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Thread: Development Screens ( Each post contains a picture OR contributing post)

  1. #1
    Senior Member jacob1029's Avatar
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    Default Development Screens ( Each post contains a picture OR contributing post)

    Edit: Due to all the offtopic banter that clusters this thread. Each post must containt a picture or contributing post (includes helpful criticism, NO "cool", "thanks" type posts). Those posts will be deleted otherwise, no questions asked. If you want to have a discussion about a mod, the WIP showroom is what that's meant for when the author creates a thread.


    Hi all,
    Thought it would be cool to have a development screenshot thread of all peoples W.I.P's. Couldn't find anything on search so I don't think this had been done before which suprises me.

    Just posts all your trucks etc here which you are making no matter what state they are in eg.from node and beam to mesh and skinned

    RULES:
    • Pictures are allowed for things you've made from scratch and not in game yet. Do NOT download content from google and take a screenshot of it saying you made it. That gets you banned in an instant.
    • Do not post pictures of meshes you got from the sketchup warehouse and ask how to get it in game. There is a support board for that on the main page.
    • No beam bodys etc which are not in Rigs Of Rods (and they have to be driveable)
    • Each post must contain a picture.
    Last edited by Box5diesel; 01-30-11 at 06:23 PM. Reason: fixed format up a bit ...

  2. 8 users found this post helpful: Cbp123, NYPD Hwy 2, PenguinvilleBusTransport, PrT Audiman, dereksh97, invis45, khadner, lowrida018
  3. #2

    Post Re: Development Screens

    does this include models (not in game and no node/beam type thing) or just node/beam stuff?
    Quote Originally Posted by JaCoB1029
    busdriver is in his own little bubble
    Quote Originally Posted by censored
    more like, ikrapus

  4. #3
    Senior Member jacob1029's Avatar
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    Post Re: Development Screens

    Quote Originally Posted by --tractorman--
    does this include models (not in game and no node/beam type thing) or just node/beam stuff?
    If they are a mesh that you have done then yes.

  5. #4
    Member Invited Member Aivar's Avatar
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    Post Re: Development Screens

    Here are some of mine:
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  6. #5

    Post Re: Development Screens

    currently working on some sort of buggy type thing. Soon I will change the front end of the frame but first I'm adding brakes, gear stick, pedals and more to the engine. The Engine isnt all mine so I have to thank a friend for that but I did add the fuel tank, some pipes, air-in-take and a few more things. Everything else on the model is 100% and this buggy is made up! I am also going to improve the seats because at the minute they look very very ******
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    Click image for larger version

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    Quote Originally Posted by JaCoB1029
    busdriver is in his own little bubble
    Quote Originally Posted by censored
    more like, ikrapus

  7. #6

    Post Re: Development Screens

    Nice thread, hope it keeps up the quality.

  8. #7
    Developer Invited MemberAdmin tdev's Avatar
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    Post Re: Development Screens

    Quote Originally Posted by Aivar
    Here are some of mine:
    very nice bike

  9. #8
    Pretend Adminstrator Invited MemberAdmin donoteat's Avatar
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    Post Re: Development Screens

    Quote Originally Posted by Aivar
    Here are some of mine:
    [penny-farthing bicycle]
    DO WANT.
    <VitoCorleone> the wheel is the metal part

  10. #9
    Developer Invited MemberAdmin tdev's Avatar
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    Post Re: Development Screens

    what i am working on
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  11. #10
    Member Mac_Trekkie's Avatar
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    Post Re: Development Screens

    YAY! The return of the bult in truck editor! I love you Thomas!
    Current mood= >:(

  12. #11
    Member Invited Member cumminsdiesel's Avatar
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    Post Re: Development Screens

    Lemme get a shot of them all combined

    Those are only the ones i have installed in ror I have many other not displayed :P
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    Dodge makes it Cummins Shakes it.
    96 dodge ram 2500 CCLB CTD
    5" Skyjacker lift 37" tires and a whole lotta power

  13. #12
    Senior Member dcving's Avatar
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    Post Re: Development Screens

    Quote Originally Posted by donoteat
    DO WANT.
    huh

    anyway nice mesh bonehead...thats top notch
    Chillin' the most...

  14. #13
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    Post Re: Development Screens

    Attached a screenshot of two Foremost vehicles: the Delta 2 and a Delta 3 . This is an exercise in balloon tires
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  15. #14
    Senior Member jacob1029's Avatar
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    Post Re: Development Screens

    This is turning out the be a nice little thread

    Forgot to mention you can post your wip videos here to

    Heres mine:

  16. #15
    ROZ
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    Post Re: Development Screens

    SP engineering 6x6 oil truck.

    still major WIP
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  17. #16

    Post Re: Development Screens

    I think its almost complete now, just need to change the seats...

    added:

    -Gear stick
    -Pedals
    -Battery
    -Brakes
    -A few more little things
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    Quote Originally Posted by JaCoB1029
    busdriver is in his own little bubble
    Quote Originally Posted by censored
    more like, ikrapus

  18. #17
    Senior Member Invited Member Pedro's Avatar
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    Post Re: Development Screens

    Here's a little preview of the Ampliroll system for the MAN F2000.
    @Tractorman: The buggy defenentely looks better than the last time you showed me
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    Quote Originally Posted by lilgti
    Looks like crap. Scrap it and start over....and lower it.
    <3

  19. #18

    Post Re: Development Screens

    ...
    Current project - Project X (first Blender mesh)

  20. #19
    Senior Member Invited Member Badboy's Avatar
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    Post Re: Development Screens

    Who made the excavator & the crane?
    Do as I say.......NOT like I do.

  21. #20

    Post Re: Development Screens

    [quote=Pedro]
    The only thing I don't like is the steering wheel though. But otherwise great job
    Quote Originally Posted by JaCoB1029
    busdriver is in his own little bubble
    Quote Originally Posted by censored
    more like, ikrapus

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