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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #13981
    spartan239
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    here is my hurst pistol grip shifter... I am debating on whether to put it in, or keep it out of the final truck... The render thing is not working for some weird reason, but I just used the printscreen button instead...
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  3. #13982
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    More progressing - Ending up the basic shape


    Youtube | N.P.S | BMW E36 Sedan


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  5. #13983
    Touchobut
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    I work on the off-road dolly to attach behind the Tatra.
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  6. #13984
    Nickster 7
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Here's what's done for the F1145 n/b so far! Just a couple of problems!

    Truck driving skill: 11/10 Looking for good diesel engine sounds? Check out: http://www.youtube.com/user/frontiertruck

  7. #13985
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    I think i completed the basic lowpoly shape. What's next? Details like lights and all border or interiors? Also, what about inside faces?




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  8. #13986
    Nickster 7
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    the fenders look a bit messy. Do you not realize that, or is that just until you smooth things out?
    Truck driving skill: 11/10 Looking for good diesel engine sounds? Check out: http://www.youtube.com/user/frontiertruck

  9. #13987
    Rebel Haulin
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    359 pete With log trailer im working on
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    Dont PM me for my trucks. I will not answer you. and that will be the last you will see me!

  10. #13988
    Touchobut
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Finished.
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  11. one user found this post helpful: INTERCEPTOR
  12. #13989
    dragst1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Rebel Haulin View Post
    359 pete With log trailer im working on
    holy ________ dude-thats flippin awesome!!!

    Quote Originally Posted by Nickster 7 View Post
    Here's what's done for the F1145 n/b so far! Just a couple of problems!

    did you add a command to drop the deck?

    and if you want i could try to add the sounds into the truck file-but i need a soundscript (i have no clue how to make one)
    daily driver: 2002 Hyundai Sonata
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  13. #13990
    BlackMetalWareWolf
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    I've been running around reducing polies along my car, and killing redundant loops. It's been slow progress because THIS is my learning project. Previous stuff has been pretty much getting to understand how things work, still don't understand the behavior of smoothing. I've worked from the back to bring everything is down to a comfortable resolution. I've now moved around to the front to knock away alot of my loops. but before I do that I'm bothered by this collection of geometry here, it doesn't look right and doesn't flow properly, and it's causing a mess. It's very noisy.

    any advice?
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  14. #13991
    Nickster 7
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    For those who care, this is my mower so far! It's coming along nicely!

    Truck driving skill: 11/10 Looking for good diesel engine sounds? Check out: http://www.youtube.com/user/frontiertruck

  15. 4 users found this post helpful: ITOWU, Rebel Haulin, TRAIL TRUCKER, daveywaveyHD
  16. #13992
    gabester
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post

    Don't forget to curve the pillars! Your shoulder line below the windows is way too broad too.



    Also you still have a lot of refining to do; some parts look quite messy and bumpy, like the rear bumper and the area around the taillights.
    Last edited by gabester; 04-15-12 at 10:49 AM.
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  17. #13993
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nickster 7 View Post
    the fenders look a bit messy. Do you not realize that, or is that just until you smooth things out?
    Yes, need to refine that in a second moment.

    Quote Originally Posted by Touchobut View Post
    Finished.
    Amazing.

    Quote Originally Posted by gabester View Post
    Don't forget to curve the pillars! Your shoulder line below the windows is way too broad too.

    http://gyazo.com/a3a4cd41dbb58929e0b742bd691fd520.png

    Also you still have a lot of refining to do; some parts look quite messy and bumpy, like the rear bumper and the area around the taillights.
    Thanks for the suggestions. Yes, i forgot about curving the pillars, also, yes, the Rear bumper is pretty messy, i will have to clean it up.
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  18. #13994
    iankonings
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    a midsize luxury hom not finished yet.
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  19. #13995
    Voulk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    I'll just leave this here, please don't break any parts.
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    Voulk aka cydvx
    Currently working on: yellow stuff
    Timberjack 225 - Manitou 731 - KME Predator - Lego cars

  20. 7 users found this post helpful: BLaCK Cloud DiEsel, CARTUNER, Nadeox1, White Death, aarongary2011, khadner, maurice825
  21. #13996
    tmf45
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    IS this practice or will it make it into game? I think it would be a nice addition to the game

  22. #13997
    Brickman
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Voulk View Post
    I'll just leave this here, please don't break any parts.
    Ahh that's so cute Would be perfect with the LEGO car.

    I bet it is also more powerful than a Scania
    Good tools cost money, cheap tools cost more.

  23. 2 users found this post helpful: BLaCK Cloud DiEsel, ihwood
  24. #13998
    CARTUNER
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    still working on it
    its a wheel
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    learning blender=50%

  25. #13999
    Strykrr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Are you going to release that lego car? It looks so cool!

  26. #14000
    Voulk
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Strykrr View Post
    Are you going to release that lego car? It looks so cool!
    it's the LEGO tow truck (kit #6670) for my LEGO car, of course it will be released.


    Edit: meshes done, now I only need to bake a texture and make a beam chassis for it.
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    Last edited by Voulk; 04-17-12 at 06:00 AM.
    Voulk aka cydvx
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    Timberjack 225 - Manitou 731 - KME Predator - Lego cars

  27. one user found this post helpful: Nadeox1

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