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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #14601
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    thirsty operators and new beacons
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  2. #14602
    donoteat
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    BANZ0RZED!!!1!!
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    So uh, CryEngine3 SDK is pretty intuitive. I just wish the UVs would come out intact on export...

    Click image for larger version. 

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    disclaimer: I am not in any way involved in BeamNG development. I just want to be prepared when they release that sucker.
    Join our new stupid forum that we made because we got banned: http://beamng.com/forum.php
    mods plz don't ban for advertizing

    Please don't ask me for Skype, Facebook, LinkedIn, Google+, MySpace or other social media contacts. Just talk at me in the forums chat, preferably in #offtopic.

  3. 4 users found this post helpful: BLaCK Cloud DiEsel, White Death, ihwood, xxlonghaulerxx
  4. #14603
    hollandtrucker
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by coco View Post
    Since I now started N/B on this thing I might aswell let you see it. It's new CoMax N600.
    (Yes, it looks like the CAT truck, since I used it's blueprints and yes I will make it look more different from CAT)
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    I like how its looks if you make a Container truck out of it it will be allright :P

  5. #14604
    ihwood
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by donoteat View Post
    So uh, CryEngine3 SDK is pretty intuitive. I just wish the UVs would come out intact on export...

    Click image for larger version. 

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    disclaimer: I am not in any way involved in BeamNG development. I just want to be prepared when they release that sucker.
    So is there a way we can practice our skills at exporting to the cry engine so we can get are models ready or do they have a wiki if so could you point me towards it thanks in advance IHwood.
    Last edited by ihwood; 07-12-12 at 05:49 AM.
    Gabe the pillars are fine!

  6. #14605
    Fat-Alfie
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    "our" not "are" FFS!

    And use some bloody punctuation too.
    http://i189.photobucket.com/albums/z25/Fat-Alfie_photos/RoR%20forum%20artwork/fat-alfie-sig3-1.jpg

  7. 4 users found this post helpful: Chalky, MAD TB42, carburator, khadner
  8. #14606
    ihwood
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Fat-Alfie View Post
    "our" not "are" FFS!

    And use some bloody punctuation too.
    Sorry I was on my way out the door when I typed that. I was going to drivers ed.(Also got a D in English this year)

    On topic a garage I am going to try to get in the cry engine I found a 3ds export tutorial. Some 3ds models I plan on putting in rigs of rods.(http://eat3d.com/free/cryengine_3dsmax)
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    Last edited by ihwood; 07-12-12 at 05:51 AM.
    Gabe the pillars are fine!

  9. #14607
    White Death
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by donoteat View Post
    So uh, CryEngine3 SDK is pretty intuitive. I just wish the UVs would come out intact on export...

    Click image for larger version. 

Name:	cryenginetest.png 
Views:	146 
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ID:	330033

    disclaimer: I am not in any way involved in BeamNG development. I just want to be prepared when they release that sucker.
    Can you link me to any Blender to Cryengine tutorials if you know of any? My PC got an upgrade and I can run Cryengine quite well now,I'm hoping to get my Kraz chassis into Cryengine.
    Also, is stuff for Cryengine acceptable for this thread for the time being?

  10. 2 users found this post helpful: ihwood, xxlonghaulerxx
  11. #14608
    mattoken
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    Red face Re: Development Screens ( Each post contains a picture OR contributing post)

    trying to make a Dake Deck Widener
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    HEAVY HAULAGE AUSTRALIA

  12. one user found this post helpful: MAD TB42
  13. #14609
    Fili86RaceFace
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    fantastic
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  14. #14610
    mattoken
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    only problem i dont know how to n/b for it so somebody elese might have to help me out
    HEAVY HAULAGE AUSTRALIA

  15. #14612
    mattoken
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    yer but i dont know how or what to do to get in game
    HEAVY HAULAGE AUSTRALIA

  16. #14613
    negativeice
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    ice-trailer
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  17. 2 users found this post helpful: daveywaveyHD, hoscalecody
  18. #14614
    juju
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Some progress on the ford capri
    Still got a lot to do.
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    Life is a constant battle.

  19. 5 users found this post helpful: Nadeox1, OMGWTFBBQ, VeyronEB, White Death, Yotaak
  20. #14615
    Fili86RaceFace
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by negativeice View Post
    ice-trailer
    best trailer, need a dolly

  21. #14616
    mattoken
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    making a flat bed but will need help with N/B
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    HEAVY HAULAGE AUSTRALIA

  22. #14617
    MAD TB42
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by mattoken View Post
    making a flat bed but will need help with N/B
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    Man don't forget, there not normally called flat beds over here unless you got yank in ya.
    Nissan patrol 5" lift

  23. #14618
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)



    Small Map I'm making, inspired from the map used in the first BeamNG Video. I just like it.
    Youtube | BMW E36 Sedan | Reflection Room | Warehouse


    HumbleBundle: Alan Wake Series!

  24. 2 users found this post helpful: JHowell1158, tmf45
  25. #14619
    juju
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Awesome job nadeox1 ;D
    Life is a constant battle.

  26. #14620
    gtrfan11
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by juju View Post
    Some progress on the ford capri
    Still got a lot to do.
    Awesome I love ford capri's
    If you say plz because its shorter than please i will say no because its shorter than yes

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