
    -Jumps, Crashes!
    -Cool textures!
    -More to come!







    The floor texture is Tiled (means Quality), the AO was made on another plane at 0.10cm distance from the base, on a Transparent Plane.

  9. #14629
    Skyhawk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by tmf45 View Post
    Your a senior and didn't know this?
    i didn't even know I'm senior
    ┌∩┐(◉◞౪◟◉)┌∩┐ russian shitcrap!

  10. #14631
    DarthCain
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by tmf45 View Post
    Your a senior and didn't know this?
    You don't really need to know that much to be a senior member, you just have to post a lot. :|

    And to be ontopic

    Credits to Hemiboy for the wheels.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by DarthCain; 07-14-12 at 07:58 PM.

  11. 6 users found this post helpful: BLaCK Cloud DiEsel, FASTEDY, ITOWU, Rebel Haulin, khadner, tmf45
  12. #14632
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Some new Objects, Sky Configuration

    Does anybody know how to change light direction?


  13. #14633
    mattoken
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    back end of my trailer is coming along nice an yes i know the wheels are not mine they are just there to make it look good
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    HEAVY HAULAGE AUSTRALIA

  14. #14634
    Touchobut
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Some new Objects, Sky Configuration

    Does anybody know how to change light direction?

    http://www.rigsofrods.com/images/imp...11190737-1.png
    I think it's not possible, but you can turn your map ??

    BTW this map looks good to have fun

  15. #14635
    OMGWTFBBQ
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Well, this is my first ever own map! It's called Norge (Norway). There are winding small roads going on the side of the mountains. This map is definately not done, more things to come on it

    Click image for larger version. 

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    Only Dumb Kids Write Like This

  16. #14636
    Chalky
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Ok, so time to start on the N/B and textures.


  17. #14637
    Fili86RaceFace
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Chalky View Post
    Ok, so time to start on the N/B and textures.

    http://i1239.photobucket.com/albums/...20shit/Ok3.jpg
    ship component?

  18. #14638
    Brickman
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Chalky View Post
    Ok, so time to start on the N/B and textures.

    http://i1239.photobucket.com/albums/...20shit/Ok3.jpg
    Looks heavy

    Great mesh.
    Good tools cost money, cheap tools cost more.

  19. #14639
    Chalky
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Fili86RaceFace View Post
    ship component?
    I'll be honest I'm not quite sure what it is. I think it may be something to do with an oil rig or pipes under the sea.

    Quote Originally Posted by Brickman View Post
    Looks heavy

    Great mesh.
    Yeah, I'm not sure on the real weight but I'm guessing 150+ tonnes.

    Thanks


    This is what the mesh is based on. I know no measurements or weights for it so I'm just guessing really.


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