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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #13961
    White Death
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by VeyronEB View Post
    Why not render them properly rather than in outlines?

    Anyway heres a rim.
    -The proper renders look like shit
    -You can judge vert & poly usage better
    -Looks 20% cooler

  2. #13962
    VeyronEB
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by White Death View Post
    -You can judge vert & poly usage better
    That's not a wire frame its an out line of the mesh so its tells you very little about the poly count.
    Got a skype now...

  3. #13963
    0xsergy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by VeyronEB View Post
    That's not a wire frame its an out line of the mesh so its tells you very little about the poly count.
    or the poly flow. For all we know you're just hiding a messy mesh behind some poor renders.
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  4. #13964
    VeyronEB
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by 0xsergy View Post
    or the poly flow. For all we know you're just hiding a messy mesh behind some poor renders.
    That would explain why he deleted all the original pictures showing the mesh properly. But I won't believe it until I see it..
    Got a skype now...

  5. #13965
    kheridr
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by White Death View Post
    -Added numberplate
    -Added temporary lights
    -Added wiring.
    -added bumper.

    http://www.rigsofrods.com/images/imp...93866_12-1.jpg
    http://www.rigsofrods.com/images/imp...93866_13-1.jpg

    That looks so good! about time we had some military trailers....

  6. #13966
    BlackMetalWareWolf
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Please criticize the wire frame before I get this one wrong too :P
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  7. #13967
    gabester
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by BlackMetalWareWolf View Post
    Please criticize the wire frame before I get this one wrong too :P
    That's actually looking pretty nice. Bit messy around the window frames (curve your pillars!) and you seem to have more segments than you know what to do with, especially above the wheel wells, where it's looking a bit lumpy. You have seem to have more polies in general than you can control, and not consistently. For example your wheel wells are exceedingly blocky but the bodywork above has twice the poly density it should have at this stage in the modeling process. Don't be afraid of having a few triangles above the wheel wells in order to save polies.

    Like I said to Nadeox many times, model low poly and accurately first, and get good at that, before you try to do something this smooth.
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  8. 2 users found this post helpful: BlackMetalWareWolf, khadner
  9. #13968
    Brickman
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by BlackMetalWareWolf View Post
    Please criticize the wire frame before I get this one wrong too :P
    Wouldn't the lack of vertical segments on the doors make collision look strange?
    It's rectangles and not square polys.

    Is it a Chevy Lumina? or a made up car? Sorry if that was insulting
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  10. #13969
    0xsergy
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Brickman View Post
    Wouldn't the lack of vertical segments on the doors make collision look strange?
    It's rectangles and not square polys.

    Is it a Chevy Lumina? or a made up car? Sorry if that was insulting
    You can add more segments in literally a few seconds later. It's better to keep areas like that low poly until you're certain you're done with them and only then you can add a couple segments in the middle.
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  11. one user found this post helpful: Brickman
  12. #13970
    White Death
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by VeyronEB View Post
    That would explain why he deleted all the original pictures showing the mesh properly. But I won't believe it until I see it..
    I just prefer these types of renders.They look better to me.If you don't like them, there is nothing you can do to change them.I do admit some areas of the mesh are messy, mainly the tarp, but I want to get the bulk of the model done first before refining it.
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    Last edited by White Death; 04-13-12 at 01:33 PM.

  13. one user found this post helpful: FASTEDY
  14. #13971
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Model Practicing - Volvo 850 Estate - Proceding by modelling Low Poly model, without smoothing. I did it right till now?


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  15. 2 users found this post helpful: White Death, tmf45
  16. #13972
    White Death
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    Model Practicing - Volvo 850 Estate - Proceding by modelling Low Poly model, without smoothing. I did it right till now?

    http://www.rigsofrods.com/images/imp...VRender1-1.jpg
    http://www.rigsofrods.com/images/imp...Render1W-1.jpg
    That look fab-u-lous! I'm no expert, in fact, I'm noobier than you, but that poly flow looks good.Better than my messes of models.
    And writing on the render is a good Idea, I should use a timestamp to track my progress personally.How do you add that writing to the render?

  17. #13974
    Dennis-W
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by tmf45 View Post
    guess this is the best 4 link im gonna get
    beefen up the linkages a bit and it'll look even more proper .
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  18. #13975
    Nadeox1
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by White Death View Post
    That look fab-u-lous! I'm no expert, in fact, I'm noobier than you, but that poly flow looks good.Better than my messes of models.
    And writing on the render is a good Idea, I should use a timestamp to track my progress personally.How do you add that writing to the render?
    That is called STAMP in blender, under render settings. Also the model is a unique mesh just different materials which is better then separating parts
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  19. #13976
    White Death
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Nadeox1 View Post
    That is called STAMP in blender, under render settings. Also the model is a unique mesh just different materials which is better then separating parts
    That will be a lot of help in keeping track of my 'evolution'.
    Speaking of evolution...
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  20. one user found this post helpful: Nadeox1
  21. #13977
    Gaben1337
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

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    ​You alright, Mr. Accord?

  22. #13978
    lcomotion
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Gaben1337 View Post
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    ​You alright, Mr. Accord?

    Sorry for the word but WTF?
    I believe in conspirancy in ror site

  23. 3 users found this post helpful: Sparkie77, mywolfman, tmf45
  24. #13979
    ihwood
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Working on a trailer since I'm stuck in Portland Maine with a laptop and nothing but 3ds.
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    Gabe the pillars are fine!

  25. one user found this post helpful: BLaCK Cloud DiEsel
  26. #13980
    JoNnii
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    Default Re: Development Screens ( Each post contains a picture OR contributing post)

    Quote Originally Posted by Gaben1337 View Post
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    ​You alright, Mr. Accord?
    That is for Random Screens...
    Not Development Screens.
    How cool would that be?! :D
    http://www.youtube.com/watch?v=cxdG4TsVj08

  27. 3 users found this post helpful: OMGWTFBBQ, Scania_Lover, tmf45

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